After probably over 50 major HEs and a many minors, I have 5 lanolin. Many other players are complaining of similar abysmal drop rates. Since we need 25 lanolin to restore each of 4 pieces of a set of armor, it is obvious that it will take an exhausting and unrealistic amount of time spent in HEs to obtain it.
Increase the drop rates, lower the crafting requirements, or say goodbye to frustrated players who can't be bothered with a campaign that is either unfinishable or hugely expensive, except of course for those able to buy the frostborn set with trade bars.
Neglect of players who want to experience content without paying for each piece is never a good idea.
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Lanolin is far more rare. It will probably drop a lot in cold run in FBI itself.
One thing about the boots. I got two unrestored pairs of the same time of boots for my CW. I have restored one set with the supplies I collected. However, I can do nothing useful with the other set. There is no point in restoring them, that would just be a waste of hard earned Lanolin and Resin, but it is also not possible to salvage them for rAD or donate them to my Guild Mimic. My only options are to discard them for nothing at all or sell them to a vendor for less than 2 Gold Coins. It would be nice if these had salvage or donation value given the effort required to obtain them.
Features like this have been added to other games. The philosophy as pointed out in those other games is why should someone's luck be a fundamental basis of that persons enjoyment of the game? Is it really ok for someone to run CN 10 times and walk away with 2 shards, while someone else runs it 100 times and gets nothing? You end up with 1 player that is happy and 1 that thinks the game sucks and is ready to quit. They just need to put a ceiling on the frustration level or perhaps make rewards "earned" as opposed to luck based.
As a developer I'd say to myself "Ok, we set a 5% drop rate, so the average person can expect to get it after about 20 runs, but we set a maximum failure rate so that it's guaranteed to occur by 50 runs". So "getting lucky" still feels good, if your item happens to drop after a few runs, but you pull people out of the pit of antagonizing failure, feeling like they'll never seen the item they need drop.
And I'm not talking about items people WANT but the ones Developers expect players will need, like these Relic boots.
Wait. What? You're not saying that I actually need that glob of animal fat I pulled out of a pocket of a dead troll.
Woah. Which also makes me realize I ate wolf steaks cooked from the fat of "something" I found in the pocket of a troll.
Excuse.
I have some life decisions I need to deeply re-evaluate...
Ive got 2 of them in less than an hour of farming. Could be rng...could be people not farming the right HEs. The 3 large HEs seem to work but they could have nerfed the drop rate at any time.
I was opening reward boxes like lockboxes, storing up about 40 or so, then opening them slow, till something good drops, then rapidfire. With patchy rng, doing this magnifies any good luck you have.
But after around 4 hours of farming i have 16 lanolin anf one pair of boots for 2 chars. HAMSTER HEs, i am going to buy the lanolin i still need. I expect the prices to drop anyway in the next couple of days...