I have a 2.2k IL healadin. Iv ran every end game content apart from edemo. I have to admit Iv had a fair share of fails! If you have a poor tank then your going to struggle! The general healing aspect of a healadin is insane... HP bars fall and then bounce straight back to 100%!! The biggest problem I have is people getting one shot.. People still think it's ok to stand in a the red zone like it was pre bubble nerf!
I absolutely love playing my healadin and it is definitely getting easier the higher I'm getting my IL! I would say try it... See what you think for yourself and if you don't like it then you can always change to prot spec!
If you have any questions on how I'm running my healadin id be happy to help you!
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
I Have seen lately protection to act and as healer with lay of hands and shift.
ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Well, OP healer has a clear advantage in the likes of eDemo where the DC is gated behind encounters for healing. They get madness, and can't do anything, while the OP still has vow on the boss and can still heal and spam bane.
But in a typical add boss fight like eCC, there's a clear problem, mitigation. OP can't compete with all the DR buffs, AS, and anointed army of course. OP struggles like hell to keep people alive who aren't high end with a HAMSTER ton of HP.
I have a healadin and my friend has a cleric - we were discussing the differences - a big one is that he can aim and center his healing away from himself - whereas the pally is the center of the healing radius. Yes I can use my shield and heal a single player in line of site, but the mass of my heals radiate out from my character. This means that the healing pally has to be much closer to the fray than the cleric. Also it's hard to dodge things so you have to be strong enough to take an AOE if you get stuck in an animation and the AOE pops up.
Mine just hit 70 last week and IL is around 2.1K (she's not my main and is finally getting the love she deserves). So far she's healed her way through LoL, Velandria, Demo, Velandria (this one was ugly with the AOE), SoT, and one other that I can't recall. So it is viable, though I wish I had more buff/debuff abilities.
Founding Member of "Wrong Side of the Stronghold" Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
From my past two week observed the healer position demand for FBI...i never saw any group were lfm devote op, both on lfg channel, zone and my guild ( i am in one of the big guild ). They were all lfm DC
I am getting my healdin to pass the FBI entry barrier, but really feel confuse that after all those hard work, would my pally get a chance as healer to run the FBI?
I'm new to the game and play on PS4. I've played many other MMOs so I'm wondering if a healer build like this is what I should use to level and make a final decision at 70. I'm currently 28 so almost to the point of deciding.
I'm kind of newbie myself, as I've played the game with various degrees of dedication for a while now with new chars sprouting here and there, and this time around I've stayed for a bit longer, and actually have reached the endgame with paladin.
I'm usually go with healers for mmos, because I distrust random ppl being my lifeline. Also I am a fervent "Wheel of Guilt" worshipper, so that puts a certain weight on my decisions about whom to play at mmos.
Now, to the topic, I've started paladin with devotion in mind, and been there for first 50lvls or so. Then, out of curiosity, I've changed to protection, wich was very enjoyable as well, but at 70, I've bounced back to being devotion pally.
Dev OP - like it was said already - has it's merits and demerits, for one - you are a decent support. Auras are welcome addition, especially the one that picks up folks who have fallen, and as it was said, the only time someone will die on your watch is being one-shotted. Dev OP healing spree is insane, and you don't even have to actively heal them most of the time. You just toss a vow of enmity on something, blast bond of virtue, and use any skill you want or think you need during a time for the last slot. Vow + Bond will keep whole party hp bouncing up whenever something hurts them.
And you can simply jump around, pop sanctuary whenever you feel a need for it, and sting oponnents whenever you find an oppurtunity for it.
The only softspot for dev op is that our dmg is low. It's enough if you go dps-mode, but you won't see yourself in upper echelons of paingiver, but again, you don't have to, yer a medic not a killing machine.
I just gotta say this Viable and wanted are to deferent things. All specs r viable just not top teir so not always wanted. Play what u want not what's top teir.
You are correct, we are viable but mostly unwanted by top tier groups, there really is no need for heals past a certain IL which is quite sad, It speaks to the need of self healing being reduced and more balance being needed, my healadin is a dps build and can quite easily top the charts in pugs and come in second or third in high end groups but it is extremely pricey and I was fortunate to acquire most of what is needed by farming before it got so expensive, and by the looks of it I will probably be respecing to protection for mod 10 just so I can get groups for FBI, the healadin is much more fun to play as though.
