test content
What is the Arc Client?
Install Arc

|Revamped PvP| Project WiP ^.^

ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
edited March 2017 in PvP Discussion
Im sorry if alot of this looks like a mess atm, the way its organized. :3 I do alot of this from my xbox so there's no copy n' paste until certain days when im on a computer, so bear with the way it's layed out for the time being. ^.^ *Newly added things will show up Blue.

Things that may be Temporary.
  • Salvage item rewards.
Un-Ranked PvP
Un-Ranked PvP

Due to Bots/ farming that can occur in un-ranked matches the only thing that will be rewarded is the default rewards you are currently used to, I know this only occurs on PC from what I see, but it would just make it worse if the ranked rewards were part of it, if a more strict report system was in place it would help with this.

Ranked Qualification.
Qualifying

Required 10 ranked matches to qualify, it'll throw you into matches starting with Bronze for your first two matches, if you win two matches in bronze, it'll try you in silver and so on, except for Diamond since Diamond players play with Platinum players by Default, mind you both solo q'ing and group q'ing have seperate ranks.

The Ranked mode Tiers/Tier Rewards.

All PvP modes are given the respected regular loot
All PvP modes are given these rewards.
Bonus Glory is un-effected by Utility Enchantments.
All Ranked Blades have extra Salvage that has a chance to be rewarded at the end of a match along with the other loot.(Shown at the bottom)
KeyRNB - Ring, Neck, BeltBBH - Boots, Bracers, HelmetC - ChestplateW/L - Win / Loss
Diamond Blade

Tier ⚔

(Epic),equal to PvE T2 Gear, 45+ min match estimated
Rewards if you Win: Bonus Glory 850, C or BBH
Rewards if you lose: Bonus Glory 850, BBH
Platinum BladesTier ⚔
(Epic),equal to PvE T2 Gear, 45+ min match estimated
Rewards if you win: Bonus Glory 800, BBH
Rewards if you lose: Bonus Glory 800, BBH or RNB
Tier III
(Epic),equal to PvE T2 Gear, 45+ min match estimated
Rewards if you win: Bonus Glory 750, BBH or RNB
Rewards if you lose: Bonus Glory 750, RNB
Tier II
(Epic),equal to PvE T2 W/L T1.5 Gear, 45+ min match estimated
Rewards if you win: Bonus Glory 700, RNB
Rewards if you lose: Bonus Glory 700, C
Tier I
(Epic),equal to PvE T1.5 Gear, 45+ min match estimated
Rewards if you win: Bonus Glory 650, C
Rewards if you lose: Bonus Glory 650, C
☀Gold BladesTier ⚔
(Epic), equal to PvE T1.5 Gear, 40+ min match estimated
Rewards if you win: Bonus Glory 600, C
Rewards if you lose: Bonus Glory 600, C or BBH
Tier III
(Epic), equal to PvE T1.5 Gear, 40+ min match estimated
Rewards if you win: Bonus Glory 550, C or BBH
Rewards if you lose: Bonus Glory 550, BBH
Tier II
(Epic), equal to PvE T1.5 Gear 3.0k IL Req, 40+ min match estimated
Rewards if you win: Bonus Glory 500, BBH
Rewards if you lose: Bonus Glory 500, BBH
Tier I
(Epic), equal to PvE T1.5 Gear, 25 min match estimated
Rewards if you win: Bonus Glory 450, BBH
Rewards if you lose: Bonus Glory 450, BBH or RNB
Silver BladesTier ⚔
(Epic), equal to PvE T1.5 Gear, 25 min match estimated
Rewards if you win: Bonus Glory 400, BBH or RNB
Rewards if you lose: Bonus Glory 400, RNB
Tier III
(Epic), equal to PvE T1.5 Gear, 20 min match estimated
Rewards if you win: Bonus Glory 350, RNB
Rewards if you lose: Bonus Glory 350, RNB
Tier II
(Epic), equal to PvE T1.5 W/L T1 Gear, 20 min match estimated
Rewards if you win: Bonus Glory 300, RNB
Rewards if you lose: Bonus Glory 300, C
Tier I
(Rare), equal to PvE T1 Gear 2.5k IL Req, 20 min match estimate
Rewards if you win: Bonus Glory 250, C
Rewards if you lose: Bonus Glory 250, C or BBH
Bronze Blades Tier ⚔
(Rare), equal to PvE T1 Gear, 15 min match estimated
Rewards if you win: Bonus Glory 200, C or BBH
Rewards if you lose: Bonus Glory 200, BBH
Tier III
(Rare), equal to PvE T1 Gear,15 min or less match estimated
Rewards if you win: Bonus Glory 150, BBH
Rewards if you lose: Bonus Glory 150, BBH or RNB
Tier II
(Rare), equal to PvE T1 Gear, 15 min or less match estimated
Rewards if you win: Bonus Glory 100, BBH or RNB
Rewards if you lose: Bonus Glory 100, RNB
Tier I
(Rare), equal to PvE T1 Gear, 15 min or less match estimated
Rewards if you win: Bonus Glory 50, RNB
Rewards if you lose: Bonus Glory 50
Extra Salvage Rewards
Bronze - Chance for (T1) BBH or RNB 1x
Silver - Chance for (T1) C, BBH or RNB, (T1.5) RNB 1-2x
Gold - Chance for (T1.5) BBH or RNB 1-2x
Platinum - Chance for (T1.5) C, BBH or RNB, (T2) RNB 1-2x
Diamond - Chance for (T2) C, BBH, or RNB 1-2xExample of how the Tier Progression should work/extra notes.
Example for Tiers Progression
" Tier I"| 0 =========================================================> 100| "Advance to Tier II!"
If your team wins you gain 20 points toward the next Tier.
If your team loses you lose 20 points toward the next Tier.
You gain personal points depending on how well you did as well no matter if you lose or win 1-10 extra points.
If you leave you'll be pentilized, as well as lose 30 points in progression.
If your team surrenders you lose 10 points, if the opposing team surrenders you gain 10 points, and given personal points.
You play with players among your Tier between I-⚔, with the exception of Diamond who play with Platinum players.
Levels are still split off into there proper sections, but only Bronze Blade is open to those below 70.
Post edited by ltsmithneko on

