Many people have suggested changing the RNG so that after every failed attempt to win loot or refine an item 1% gets added to the chance of success. This would be a welcome change.
So would simply letting us bypass the thing while refining. This would mean simply sumping enough preservation wards into an enchantment to avoid gambling, i.e. 33 wards for an R12, 20 for an R11 and so on.
After 50 attempts to make an R11 I'm beyond frustrated with it.
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10% does not mean that 1 in 10 rolls will come up with gold. It means that you will have a 10% chance... every roll of the RNG monster. Oh yeah... and if you are in a large area, with a high population... you may want to move to a low pop one. It has been theorized that we are competing against the others who may be rolling on that map at the same time. Meaning if someone is trying their luck at a node... you are screwed.
Now I poo poo'd this, but I managed to get from rank 10 to rank 12 on three bondings using this routine exhausting only 25 pres wards.
Make of this what you will...
So you are basically saying they should remove RNG as an option altogether. You might as well simply suggest that Cryptic offer fixed prices for upgrading enchantments and the like along the lines of the existing Companion Upgrade options. While that might hold some appeal, it is simply never going to happen as long as Cryptic see players gambling on their version of RNG as a good way to generate revenue.
So after finally upgrading the dark enchantment from hell, I had a very good streak which included two free upgrades. The effective rate was 12% vs 5%.
I had a number of 10/20/25% upgrades that went 3-4x worst than average. Luckily, this streak offset those losses. So pretty good weekend for me so far.
I've also used over 50 pres wards taking an artifact from epic to legendary.
I'm not sure about how their RNG works, but I know she's a fickle mistress.