This thread is funny cause everyone here thinks that the healer slot in a party is for healing nowadays. Its not. Between healthstone availability going skyhigh, and the gear set bonus' along with insignia sets that all give self healing, nobody actually needs to be healed in the late game. People need BUFFS, and AP from healing. This is why everyone prefers a DC or a dual tank setup over a healadin. The only value a healadin provides is to a oath of protection pally and ONLY if they both are justice pallies, cause then its trivial to cycle binding oath since both pallies improve each others recharge speeds. Shield of faith got nerfed bad, and devotion banishment doesn't actually work, its never worked, and its protested by party members more than relentless avenger, even though to immune mobs it'd be totally viable like boss fights...sadly, its a broken ability(the devotion portion of its effect).
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Enjoy whatever class you want. If endgame content shuts out a class, then you know youre playing a sub standard MMO...
Many people have been running FBI with 2 tanks and 2 debuffers. Sounds real balanced to me. TRs and OP healers are heavily alienated.
Which is funny because it's the two I have always enjoyed most since the start of WOW. Hoping for a good MMO on PS4.. Throw in the lag getting worse with every maintenance... Battlefield 1... hrmmm
Many people have been running FBI with 2 tanks and 2 debuffers. Sounds real balanced to me. TRs and OP healers are heavily alienated.
Sadly my two main characters are TR and Healing Pally. I guess it's a good thing I have friends willing to let me tag along with my sub-par characters.
Founding Member of "Wrong Side of the Stronghold" Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
1. How do I level. Just with the "throw away skillpoints skills"? 2. Can someone maybe link via http://nwcalc.com and tell us a rota/priority list of skills?
Healing is very passive with the healadin...actually you should not bè using healing touch, your at Will heal...most heals For healadin come from at Will attacks and using the combo with bond of virtue and vow of enimity on the mob that everyone is hitting. With bond of virtue up and vow of enimity your heals are divided between all party. You must only Attack . Shield of Faith as Daily and as third encounter use purifying light.
I run an end game healadin, and with educated groups the paladin healer gets plenty of action, we often run DC and Healadin in same group, one to buff one to heal. I have a guide at
Viable yes desirable no. This is my opinion which means it reflects my own personal experience. Perhaps you'll have more luck than I . I have since revived an alt character and put the paladin on the bench.
isaintify1Member, NW M9 PlaytestPosts: 414Arc User
The lack of understanding and knowledge when it comes to heal paladins on here is really sad. As a heal paladin I can tank, I can buff, I can heal, and my dps is decent enough to make solo (not that bad). I also have 100% of the time dailies so I can provide a lot of support for my team. The only and biggest issue I am having currently is having a hard time finding a good way to pull/hold more aggro to myself away from the party if I am gonna tank for the team. I think I know how to solve this issue but I need a lot more AD to do it so I cannot say for sure.
Basically if people are saying oh you cannot do this or you cannot do that they are bsing you. So yes paladin IS viable in end game content, in fact it makes all end game content look like a joke. (Will be doing FBI in two-three weeks but the campaign is dreadful to do so its taken me a while to get to this point so far. I mean voinblood is a joke and so is the armor)
If all the high-end dungeons are like ELOL with the ledges you have to jump up, then I'm wagering Paladins (and other classes that lack sprint/dash/teleport) in general aren't really viable for endgame, because my Healadin can not for the life of me jump up said ledges in ELOL no matter what I do.
Yes, I could use some advice. No, my timing has nothing to do with it. All I can think to do is invest in a full set of movement gear specifically for this problem, then switch back to my normal gear after I jump them. When I have movement buffs on, I can clear the ledges no problem. Is there a potion I can use to help with this?
Other than that, nobody's complained about having me as a healer, and I'm always seeing people in LFG looking for Healadins or just "a healer" for 2,500+ parties, so they sound pretty viable to me.
Even as a protection pally you shouldn't need to rely on sanctuary for survival. I see a lot of Pallies with low DR (damage reduction) and I'm guessing it's because of the dps return on Binding Oath. Personally I prefer to not use BO anywhere except (currently) when tanking Orcus but my DR currently sits at ~73%. Healadins need to heavily stack Defence as much as Protection pallies and 80% DR should be your goal - that is bubble level defence.