Comments

  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    edited March 2017

    What the Queue Screen will contain.

    Queueing for PvP


    Player verses Player(normal pvp tab 1)
    • Stronghold Siege Solo
    • Domination Solo
    • Gauntlgrym Solo
    • Stronghold Siege
    • Domination
    • Gauntlgrym
    Player verses Player Ranked(tab 2)
    • Stronghold Siege Solo
    • Domination Solo
    • Gauntlgrym Solo
    • Alliance Stronghold Siege
    • Domination
    • Gauntlgrym
    Player verses Player Private(tab 3)
    • Stronghold Siege
    • Domination
    • Gauntlgrym

    Queue Group requirements.
    >Solo Queueing Group Requirements
    1x Dps (needed)
    1x Healer (needed)
    2x CC (needed)
    1x Tank (needed)
    Buff (mixed)


    Queue Modes Information.
    Domination
    • (Solo queueing)When you queue solo you are thrown with and against other players of your Blade.
      (Group queueing)When you queue with a group it'll pin you against a group with the equal blade of the highest group member's Blade, simply put if you are in Diamond and your group is full of bronze you'll be searching for diamond and platinum players to face.
    Gauntlgrym Battlegrounds
    • (Solo queueing)When you queue solo you are thrown with and against your Blade with a minimum of 10 of the 20 players, during the match if another 10 of 20 solo players queue up, they'll be thrown into the existing match to fill in the missing spaces.
      (Group queueing) When you queue with a group it'll pin you against a group with the equal blade of the highest group member's blade, with a minimum of 10 of 20 groupped queued up during the match if another 10 players that are groupped(doesn't have to be one massive 10 man group) they'll be thrown into the existing match to fill the missing spaces.
    Stronghold Seige
    • (Solo queueing) When you queue solo you are thrown with and against any Blade, minimum of 30 of the 40 players(due to the 3 lanes), during the siege if another 10 solo players are looking for a match they'll be thrown into the existing match to fill in the missing spaces.
      (Alliance queueing)When you queue with members of your alliance you'll be thrown up against another alliance of any Blade, minimum of 30 of the 40 players(due to three lanes), during the seige 5 members from either alliance may join. (Maybe have an queue option pop up under the normal seige saying "Alliance Stronghold Seige" if a seige is going with your allliance and a rival and the first five from each alliance may join a queue for 10 to ready and join the fight.)
    Private Queue Section
    • Any amount of players may enter the queue's, even if they don't meet the requirement number.
    • No rewards are given at the end of the match.

