Recently, Senior Designer Chris
@amenar Matz unfortunately has left Cryptic. This came to a big surprise to everyone as he was doing a very great job at replying to people and had answered their questions about their classes. (GF, HR, SW, GWF) Although he obviously couldn't answer every question, he made classes head in the right direction, and left some very good hope for classes in the future when they are going to be worked on again. This made a lot of people happy that an actual Cryptic Developer replied to players and continuously found bugs and fixed them. (More than ever) Why this became such a big deal is that he left his great work behind to 3 Developers, which at this time, you cannot oddly see on the forums. The big question everyone is probably wondering right now is, what is the future of classes on this game?
Chris set a standard for hope and did a great job at responding to players, and kept in touch for problems with the classes from players perspectives. Now that he leaves his very "special type of job" up to these 3 developers. Will these developers continue what Chris has started? I wanna know what you guys think below.
Comments
We on xbox are actually neglected. Devs never show up in our forums, game gets crappy events and is missing tons of content. Actually we on xbox only have Strumslinger... and we still gotta share him with ps4 and pc users, so...
Idk where you got your informations but I would say if 3 devs are left for class balancing and they never show up on forums it could be because they are busy with working and dont have the time to show up here.
Kuero is right in that the devs ignore xbox, even though our player base is much higher than PC (saw a recent post on the PC where they were saying they average around 3k players online at peak times....) PC doesn't pay Cryptic wages - the consoles do, but we get hand-me-down 'fixes' etc that are only relevant to PC but negatively impact our game play.
I can't say how good a job the others will do - and it could be that amenar was instructed to answer forum questions (on the PC) and this responsibility may be handed to one of his successors. All we can do is hope...
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I know Xbox is heavily neglected, but this was general discussion for anyone really. It's aimed at the game as a whole. I am a primary Xbox Player but also play on PC. I should of probably left it at the PC forums, but all I seek is comments and feedback and opinions from people who want to speak their mind on the subject.
Guardian Fighter
TLO
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter
I don't fear the future change, but i am skeptical of the endless powercreep that will never help PvP.
Indy - XB1 & PS4 - GF
xeV Indy - PS4 - TR
Nde - XB1 - HR
GT: its indy time
PSN: itsindytime
Twitch: indygoinlive
The Kanye West of Neverwinter
Guardian Fighter
TLO
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter
https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
Feat Changes I'd like to see in The Guardian Fighter
You're taking a risk by blindly putting a 4th point in any power or feat for example.
Didn't mean to hijack, title of thread got me pumped though.
In PvE, the game leans too far on splat-heavy burst damage content. We can return to a level of normalcy and phase out "bugged" mod 5 set bonus gear with higher HP requirements for zones (similar to what was seen in mod 6).
Example: In mod 5, my SW had ~32,000 HP. Garakas used to shotgun me for 55,000 post-mitigation damage. I was constantly trying to find ways to absorb the shotgun damage and heal in between (Shadow Slip, feats, class features, etc.)
Now? My SW's HP fluctuates depending on my setup, but has ~110,000 HP and higher DR now than in mod 5 thanks to guild boons. Garakas hits me for 350,000 post-mitigation damage. Insane overkill to the point that I'll never bother trying to figure new ways to alter my build, because it's just not happening. The ratio between player HP and mob damage is ripe for improvement.
DoT classes and encounters are also discounted as enemies are vaporized before their benefits are realized. We will see if mod 10 brings changes to mob encounter durations.
Edit: I would also like to see significant disparities in stat allocations and build possibilities between classes. For instance, Tanks with 2-3x the HP of non-tanks. DPS classes with sky-high power but minimal crit. I want to say, "whoa, look at that person's HP!" or "check out that (non-cookie cutter) build!"
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox