So I'm a level 63 Guardian Fighter (pretty much just got to End Game content now) and I was wondering what stats I should focus on between Deflection, Maximum Hit Point or Defense? I was focusing on Hit Points Pre level 60, but now I'm not sure what stats I should focus more on between those three, any tips?
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I got into Tanking from DCUO and I was a really good tank on there, really good tank on there, really easy to figure out all of the stats to focus on, whereas in here its all over the place lol.
Yeah man lol until they release that we'll juts have to do trial and error and a lot of dying and upset party members hahaha!
After that you want to stack deflection to a point where you are not having a problem with survivability, esp for GFs that are using Knights Valour a lot.. beyond that you want to stack recovery as AP gain means more ability popping, which means more damage and more buffs for your group which means less incoming damage and better healz.
Anything else is tweaking specifics, but life steal is nice, as is max HP gain. enchant for defense, movement, or recovery (for defense, utility, and offense slots respectively). Companion's Gift is an important buff to stats you shouldn't miss out on.
As awclin explained you need DR. It is your bread and butter as a tank. It basically reduces damage in, meaning more hits you can take. AC stands for Armor Class and the higher the better. So any gear that gives a +X value to AC is good for GF and Paladins.
Deflection helps also reduce damage and another good stat to work towards.
One stat not mentioned by awclin is Hit Points or Health. As the tank you should have a lot of hit points.
Ways to boost stats includes Boons, Gear, Enchantment, Mounts, etc...
Mounts have insignia that have specific combinations that give you specific bonuses. You should try to get mounts that will provide you the bonus that works best for tanks along with getting the specific stats from each Insignia.
Mod 10 is coming soon with the next content and I believe GF, SW, and HR are all going to have updates to the class impacting some players play style. So keep and eye out for that update as some of the GF abilities will be changing.
IMO any tank or healing class has a higher % of survival and that means content may take longer but we die less and use way less potions.
I do it on my DC. There are 1 or 2 things I don't change out but I do change a few out to make things easier for me so I can kill things faster when playing alone.
So guys i've read many wrong things in this topic so far... as lot of people said the role of the gf is tanking and buffing with the power "into the fray" which forced most of player stacking defense over the 80% cap (itf buff is based on your amount of dmg resistance) so the best choise so far was getting every gear with defense bonus and reach crazy amount. The problem comes here...the mod 9 is going to finish as the 16th of agoust mod 10 wil be released and our class will be completely reworked.
Itf buff now wont be based on your dmg resistance anymore but will increase group dmg of a 30%, this change allows us to choose a differebt build and decrease all useless defense stacked over the 80%.
I've heard that many gf's gone for 80% dmg res and the rest HP, but my personally choise gone on deflection which i find a little more usefull and it's great in pvp too.
Sorry for my bad english, i hope that my info helped you to solve your problems.
> @drkill3rx#9611 he asked for a gf build...
>
> The problem comes here...the mod 9 is going to finish as the 16th of agoust mod 10 wil be released and our class will be completely reworked.
> Itf buff now wont be based on your dmg resistance anymore but will increase group dmg of a 30%, this change allows us to choose a differebt build and decrease all useless defense stacked over the 80%.
> I've heard that many gf's gone for 80% dmg res and the rest HP, but my personally choise gone on deflection which i find a little more usefull and it's great in pvp too.
>
> Sorry for my bad english, i hope that my info helped you to solve your problems.
Do you have any more details regarding the new mod? I'm a CW and wonder if there's any information regarding the CW class? Thank you.
> @surenas#2340 on the next mod only GF, SW and HR will be fixed, CW already got many huge fix in the past.
Thank you.
Is anyone having some problems with the Domination quest? I went to the PVP zone put my name in the queue and something like 9/10 players joined the queue but then nothing happened. Am I supposed to do something else after agreeing to be in the queue?
for solo with a pally its really helpful to run the solo aura and circle of power to really stack on the damage. I do wish the companion didnt count as not being alone since they are basically pets but whatever I think its a flaw but I sure others would argue to the contrary
Power obviously makes skills more effective and Recovery makes them recharge faster as well as build your daily faster.
One thing you guys haven't looked at yet is threat generation. Each enemy in a mob has an internal table that lists the members of your team by how much of a threat they are - guy at the top of the list gets the aggro.
Tank classes have a multiplier that increases the threat created by their damage output so they don't need to do as much damage as a dps class to get all the aggro but you still need to do some.
This is a bigger issue for the Pally as their skills don't work as well on this. As such, a Pally should (imo) increase their Resistance Ignored (RI) to 55% - that's mostly done via armor penetration. Pallys have a x5 threat multiplier so to effectively hold aggro they need to do at least 20% of the dps of the top paingiver in the group.
With insufficient RI you'll only do about 5% meaning the enemy will attack everyone else and you'll be running around in a panic - lol. A number of pallys have worked to get around the previous bubble nerf (divine protector used to last for 20 secs and give all players the full 80% DR - god mode) but to me that is not necessary if you can get your threat generation to a point where it's effective.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
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