Hey folks,
you may have allready noticed that there're some issues with the cooldowns on your Trapper-HR.
After some tests on the preview as well on the live, i didnt found a solution for this problem and it seems cryptic want us all to play the archer build.
But that's something i will never ever do. Playing the Hunter without it's class mechanic is just absolutly illogical to me.
Currently im going with
- fox's cunning
- constricting arrow
- hindering shot
- ------------------
- aimed shot
- hunter's teamwork
- ------------------
- crushing roots
- aspect of the serpent
- -----------------
- slasher's mark
- seismic shot
Even when using at-wills i have massive trouble with cooldows and overall my DPS went down since Mod10.
My question to you is: Do you have any tips/solutions yet? (PvE only)
Comments
Also don't Dailies and At-Will's proc Swiftness of the Fox now?
If so switch from Seismic to Disruptive... I can shoot a DS in nearly every rotation I do. In fact I can generally fire SM and DS in every melee and ranged rotation respectively. I also have 5 points to make SM 75% AP cost, works well with DS on the ranged side.
I am on Xbox only so I wish I could play around and test a load of things... I have to wait longer for the changes
Anyhoo maybe post your stats etc as well... Fox's Cunning is not really needed at all unless you have a lot of trouble surviving? Only time I use it is during PUG fights against Orcus and possibly some of CN if the going is rough.
PC guys will be able to help you more
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
DPS on dragons seems a little bit lower but everything else looks fine.
@wdj40 is right. Disruptive makes a difference. I have 5k recovery for reference.
Born of Black Wind: SW Level 80
Best I could do is reduce Swiftness of the Fox to 3 points (with 3k Recovery) and pretend my At-Will's and Dailies give me Cool Down boosts... have to admit it does not really mimic the changes and bit of a waste of a Respec token a while back lol.
I hope someone has submitted that Longstriders bug, I use it in my rotations and sometimes just do not require jumping back into the correct distance for the Damage proc, it still hits fairly hard on its own. It is a bit poo to hear that it will not proc SotF from close range
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
First things first, the multi-proc of Careful Attack is now fixed. The cool-down issues belong to Swiftness of the Fox, because it cannot multi-proc anymore if you hit more than one target.
I use Fox's Cunning, Constricting Arrow and Hindering Shot - Slasher's Mark and Seismic Shot. My Slasher's Mark needs 100% AP to cast. I have almost 2k of recovery.
Since Mod 10 is released i have to use an at-will every time I'm in "range combat" (?) and I will test out, which one has the most dps. By now I am using Aimed Shot.
I don't want to use Disruptive Shot because the most targets are control immune and it cannot be used in every pass of the rota (for me it has 9 sec of cool-down).
Also, I don't want to use Cordon of Arrows because the cool-down issues increase to 4-5 sec though I use at-wills and recovery won't fix this problem.
With my rota now I have almost no cool-down issues, unless it performs not as much damage as it could (because of the Aimed Shot). At a certain point I must use a daily power so it has to be up. All in all I am not as flexible as before because the rota has to be strictly casted.
Additionally:
I'm using Fox's Cunning with pleasure because I'm playing a little tanky. You're immune while it is casting and it is an outstanding saver of live for the group, considering low-equipped tanks and dc's fighting in "close quarter combat", as well as CW (de)buffer with HP troubles (;
Through this I am not sure by now how I should set 2 explicit heroic points. Either in +6% HP or in +6% damage through at-wills. I am sure that I have to use at-wills if I want to keep the encounters and dailies I am using by now. But I don't want to pass on neither of them. Any suggestions? Thanks in advance! c:
p.s. Why using Longstrider if you're not fully into (de)buff? You have to get 30 feet away from target and this costs lots an lots of time. Isn't it possible to make more damage yourself through roots in this interval than you're able to buff?
Greets! (:
It takes a bit to adjust to Longstrider (you have to look for ranged mobs usually as targets except for the opening one) but it's great. But they should fix the fact that it doesn't proc Swiftness at short range as it may mess your rotation.
By the way, when I say "especially with GWFs".... Somebody in the preview forum tested DPS on a dummy and the GWF came up at almost three times the HR Trapper so boosting a GWF by 40% is like adding a copy of yourself and some more, not to mention there is a third dps in the group...
Born of Black Wind: SW Level 80
I dont use longtrider unless in group for buff only, set up solo is thorn - hindering - cordon with aimed and hunters for at will and disrupt - forrest ghost/seismic for dailies.
Using dread everything just melts and thorns is a very nice suprice how much damage it does now..
TIA consistently got 150 mil damage with CA, AOTP, AOTS and reg encounters now im seeing a good big damage loss from COA and PG. They are down from 570k per pop to 262k per pop Sizmic is down from 600k per shot t0 250k so over all dps is down to around 85mil
Dragon flight always top 3 around 600 mil now best was 282mil and 6th place this is due to same loss as above
In CN with same party as usual strange things are happening @ beholder boss I get one shotted now. There is no warning or red just boom all HPS gone and go from standing to flat on my stomach. IN CN over all dps is much lower also. Issue is in longer battles non of the buffs are stacking and damage is just weak short battle and with bonding every thing melts I died 11 times in CN yesterday on full trapper BIS setup. I rarely never die in CN at all. So im puzzled and working thru changes trying to figure next step. will try yeti companion over Shadow demon next and run longshot build thru week end
if we are stronger during quick fights, i wonder if taking skirmisher's gambit is now the way to go, since in mod 9 it excelled at that.
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
Theres absolutely nothing wrong getting the permarotation work with Mod10 trapper, be you PF or SW.
Unfortunately I personally have to wait, as do many others, until the changes hit the console (X1 for me)... Then I can do load of testing myself. No idea when the changes will actually hit the X1 yet either
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
Ara