Problems are common for those who PvP. All nodes flying from double Icy Storm, frozen in Icy Terrain and ultimately followed by Repel Cannon builds CWs whose only purpose is to control you out of node, multiple courage breakers, multiple knockdown/prones like bullcharge, indomitible strenght, crescendo (stunlock in one place), forever root by HRs all in all it creates a very much CC-ed environment. Elven Battle was suposed to be an answer to CC but in fact, in my opinion it doesn't really works out that great, it doesn't protect against most impactful of all CCs which is prone/knockdown like bullcharge, harrowstorm, crescendo, courage breaker, indomitible strenght which once are landed successfuly open a easy way to clear the opponent if following attacks are timed right, and usually they are as it is in most combats the only way to clear. A good way to neglegt a bit the impact CC has on the battlefield without totally nullyfying it would be to introduce quite common lets say an epic mount with a mount active combat power that release from all CC with a regular mount combat power cooldown, it wouldnt be anything more OP than already released lion which grants a blue shield. Its worth to mention that a OP has a power that relieves control too, so something similar Im thinking of. Another way would be to make a domination be only 1 class of a kind cause two classes always cause unbalance among most favourite troll comps are 2x GFs, 2x TRs and 2x CWs will always make a huge difference on the map, always. It would also enforce people to form rainbow groups which are also more fun to confront against than lets say, same old comps all time from some guilds. Another simply solution would be to introduce a ring which grants CC immunity if you are CC for longer than x seconds, this effect can occur once every 30 seconds. Depending on the grade from +1 to +5 would have shorter trigger treshold and shorter cooldown. A very easy to implement and really imho something desired.
Pug Panther - PvP SW until module 16 Undermountain
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That one guild who is known for abusing bugs was caught just last night doing CW freezes that lasted about 8 seconds long. So in addition to the insane amounts of CC that are possible in one match you have people running around using some kind of bug to make it even worse.
Let's leave the CWs the kings of control. GF should still keep their knockdown skills since they pretty much rely on it to kill anything and the duration of these could be tweaked if necessary. While we're at it how about some damage for CWs? Just a little bit more..
Give GWF back one of the 2 knockdowns from either takedown or FLS so that there's actually some variety in the class because right now it's basically forcing players to use destroyer, bravery, IBS, BF/DS, HD, sure strike, threatening rush. If both skills get knockdown back then people will troll with this. Again tweak as necessary if these skills receive knockdown.
TR shouldn't have courage breaker. This skill should be deleted from the game. The smoke bomb shouldn't disable skills but rather slow opponents (not to the extent that CB does) and do a little more damage. It also shouldn't interrupt daily skills that were casted first while taking away the action points. No other class besides TR does this. If I use Savage Advance on a GF who knocks me down before the 1st hit finishes I don't lose my action points and he doesn't get hit. If a TR drops a smoke bomb while I'm doing Savage Advance I lose all my action points and do no hit on the TR. As a side note (unrelated to CC) they shouldn't be 1-hitting people just because they chose TR and built it down a certain path. One-shots should only be awarded to skilled plays and/or huge differences in item strengths against opponents.
In addition, limiting to 1 class per domination may work but also makes it harder to make premades so that's no good.
Honestly, the reason I think there are so many issues is the stats are BLOATED. There are too many variations and too high numbers for the stats. Also everything seems to effect everything as there are so many skills/feats/boons/stats tat are changing the way the other stats work or their values. SH boons shouldn't be usable in PVP either. There should be a separate queue for higher end pvp with better rewards and leave this regular domination for people who want to go in for a more balanced match. Lastly, it seems there's little to no situational tweaks and "balance" is done in the name of PVE for the most part so in PVP things get all screwed up. Why not have conditions that change things a bit when in PVP?
Tornado Of Souls
The issue with CC in PVP has nothing to do with items and it needs no items to combat it. Elven battle was considered bis for pvp and we know where we are now so why add Elven Battle 2.0? What we need is diminishing returns. You get CCed you get a stacking anti CC buff. At X number stacks you either break any CC or become immune to further applications. Cryptic actually has that in Champions Online.
Merrily, merrily, merrily, merrily, Life is but a dream.
CC completely destroyed PvP, quite a few players stopped pvping and creating premades cause its just too much..Im one of them, it has come to the point where PvPing is just unbearable, even if you have elven/oghma, the perma repel/cb war, and war between who has a CW/TR with more recovery is just damn ridiculous.
We miss domination where you could actually cap nodes by KILLING enemies, not pushing them away....
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I am also sick of troll comps who just shove everyone off nodes. It's not even PVP at this point.. just pushing people away from everything and taking nodes. Absolutely ridiculous...
Agree.. I was furious when this was happening and someone told me that some of the skills are like this.. that they don't explain all the skills that are magically unaffected by these hidden rules. I wish they would do a simple listing under skills of which skills are/aren't affected. Some more variety in builds would be helpful too because what's the point of telling us how certain skills don't work as described for certain other skills if we have no option to replace that skill with something better?
Simplification of the overall amount and extent of stats in the game would be a huge way to make it easier to balance.. With this and independent conditions for PvP and PvE I think they could really make progress on balance. It always feels like there's way too much resist in the game for the amount of damage as well. DC should also not have a skill that grants invulnerability.. at least not to teammates. Maybe CC wouldn't be such an issue (aside from troll comps who just shove off node) if the damages of skills were adjusted more appropriately? Think about a GF with long duration knock downs.. how annoying is that? They build high damage and you remain knocked down the entire time (and Unstoppable apparently doesn't work if you press it before a knockdown if the enemy has high ping).
Tornado Of Souls