    Season Rewards
    Seasonal Rewards System

    You must be Ranked to recieve any of the Seasonal rewards from PvP,so Qualify every season to progress within the rewards granted once a season ends
    Blades

    • Season 1 reward - Greater Glory Booster, AD
    • Season 2 reward -(Milestone)Profound Gear(Transmute),AD
      Season 3 reward - Greater Glory Booster, PvP Banner, AD
      Season 4 reward -(Milestone)Special PvP Mount "Destrier War Horse"(Epic)
      *continues*

    Post edited by ltsmithneko on
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    edited March 2017

    Bonus Rewards 2.0
    Bonus Win/Loss Rewards 2.0


    Since PvE has the new dungeon loot system so will PvP for the Viable equality. :3
    Ranked only, 70 only(for the time being).
    Artifacts have a chance to be rewarded to the player at the end of a match if they win.
    Mounts have a chance to be rewarded to the player at the end of a match if they win.
    Coalescent Wards
    Glory Booster Common to Epic

    Loot Dropped within PvP Matches.
    Additional drops During PvP, upon killing players/opposing allies

    • Scroll of Fate: Glory
      Badge of Glory
      Token of Glory

    Revamped Trabe of Blades.
    Revamped Trade of Blades

    Dummies Updated

    Provide "Target Dummy" players are used to.(dps) Three close together in the main room on the left side closest to the entrance, with a single one near the left lounge door within the main room, on the dirt of coarse.
    Provide a "Ally Dummy" that is always losing hp to 0. (for healers and buffs) Three close together in the main room on the right side clostest to the entrance, with a single one near the right lounge door within the main room.
    Provide a "Moving Dummy" that is always moving around.(controlling) Three in the right room from the main room where the current three hanging dummies are replace them with the new dummies and have them move foward and backwards as you see fit, as well a a single moving dummy where the current three target dummies within that room stand.

    Npc's Updated
    Myriss Olden(stays the same as currently, changes if needed)
    Kyrain Foss, sells Battlefeild Gear and Battlefeild Jewelry.
    Tober Olden, sells Burning Gear and Profound Jewelry.
    Noral Goldgrip, sells Prestige and Battleborn Gear and Jewelry.
    Doric Hammersmith, Trading in grym coins, and selling grym gear.

    Bug's Fix
    Currently cannot walk up the stairs within the main room near the right entrance to the lounge in the back.
    Area's in which players can climb upon such as broken decor will allow players to see above the Trade of Blades map, aka "out-of-bounds" as well as muting most sounds while viewing such area's.
    The currently useless "hanging dummies" within the back room are not affected by damage, as well as the rope they hang from isn't affected by the flames light. instead it seems the texture of the rope is just un-naturally bright.
    An out of place wooden beam is located above the left side of the fireplace in the lounge clipping through the flag on the wall.

    Trade Bar Merchant Change.
    Trade Bar Merchant Change


    This is my opinion on the sellable gear within the TB merchant, it's okay if you don't think the same way. He shouldn't sell any of the PvP gear it should all be earned from playing PvP itself since there's no reason someone can just toss on a thing of gear that they didn't earn from playing PvP, everything within PvP should be earn by PvP.
    • Relocated Battleborn Gear to Trade of Blades, sellable by Noral Goldgrip.
    • Relocated Grim Gear to Trade of Blades, sellable by Kyrain Foss?.

    Post edited by ltsmithneko on
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    edited March 2017

    Surrender System
    Ranked Match Surrender

    Winner - +10 Points, 1-10 Bonus Points, 1x Salvage equal to their Tier, Bonus Glory equal to their Tier, and the regular rewards.
    Loser - -5 Points, 1-10 Bonus Points, Bonus Glory equal to their Tier, and the regular rewards.
    In the first 10 minutes, or less.

