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Tank stats to focus on?

So I'm a level 63 Guardian Fighter (pretty much just got to End Game content now) and I was wondering what stats I should focus on between Deflection, Maximum Hit Point or Defense? I was focusing on Hit Points Pre level 60, but now I'm not sure what stats I should focus more on between those three, any tips?

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  • godzillasylumgodzillasylum Member Posts: 4 Arc User

    same here buddy, i am a paladin and was following a high crit build which resulted in a high temp hit point when using a certain ability - templars wrath. Now i feel the further i progress, 69 now, the more i should be stacking into other stats - defence and deflection primarily. Hard to really judge means im sat in IL 75-100 gear and the lower content, skirmishes and 3 man dungeons is soooo easy. i just don't want to try my first 5 man dungeon and get absolutely trashed because of a poor set up haha.

    Everywhere i read this stat or that stat is pointless or not highly necessary - i guess it'll come down to a lot of trial and error, but we all know the MMO community isn't known to be a patient 1 - you tank crud just once, and you're tarnished hahaha. I've tanked plenty in other games, this game just seems ... different, especially on the Paladin where the aggro seems to drop very quickly - although, i've not had a good run at 5 mans etc so i can't really tell. We all know a good group makes easy runs - now... to find those groups because the queue system is very poor hahaha

    Yeah exactly hahaha I read where you're supposed to focus on certain stats and in other guides you have to focua on others, its like please just give me a straight answer my goodness haha. Yeah I like you said I dont want to do an epic dungeon and then just get rekt, so yeah a lot of trial and error.

    I got into Tanking from DCUO and I was a really good tank on there, really good tank on there, really easy to figure out all of the stats to focus on, whereas in here its all over the place lol.
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  • godzillasylumgodzillasylum Member Posts: 4 Arc User

    Ice tanking on DCUO was easy mode haha, loved it tbh - switched to atomic at the end which was loads of fun too. on here however i read about 80% mitigation, 60% armour pen .. this .. that ... but i dont even know what mod has been released for the ps4 so we all may just be barking up the totally wrong trees - in that case, we are doomed hahaha

    I was a fire tank in there :P.

    Yeah man lol until they release that we'll juts have to do trial and error and a lot of dying and upset party members hahaha!
  • awclin#2506 awclin Member Posts: 10 Arc User
    We're at mod 9 on PS4. You want to focus on getting your DR (damage resistance) as high as possible, so you're looking at defense and AC as the two stats to stack first. DR is capped at 80% but, for Guardian Fighters, Into the Frey will use the total value of DR beyond that, so feel free to keep stacking (Frey is the core of your tanking rotation, right?!).

    After that you want to stack deflection to a point where you are not having a problem with survivability, esp for GFs that are using Knights Valour a lot.. beyond that you want to stack recovery as AP gain means more ability popping, which means more damage and more buffs for your group which means less incoming damage and better healz.

    Anything else is tweaking specifics, but life steal is nice, as is max HP gain. enchant for defense, movement, or recovery (for defense, utility, and offense slots respectively). Companion's Gift is an important buff to stats you shouldn't miss out on.
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    DCUO is a child play game compared to other MMOs when it comes to group content. This game requires more awareness and team work than what was needed in DCUO. Whatever you learned from DCUO throw out the window.

    As awclin explained you need DR. It is your bread and butter as a tank. It basically reduces damage in, meaning more hits you can take. AC stands for Armor Class and the higher the better. So any gear that gives a +X value to AC is good for GF and Paladins.

    Deflection helps also reduce damage and another good stat to work towards.

    One stat not mentioned by awclin is Hit Points or Health. As the tank you should have a lot of hit points.

    Ways to boost stats includes Boons, Gear, Enchantment, Mounts, etc...

    Mounts have insignia that have specific combinations that give you specific bonuses. You should try to get mounts that will provide you the bonus that works best for tanks along with getting the specific stats from each Insignia.

    Mod 10 is coming soon with the next content and I believe GF, SW, and HR are all going to have updates to the class impacting some players play style. So keep and eye out for that update as some of the GF abilities will be changing.
  • godzillasylumgodzillasylum Member Posts: 4 Arc User
    Thanks a lot guys it means a lot. I'll have to remember this. As of right now I'm lvl. 64 and have been focusing on Defense and Deflection.
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  • awclin#2506 awclin Member Posts: 10 Arc User

    so who cares how long it takes to kill things haha - soon I will have 3 other people doing the killing for me.