For threat, well a healadin probably shouldn't be aiming for increased threat as they'll steal aggro from the actual tank but the way you'd do it is by getting your Resistance Ignored (RI) to -60% and going with a threat generating weapon enchantment such as a trans lightning. Threat is caused by damage so to generate it you have to hit hard - bear in mind the healadin doesn't have the x5 threat multiplier of the prot pally.
For healadins the following enchantments are viable:
Holy Avenger - increases group DR by 20% and gives extra healing Plague Fire - decrease DR of enemy target and applies a DoT Terror - decrease DR of enemy target
Obviously Holy Avenger is the most appropriate as it increases the effectiveness of your heals whilst improving group members DR, so reducing the chance of them being 1-shot. Not 'out-threat-ing' the tank means you can stand on the opposite side of the boss (e.g. Orcus) and swing away at them, applying your weapon enchantment benefits + your regular heals and everyone should be happy and not dying. You would choose one of the other two if you were not worried about group DR and wanted to debuff the boss instead. This is only a viable option in better geared groups.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
As a prot Pally, I never had to use Sanctuary or really, BO for the most part. It could take a licking and keep on ticking. Healadin, not so much. Not sure why that is; with Shield of Faith, my Healadin should be getting 80% DR.
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treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
Possible yes, but there are no advantages about it, but there are some measures you can take to protect your team, i've aquired for diferent classes/purposes but i can assure you they are good:
First of all the problem i found with healadins is the lack of protection to the team, there will be situations where the HP will flush down too fast:
The best companion to protect your team is sehanine priestess of moonbow , 40% less crit chance and 20% more crit for nearby allies, it can be permanent if she's not armed, but this will drag a load of problems, no potector's camaradiere/friendship, 3 defence slots, this will make aura gifts go all the way down and sheperd devotion as well, even so, it will be the best protecting the team because those crits are responsable for lot's of the deaths, another option would be a bard, a lion, misnrael, rust monster, barbarian shaman.
Artifact, DC sigil always, it allows you to call your daillie and sheperd devotion by consequence, spam shield of fate whenever needed;
Weapon enchant: Fey is the best in this role but if another person has one of the same grade in the party you risk taking his damage bonus.
Aura of thruth + dominating presence feat;
Martir's blood Feat;
Banishment in CC imune bosses;
If you get all of these togheter you can offer your team a good FBI ride, but not even close to a DC.
My first ndemo run my heal pally we got gold. I have healed kessel, shores and valinara once. We didn't finish Val cause dps was low, but aside from one shots at the end he did real well.
My big issue with him is dps. Takes entirely to long to kill even trash, he doesnt die unless gets really overwhelmed though. I got so frustrated with him a started a scourge and like her a whole lot more. It did get a little better with more boons, but I've pretty much shelved him except for doing demonic encounters to finish boons in under dark
Comments
I absolutely love playing my healadin and it is definitely getting easier the higher I'm getting my IL! I would say try it... See what you think for yourself and if you don't like it then you can always change to prot spec!
If you have any questions on how I'm running my healadin id be happy to help you!
But in a typical add boss fight like eCC, there's a clear problem, mitigation. OP can't compete with all the DR buffs, AS, and anointed army of course. OP struggles like hell to keep people alive who aren't high end with a HAMSTER ton of HP.
Mine just hit 70 last week and IL is around 2.1K (she's not my main and is finally getting the love she deserves). So far she's healed her way through LoL, Velandria, Demo, Velandria (this one was ugly with the AOE), SoT, and one other that I can't recall. So it is viable, though I wish I had more buff/debuff abilities.
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
I am getting my healdin to pass the FBI entry barrier, but really feel confuse that after all those hard work, would my pally get a chance as healer to run the FBI?
I'm kind of newbie myself, as I've played the game with various degrees of dedication for a while now with new chars sprouting here and there, and this time around I've stayed for a bit longer, and actually have reached the endgame with paladin.
I'm usually go with healers for mmos, because I distrust random ppl being my lifeline. Also I am a fervent "Wheel of Guilt" worshipper, so that puts a certain weight on my decisions about whom to play at mmos.
Now, to the topic, I've started paladin with devotion in mind, and been there for first 50lvls or so. Then, out of curiosity, I've changed to protection, wich was very enjoyable as well, but at 70, I've bounced back to being devotion pally.