    Winner - Average Win reward equal to the Tier.
    Loser - -10 Points, 1-10 Bonus Points, 1x Salvage equal to their Tier, Bonus Glory equal to their Tier, and regular rewards.
    After 10 minutes, or more.



    Being updated later, or being removed.

    Companion PvP Differences


    Companions will not be summoned in PvP, they'll just give you active bonuses that will be reduced to furthermore suit the fix to PvP/PvE un-balance, and allow players to have reason to use companions for pvp, note a legendary companion will give you no further benefit compared to an epic since it is not summoned.
    Link - Companion Differences Mostly finished.

    Mounts PvP differences
    Link -Mount Differences
    Boon PvP differences
    Link -Boons Differences Certain Campaign's maybe disabled if needed.
    Insignia PvP differences


    Might do enchantment differences and more, but Im undecided atm and have other things to do before it.

    Post edited by ltsmithneko on
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    edited March 2017

    Being updated later, or being removed.(waiting on the loadout system to be implemented to take another look at this method.)
    Blade Rules/PvP Quest


    This is just to show what is allowed in each Blade to even the playing field a bit more. When you go to Sgt.Knox and he presents you the PvP Quest once you go to the Trade of Blades and speak with the PvP Campaign Master she'll present you with basic PvP gear lower than average gear, for example if you're in the Gold Blade she'll present you with gear better than Burning, but worse than Lionsmaine(can be reclaimed if misplaced)


    Gold Rules


    PvP Gear
    [Allowed] Masterworking Gear
    [Allowed] Prestige Gear
    [Allowed] Battleborn Gear
    [Allowed] Lionsmaine Gear
    [Allowed] Golden Bladed Gear
    PvE Gear
    [Not Allowed]
    Enchantments Rank
    Any rank
    Artifacts Rank
    Any Rank
    Mount Speed
    Any Speed
    Insignia's
    Any Rank
    Mount Combat Powers
    [Allowed]
    Mount Bonus
    [Allowed]
    Companions
    Any Rank
    Silver RulesPvP Gear
    [Allowed] Burning Gear
    [Allowed] Grim Gear
    [Allowed]Guild Gear
    [Allowed]Silver Bladed Gear
    PvE Gear
    [Not Allowed]
    Enchantments Rank
    Rank 10's and below
    Artifacts Rank
    Legendary and below
    Mount Speed
    110% and Below(from mount)
    Insignia's
    Rare and Below
    Mount Combat Powers
    [Not Allowed]
    Mount Bonus
    [Allowed]
    Companions
    Any Rank
    Bronze RulesPvP Gear
    [Allowed]Battlefield Gear
    [Allowed]Black Ice Gear
    [Allowed]Bronze Bladed Gear
    [Allowed]Profound Gear
    PvE Gear
    [Not Allowed]
    Enchantments Rank
    Rank 8's and below
    Artifacts Rank
    Epic and below
    Mount Speed
    80% and Below(from mount)
    Insignia's
    Uncommon
    Mount Bonus
    [Not Allowed]
    Companions
    Rare and Below

    Post edited by ltsmithneko on
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    edited May 2017


    Campaign Changes/New Campaigns.
    PvP Campaign Changes

    My reasoning to this is simple, not all players are built to kill, but all players can defend and attack other players while they are on their teams Nodes or Defend their own teams nodes from attackers. Making this Campaign alot more achievable to all types of players.
    Remove
    Double Kills Objective.
    Triple Kills Objective.

    Added
    Defended Team Nodes Kills/Assist.
    Attacked and killed Enemy Defeners of Nodes Kill/Assist.

    Standing/Leaderboard Ranked
    Standing/Leaderboard System Surprisingly not that complicated, whoever has the most Ranked Points will be in 1st and resets every Season like normal, Displays player names, Ranked Points, Win/loss, kill/death, Assists.

    Keeping PvP Modes Viable.