    You've still got lots of campaign work ahead of you.. getting your boons as a tank can be sloooow progress :smile:
  • awclin#2506 awclin Member Posts: 10 Arc User
    In case anyone is interested, this post from a few years ago on the theory and math behind how damage resistance (and how other stats stack and are applied and in what order), was really valuable for me in understanding the basics. The actual detail of the numbers has changed since, but the framework is (I believe) largely the same.
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User

    so who cares how long it takes to kill things haha - soon I will have 3 other people doing the killing for me.

    You've still got lots of campaign work ahead of you.. getting your boons as a tank can be sloooow progress :smile:
    I was told the same with a DC. If you do your build right you can do buff on yourself and do just fine soloing.

    IMO any tank or healing class has a higher % of survival and that means content may take longer but we die less and use way less potions. :)
  • awclin#2506 awclin Member Posts: 10 Arc User
    edited August 2016
    yeah being able to pull a pack of a 12+ mobs and burn them slowly over ~90 seconds i suppose is not much more diff to burning 3-4 in 10 secs then waiting 10 to engage the next group. Just feels slow when you're watching the red bars reduce so slowly compared to group content!
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User

    yeah being able to pull a pack of a 12+ mobs and burn them slowly over ~90 seconds i suppose is not much more diff to burning 3-4 in 10 secs then waiting 10 to engage the next group. Just feels slow when you're watching the red bars reduce so slowly compared to group content!

    You should have some At Wills, Encounters, dailies, and personals that you use for for soloing vs. Group content.

    I do it on my DC. There are 1 or 2 things I don't change out but I do change a few out to make things easier for me so I can kill things faster when playing alone.
  • drkill3rx#9611 drkill3rx Member Posts: 22 Arc User
    Drkill3rx on youtube has paladin tank builds and guides
  • abmaiden95abmaiden95 Member Posts: 79 Arc User
    @drkill3rx#9611 he asked for a gf build...

    So guys i've read many wrong things in this topic so far... as lot of people said the role of the gf is tanking and buffing with the power "into the fray" which forced most of player stacking defense over the 80% cap (itf buff is based on your amount of dmg resistance) so the best choise so far was getting every gear with defense bonus and reach crazy amount. The problem comes here...the mod 9 is going to finish as the 16th of agoust mod 10 wil be released and our class will be completely reworked.
    Itf buff now wont be based on your dmg resistance anymore but will increase group dmg of a 30%, this change allows us to choose a differebt build and decrease all useless defense stacked over the 80%.
    I've heard that many gf's gone for 80% dmg res and the rest HP, but my personally choise gone on deflection which i find a little more usefull and it's great in pvp too.

    Sorry for my bad english, i hope that my info helped you to solve your problems.
  • awclin#2506 awclin Member Posts: 10 Arc User
    Where is your source that mod 10 will be out that soon for PS4? I've only seen official news that if it is being released in the next few weeks for PC only.
  • abmaiden95abmaiden95 Member Posts: 79 Arc User
    i don't really know when it will be released on ps4, but surely it will happen soon, so i suggest to prepare a good build based on the future fix instead of wasting diamons for something that will become useless.
  • surenas#2340 surenas Member Posts: 7 New User
    > @abmaiden95 said:
    > @drkill3rx#9611 he asked for a gf build...
    >
    > The problem comes here...the mod 9 is going to finish as the 16th of agoust mod 10 wil be released and our class will be completely reworked.
    > Itf buff now wont be based on your dmg resistance anymore but will increase group dmg of a 30%, this change allows us to choose a differebt build and decrease all useless defense stacked over the 80%.
    > I've heard that many gf's gone for 80% dmg res and the rest HP, but my personally choise gone on deflection which i find a little more usefull and it's great in pvp too.
    >
    > Sorry for my bad english, i hope that my info helped you to solve your problems.

    Do you have any more details regarding the new mod? I'm a CW and wonder if there's any information regarding the CW class? Thank you.
  • abmaiden95abmaiden95 Member Posts: 79 Arc User
    @surenas#2340 on the next mod only GF, SW and HR will be fixed, CW already got many huge fix in the past.
  • surenas#2340 surenas Member Posts: 7 New User
    > @abmaiden95 said:
    > @surenas#2340 on the next mod only GF, SW and HR will be fixed, CW already got many huge fix in the past.