Dev OP - like it was said already - has it's merits and demerits, for one - you are a decent support. Auras are welcome addition, especially the one that picks up folks who have fallen, and as it was said, the only time someone will die on your watch is being one-shotted. Dev OP healing spree is insane, and you don't even have to actively heal them most of the time. You just toss a vow of enmity on something, blast bond of virtue, and use any skill you want or think you need during a time for the last slot. Vow + Bond will keep whole party hp bouncing up whenever something hurts them.
And you can simply jump around, pop sanctuary whenever you feel a need for it, and sting oponnents whenever you find an oppurtunity for it.
The only softspot for dev op is that our dmg is low. It's enough if you go dps-mode, but you won't see yourself in upper echelons of paingiver, but again, you don't have to, yer a medic not a killing machine.
Viable and wanted are to deferent things. All specs r viable just not top teir so not always wanted.
Play what u want not what's top teir.
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
1. How do I level. Just with the "throw away skillpoints skills"?
2. Can someone maybe link via http://nwcalc.com and tell us a rota/priority list of skills?
thanks !
http://theholycrusaders.com/forum/m/20040541/viewthread/28536585-healadpsadin-guide
Basically if people are saying oh you cannot do this or you cannot do that they are bsing you. So yes paladin IS viable in end game content, in fact it makes all end game content look like a joke. (Will be doing FBI in two-three weeks but the campaign is dreadful to do so its taken me a while to get to this point so far. I mean voinblood is a joke and so is the armor)
Yes, I could use some advice. No, my timing has nothing to do with it. All I can think to do is invest in a full set of movement gear specifically for this problem, then switch back to my normal gear after I jump them. When I have movement buffs on, I can clear the ledges no problem. Is there a potion I can use to help with this?
Other than that, nobody's complained about having me as a healer, and I'm always seeing people in LFG looking for Healadins or just "a healer" for 2,500+ parties, so they sound pretty viable to me.
As a Prot OP, I *never* died, but as a healadin (I respecced to it tonight to try it out) I died twice due to no sanctuary.
For threat, well a healadin probably shouldn't be aiming for increased threat as they'll steal aggro from the actual tank but the way you'd do it is by getting your Resistance Ignored (RI) to -60% and going with a threat generating weapon enchantment such as a trans lightning. Threat is caused by damage so to generate it you have to hit hard - bear in mind the healadin doesn't have the x5 threat multiplier of the prot pally.
For healadins the following enchantments are viable:
Holy Avenger - increases group DR by 20% and gives extra healing
Plague Fire - decrease DR of enemy target and applies a DoT
Terror - decrease DR of enemy target
Obviously Holy Avenger is the most appropriate as it increases the effectiveness of your heals whilst improving group members DR, so reducing the chance of them being 1-shot. Not 'out-threat-ing' the tank means you can stand on the opposite side of the boss (e.g. Orcus) and swing away at them, applying your weapon enchantment benefits + your regular heals and everyone should be happy and not dying. You would choose one of the other two if you were not worried about group DR and wanted to debuff the boss instead. This is only a viable option in better geared groups.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
First of all the problem i found with healadins is the lack of protection to the team, there will be situations where the HP will flush down too fast:
The best companion to protect your team is sehanine priestess of moonbow , 40% less crit chance and 20% more crit for nearby allies, it can be permanent if she's not armed, but this will drag a load of problems, no potector's camaradiere/friendship, 3 defence slots, this will make aura gifts go all the way down and sheperd devotion as well, even so, it will be the best protecting the team because those crits are responsable for lot's of the deaths, another option would be a bard, a lion, misnrael, rust monster, barbarian shaman.
Artifact, DC sigil always, it allows you to call your daillie and sheperd devotion by consequence, spam shield of fate whenever needed;
Weapon enchant: Fey is the best in this role but if another person has one of the same grade in the party you risk taking his damage bonus.
Aura of thruth + dominating presence feat;
Martir's blood Feat;
Banishment in CC imune bosses;
If you get all of these togheter you can offer your team a good FBI ride, but not even close to a DC.
My big issue with him is dps. Takes entirely to long to kill even trash, he doesnt die unless gets really overwhelmed though. I got so frustrated with him a started a scourge and like her a whole lot more. It did get a little better with more boons, but I've pretty much shelved him except for doing demonic encounters to finish boons in under dark