    Ways to keep PvP Modes Viable

    • Random daily quests obtained from the Domination Battlemaster(Change that to Blades Battlemaster, since Domination isn't the only thing anymore.) insisting the player to win a certain amount of a PvP mode for a reasonable reward, not like the Stronghold daily's... Maybe giving the player an additional amount of Seals of Triumph, Astral Diamonds, or something along those lines, could act like a PvP's player skirmish daily's ad wise. Another idea to add on to the previous you could make it so a certain amount of these must be completed to gain seasonal rewards, keeping the PvP modes that are requested more active since nobody really wants to miss out on extra rewards if they're worth the effort, or Bragging rights.
    • New PvP modes, such as CTF, 1v1,Team Deathmatch, so on.
    Post edited by ltsmithneko on
  • theguiidotheguiido Member Posts: 467 Arc User
    Im going to Tier 12 boys
    Proteus
    Guardian Fighter
    TLO
    https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter

    https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
    Feat Changes I'd like to see in The Guardian Fighter
  • fastrean3fastrean3 Member Posts: 281 Arc User
    Priority, time & all resources for devs implement ur idea?
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    fastrean3 said:

    Priority, time & all resources for devs implement ur idea?

    Hey, it's something they'd should think to build off of. Better than the currrent System, maybe something to look foward to next year.
  • ayrouxayroux Member Posts: 4,271 Arc User
    This isnt a bad idea, but the big problem I see is its too many tiers and too subject to itemlevel - which is a HORRIBLE scale to actual character "power". Gear only makes up like 1/3rd of all your stats. Boons make up probably more than 2x the stats you get from gear... Also its all based on itemlevel which you can just swap out gear for to get into low tiers, swap your gear back in and dominate.

    You cant suggest "locking gear on Que" since que times are so damn long and noone wants to run around PVEing in Que with PVP gear on.... This isnt a bad idea on a good matchmaking system.

    I have 2 things I would propose:
    1) My post about PVP changes: http://www.arcgames.com/en/forums/neverwinter/#/discussion/1223273/the-real-issue-with-pvp-and-what-cryptic-can-do-to-fix-it-it-isnt-premades

    2) What I think would be a BETTER system:

    Provide 3 Ques.

    1) Solo Q - ranked
    2) Premade Q - ranked
    3) FFA - unranked.


    1 and 2 are fairly obvious. You can only que as "solo" or as a full 5 man.

    #3 would be a "lobby system" in which you que, it pops and you get into a party lobby. The first player in a lobby is the leader who moves around parties/teams can boot players from that lobby or make it "invite only" and set up inhouses or premades against other teams, or work with other players to make even teams. This "FFA - unranked" would NOT have any rewards - just sheer PVP fun so it cant be abused.


    Now back to #1 and #2.

    You would create 2 leaderboards. 1 for each. I have TWO ideas on how to handle "matchmaking"

    First Option), a PVP Tab with a PVP loadout character (boon-less as my previous post suggests). This would be a mimic tab of your character sheet with "dropdowns" that would let you select what loadout gear you want for PVP. THIS tab gets "locked" upon Queing for PVP. So this solves the "I wanna do PVE while in Que for PVP" problem. ALso since we removed Boons, itemlevel IS a much more relevant measure to power now. So it solves both problems AND gives you a tab that shows you your characters "boonless" stats so you know how to build.

    Second Option) Introduce a "PVP" level. Much like your current level, it starts at 1. If you win a game, you gain EXP and eventually gain level. If you lose, you DECREASE EXP, but CANNOT lose a level. You can get EXP in both premades and solo Q. It will "match" based on character level. The leaderboard is simply based on EXP. So Gaining EXP is a double edge sword. As you rank up, you will fight tougher matches.

    The matchmaking system would do something like "match players within 1 level of you" If after 120 seconds 10 players aer not found, it increases by 1 level. (Example: You are PVP level 25. It will search for players 24-26 for 2 minutes. After that it will search for players 23-27. Etc.)

    Both these systems would work great!

    Also The 2nd option has the advantage of enabling "Seasons" in which players PVP level resets every 2-3 months along with the leaderboard after they give prizes (cosmetic) to the top X of each class or something.



    This appeals to all players tho, solo Q, premades, lobby system, fair matchmaking, leaderboards, etc.