    Thank you.

    Is anyone having some problems with the Domination quest? I went to the PVP zone put my name in the queue and something like 9/10 players joined the queue but then nothing happened. Am I supposed to do something else after agreeing to be in the queue?
  • awclin#2506 awclin Member Posts: 10 Arc User
    Thanks. I could easily see it being Xmas before that patch is made to PS4, given that the game has not been out long for the platform. Along with the fact that Zen is pretty cheap on PS4 (120 AD over the weekend), I'd be happy to spec for now, and pay for the respec after the patch comes. We'll know more about exactly how the changes are going to work out then as well, so less likely to spec incorrectly.
  • abmaiden95abmaiden95 Member Posts: 79 Arc User
    I wasn't talking about respec character which is almost free but all equipment change, atm i have to switch x3 artifact, both artifact weapons, belt, necklace, all defensive enchantment, mount, insigna bonusses and companion with a waste of about 20m...
  • drathmor#2709 drathmor Member Posts: 113 Arc User

    Ice tanking on DCUO was easy mode haha, loved it tbh - switched to atomic at the end which was loads of fun too. on here however i read about 80% mitigation, 60% armour pen .. this .. that ... but i dont even know what mod has been released for the ps4 so we all may just be barking up the totally wrong trees - in that case, we are doomed hahaha

    Ice tanking on DCUO was easy mode haha, loved it tbh - switched to atomic at the end which was loads of fun too. on here however i read about 80% mitigation, 60% armour pen .. this .. that ... but i dont even know what mod has been released for the ps4 so we all may just be barking up the totally wrong trees - in that case, we are doomed hahaha

    I was a fire tank in there :P.

    Yeah man lol until they release that we'll juts have to do trial and error and a lot of dying and upset party members hahaha!
    my main has been atomic since it came out and loved it much more than the other tanks in DCUO but yea its a bit diffrent in this game but still similar just make sure your reading the descriptions and looking through what the stats are giving you precentage wise to help you discern what stat you need to focus on. I sugest getting a mod 9 build as thats the mod were on in game currently
  • drathmor#2709 drathmor Member Posts: 113 Arc User

    yeah being able to pull a pack of a 12+ mobs and burn them slowly over ~90 seconds i suppose is not much more diff to burning 3-4 in 10 secs then waiting 10 to engage the next group. Just feels slow when you're watching the red bars reduce so slowly compared to group content!

    You should have some At Wills, Encounters, dailies, and personals that you use for for soloing vs. Group content.

    I do it on my DC. There are 1 or 2 things I don't change out but I do change a few out to make things easier for me so I can kill things faster when playing alone.
    this exactly depending on what im doing in game i switch powers out to fit the need
    for solo with a pally its really helpful to run the solo aura and circle of power to really stack on the damage. I do wish the companion didnt count as not being alone since they are basically pets but whatever I think its a flaw but I sure others would argue to the contrary
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    The main stats for tanks are Defence, Power & Recovery. Defence for obvious reasons (not dying) but also for the GF, ITF boosts it's buff according to your Damage Resistance (DR).

    Power obviously makes skills more effective and Recovery makes them recharge faster as well as build your daily faster.

    One thing you guys haven't looked at yet is threat generation. Each enemy in a mob has an internal table that lists the members of your team by how much of a threat they are - guy at the top of the list gets the aggro.

    Tank classes have a multiplier that increases the threat created by their damage output so they don't need to do as much damage as a dps class to get all the aggro but you still need to do some.

    This is a bigger issue for the Pally as their skills don't work as well on this. As such, a Pally should (imo) increase their Resistance Ignored (RI) to 55% - that's mostly done via armor penetration. Pallys have a x5 threat multiplier so to effectively hold aggro they need to do at least 20% of the dps of the top paingiver in the group.

    With insufficient RI you'll only do about 5% meaning the enemy will attack everyone else and you'll be running around in a panic - lol. A number of pallys have worked to get around the previous bubble nerf (divine protector used to last for 20 secs and give all players the full 80% DR - god mode) but to me that is not necessary if you can get your threat generation to a point where it's effective.
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  • l3igtyme#3950 l3igtyme Member Posts: 8 Arc User
    Funny to see names I recognize.
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