It's a great support class in pvp. It even does pretty ok in one-on-one, but of course it will take you a very long time to kill anyone to the chances of getting kills is very low.
"As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
Have you any other tips 4 me? Too often struggle in 1o1. Dmg is Too low to make burst dmg . Kneebreaker a Option to make dmg behind my shield?
What's there to teach? Use the same encounters and make sure you outgear or outmanuver your opponent. Expect a slow grind on 1v1 or if you are against a tanky opponent, it's would be better to go help a teammate.
"As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
My Problem, Slow animation on at-wills. Ich cant go for a Rotation, Bad skills on my shame^^
That's why you should base your build on your preferred playing style. The only way to make Arm Pen work for getting threat is if you are able to do some at-wills as you wait for your encounters to cooldown. Otherwise just go for recovery. With KV on, you just have to keep spamming two other encounters while you keep your guard up.
"As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
This Tip is nice.protector reduces dmg By 20 % on Mastery. Tactican with 3 Feats max give 15% reduce + Ap Generation on mass. Which tree do you prefer? Tactican boosts itf nice. IV nice to make pvp because of trample and wild reaction?Thx 4 Tips bro
This Tip is nice.protector reduces dmg By 20 % on Mastery. Tactican with 3 Feats max give 15% reduce + Ap Generation on mass. Which tree do you prefer? Tactican boosts itf nice. IV nice to make pvp because of trample and wild reaction?Thx 4 Tips bro
Normally Protectors will also take the Tactician feats which add the 15% additional mitigation. Remember that after taking the capstone you still have an option of taking 3 feats from any path. There are some feats that you can skip in Protector and No useful feat in Conqueror so normally you'll end up taking United and Daunting Challenge.
I'm not too sure about trample, but I guess it's a good idea. It's not a ton of damage and I think many would rather have Steel Grace instead.
"As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
Comments
I'm not too sure about trample, but I guess it's a good idea. It's not a ton of damage and I think many would rather have Steel Grace instead.