  • edited October 2016
    This content has been removed.
  • ayrouxayroux Member Posts: 4,271 Arc User

    The SH boons and mounts are causing the stat gap and major problem, not PVE boons. PVE boons are fine. Time for SH boons and the whole mount system to go away from Dom and GG, and Tenacity/Item Level and W/L/K/D ratio matchmaking to be instituted. A revamped Siege could include the SH boons and mounts.

    PVE boons are a HUGE problem that is a massive gap in PVP.

    Most new players dont have them.
    Most PVE players spec for PVE.

    Only the PVP players spec these boons for PVP and it gives a MASSIVE pvp advantage.

    The reason I dont mind SH boons is because you can swap them at ANY time, so its irrelevant if you are PVE or PVP. Also its VERY easy to join a guild that has these boons moderately leveled. If you removed all the "PVE boons" it would remove 13k+ of stats easily that is causing the divide. I also agree mounts are an issue too.

    I dont ever see Cryptic making SH boons irrelevant because this was a HUGE push from the producer to value guilds and the strongholds and not just that, but the absurd cost investment and time investment they took, I see far too much backlash from the community who would all up and leave if you made SH boons not matter in PVP.

    I also disagree on K/D ratio for leaderboards. Thats part of what make them toxic - people too scared to die because this was tracked so you get some guy leaving a node rather than defend it to protect his K/D. k/D is irrelevant in domination, its about W or L - thats all that should be tracked.

    If you removed the PVE boons, it would level the playing field more than any other change you could institute. Now a newer player comes into the game, joins an "average" guild who has average boons and with average PVE gear can be moderately useful. He doesnt have to spend 30 days + of farming ALL the dailies every single day, hours a day, to be competitive just from the massive advantage boons give. Also PVE boons are not account wide but SH boons belong to ANY player in that guild, not to mention alliances too.

    Do SH boons give an advantage? I am not arguing they dont. I am merely saying there is zero chance they will remove them and the backlash is far too great to risk that.

    I AM saying though that PVE campaign boons DO make a bigger impact in PVP than SH boons. Not because "if you take a max boon guild versus a no guild player" but because of how easy it is to get into a guild that has average boons, so the stat difference is small and can be changed at any time, versus PVE boons that are a PAIN to grind and cant be changed anytime and are much harder to know definitely what the better "PVP" boon is. With SH boons its "do I want power or arp" or "HP or lifesteal". Its very basic choices that are hard to Fk up. With Solo Boons, NOT picking something like Endless Consumption (which DOUBLES your lifesteal) makes a huge difference. Not stacking thousands of Lifesteal Stat in boons, makes a BIG difference... Stuff like that that allow BIS PVPers to min.max BOTH offensive and defensive stats.


  • edited October 2016
    This content has been removed.
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    edited October 2016
    Tbh there are ways they could actually keep boons from pve, companion bonuses and mount bonus in, but it would take a lot more balancing than they would want to do. :P As for IL lock, the only reason I'd prefer that is since you'll be pentilized reward wise if you dropped you're IL and lose you're seasonal progression, making you want to keep you're IL where it is , or higher unless they really really enjoy pug stomping with little to no rewards in they're eyes, nor pocket. :P As for the part where people can switch on gear thats why there's a cap to the first two blades so if you for some reason try to push you're IL over the blades cap during a match it'll most likely pop up saying an error message that you've reached you're allowed IL equipment score and are not allowed to equip more items, and so on. :T

    If this sounds better to you @ayroux,You can play with all the Tiers within you're blade just the higher tier you are the better rewards you'll get, it'll be a tad bit more un-balanced, but you'll be able to play with more variety of players. Btw as for items allowed lets take the Pvp equipment for example you could have it where only certain equipment can be allowed in certain Blades, stopping the whole gear difference to an extent, well for those in Gold Blade would have everything allowed, while in silver you might not be allowed to have Prestige and whatever the other equipments is called, so you're best set would be idk Burning for silver? How does that sound?
    Post edited by ltsmithneko on
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    edited October 2016
    ayroux said:



    Also The 2nd option has the advantage of enabling "Seasons" in which players PVP level resets every 2-3 months along with the leaderboard after they give prizes (cosmetic) to the top X of each class or something.

    As for the cosmetic do you know if they've re-used the old pvp gear that is shown within the Trade of blades, if not that might be used. :3

    The original way I was thinking the Q-system should work was, "Group Q'ing will put you with whatever tier is above or below you're current tier so you could be T3 and be paired with T2 and T4, but due to issues arising of the Tier 4 is looking for T3 and T5, and not T2 might cause issues. I didn't really like that too much so I switched it with the one shown.

    As for a way around it I could change it to solo's Q I could make it to where its like the one shown for groups, or just allow the blades to play with any Tier players within that blade. :P I do still want to keep the huge gear diffence players apart in different blades tbh.
    Post edited by ltsmithneko on
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    Just a little update, companion difference is nearing complete, im sorry it takes me so long to do this, about 90% of my time to work on this I can't copy and paste the times when I can do help alot, sorry either way. :3
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    All the boons are pretty much filled out any that are not finished will be filled out later today. : 3
  • ayrouxayroux Member Posts: 4,271 Arc User
    Dude, this system is too complex for the DEVs to really take this seriously. Dont get me wrong man, I LOVE the enthusiasm, but the one thing that I think you could benefit from is K.I.S.S. - Keep it simple, stupid! :)

    You have 12 tiers of PVP in a game with a VERY low population. Right there, you need to fix that. Also tier shouldnt be based on gear, There is no realistic way they can go about doing this from a programmer standpoint. they would have to go through and assign hidden values to everything to check to make sure you met HAMSTER requirements. Dont forget its more than likely riddled with bugs and bad code which will allow some player(s) to bypass this with a glitch for 6 months before its fixed etc.

    Tiers should be based on your wins/losses in PVP. Everyone should start at tier 1, and work their way up the ladder based on winning and losing, not gear.

    There shouldnt be 12, but maybe like 6 tiers. Most people will fall into the middle tiers. Players in the bottom tier or highest tiers will have longer Que times most likely.

    Also dislike the "whole group must be in the same blade" thing. Its too limiting. It would be MUCH easier if, when a group ques, or even if a Duo or Trio group ques, it matches that group with the HIGHEST person's "tier" of the group.

    So if a Trio Ques and their tiers are: 5, 4, 2. It treats this group as 3 tier 5 players. Thats it. It puts them in the tier 5 match making system.

    Its simple. Easy. Requires very little work to do.

    The biggest problem with the game isnt matchmaking atm, its the gear gap. So you need to remove BOONs from PVP and remove mount bonuses from PVP and thats step1. Then this whole thing is step 2.

    Like I said, Im glad you keep posting about this, someone needs to, but you have to remember K.I.S.S. when you post. Even I start scrolling through this going "oh wow, how long is this?!" and start to skim stuff.... Its too long, shorten it. Simplify it. And youll be golden.
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    There's been alot of changes done to my take on PvP so why not let you guys take another look at hows it been going so far. :P still far from complete, but it covers alot of things.
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    edited February 2017
    Tbh. Right now anything they do to pvp will make it better from the soloQ and or casual pvp'er Pov. This last week of soloQing has been a frustrating, no fun, pointless pursuit. With I guess everyone except the die-hards busy running the new campaign, it's been wall to wall pugs vs. premades. Come down off spawn, head to mid, get chewed on by 3 lions, 2 DCs and assorted dps, while your valiant pug team mates run to cap home, though it's gotten to the point where I don't exactly blame them anymore, it's become the only solid pugteam tactic.

    I pity the pvp guilds just as much, their neverwinter experience must have become equally awful, unless they have better success at organizing sync queue premade vs. premade than I imagine.

    Resppeced to pve. Out till soloQ finally becomes a permanent thing. What a shame.
    No idea what my toon is now.
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    The Rewards revolving around typical drops such as Salvage and Glory have been updated and written within the "The Ranked Tiers/Tier Rewards" Section, Feedback on that would be much appreciated, ill get to the Un-ranked rewards soon enough, but I only have so much time a day. c:
Sign In or Register to comment.