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Fun being sacrificed?

agenty0rk#8993 agenty0rk Member Posts: 82 Arc User
This is just my opinion but it seems like a lot of stuff in neverwinter could be way more fun but instead is designed to be frustrating and hound at you to just spend money so you can enjoy your in game time again.

I understand the need to make money. I like this game and want it to continue. Therefor you the developers need to make money to keep the project going.

All I'm asking is if you guys could focused a little more on the fun aspect again. Not saying you don't focused on it at all. I wouldn't be playing if there wasn't some fun in the game. Just saying there's room for improvement.

Thanks for taking the time to read this. I look forward to new entertaining content and quest that can be achieved in a reasonable amount of time with out the need to purchase zen.

Comments

  • satniteeduardosatniteeduardo Member Posts: 136 Arc User
    Can you give specific examples?

    Are you talking fun dungeons, easy dungeons, hard dungeons, fun events, fun PVP. Is it the difficulty? The grind? The nature of what there is to do?
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    Specifically for me, fun is about doing things you want to do rather than what you need to do.

    My example is that I've found that the 'right' amount of AD I need to generate to buy what I need within a reasonable time frame is around 80-100k per day. With this, I don't actually save anything (except for targeted purchases) but I am able to buy what I need.

    However, to get this amount I spread my time across all 6 characters - due to the 2 dungeons per character limit - and run three man dungeons. If I do what I would prefer - run 1 or 2 characters through whatever I'm in the mood for, it will hit me in the pocket due to the inability to sell gear drops and the low salvage value.

    As such I can get a guaranteed 5k every 10-15 mins rather than hoping for an artifact drop that may come once in a blue moon. This leaves me sacrificing fun for a guaranteed income and sounds a lot like going to work rather than playing a game.

    I know a lot of clever people make lots of AD by playing the AH or Zen market but I was never gifted with such cunning (or patience) so I am what you could call a 'primary source' of AD generation, meaning one of those people that grinds it out then passes it on to the clever people via purchases.

    Cryptic said a little while back that 'income should come from playing the game, not the system' and I support that. However the 'system' wants to dictate which aspects of the game I should be playing and for how long.

    By it's definition I should be running 2x dungeons, 2x skirmishes and 2x PvP per day. However, I do not play PvP anymore due to it being a complete mess and skirmishes take as long as dungeons but give you less AD. Aside from this, the real question is WHY should I be confined to this dictated 3 x 2 scenario? Surely I should be able to truly live the "AD from playing the game" principle and earn it regardless of my personal choices on how I spend my game time?
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
  • moogie101#4741 moogie101 Member Posts: 121 Arc User
    armadeonx said:

    Specifically for me, fun is about doing things you want to do rather than what you need to do.

    My example is that I've found that the 'right' amount of AD I need to generate to buy what I need within a reasonable time frame is around 80-100k per day. With this, I don't actually save anything (except for targeted purchases) but I am able to buy what I need.

    However, to get this amount I spread my time across all 6 characters - due to the 2 dungeons per character limit - and run three man dungeons. If I do what I would prefer - run 1 or 2 characters through whatever I'm in the mood for, it will hit me in the pocket due to the inability to sell gear drops and the low salvage value.

    As such I can get a guaranteed 5k every 10-15 mins rather than hoping for an artifact drop that may come once in a blue moon. This leaves me sacrificing fun for a guaranteed income and sounds a lot like going to work rather than playing a game.

    I know a lot of clever people make lots of AD by playing the AH or Zen market but I was never gifted with such cunning (or patience) so I am what you could call a 'primary source' of AD generation, meaning one of those people that grinds it out then passes it on to the clever people via purchases.

    Cryptic said a little while back that 'income should come from playing the game, not the system' and I support that. However the 'system' wants to dictate which aspects of the game I should be playing and for how long.

    By it's definition I should be running 2x dungeons, 2x skirmishes and 2x PvP per day. However, I do not play PvP anymore due to it being a complete mess and skirmishes take as long as dungeons but give you less AD. Aside from this, the real question is WHY should I be confined to this dictated 3 x 2 scenario? Surely I should be able to truly live the "AD from playing the game" principle and earn it regardless of my personal choices on how I spend my game time?

    That would drive me mad.

    I log on & play as I choose. The only thing I feel obliged to do is run stronghold encounters to earn influence, beyond that its up to me.
  • oneblueeyethree#6279 oneblueeyethree Member Posts: 21 Arc User
    I feel that this game has a pretty large amount of options when it comes to what to run each day. We all need AD, but if it comes at the cost of having less fun I will just farm less and wait a bit longer for that next purchase. Try setting a lower AD target of 20-25k and spend the rest of your time playing group content with guild-mates. Playing together is what makes this game fun for me.

    That said, I truly look forward to the new content that is coming so I have a new zone to play in!
  • speedokillzspeedokillz Member Posts: 105 Arc User

    This is just my opinion but it seems like a lot of stuff in neverwinter could be way more fun but instead is designed to be frustrating and hound at you to just spend money so you can enjoy your in game time again.



    I understand the need to make money. I like this game and want it to continue. Therefor you the developers need to make money to keep the project going.



    All I'm asking is if you guys could focused a little more on the fun aspect again. Not saying you don't focused on it at all. I wouldn't be playing if there wasn't some fun in the game. Just saying there's room for improvement.



    Thanks for taking the time to read this. I look forward to new entertaining content and quest that can be achieved in a reasonable amount of time with out the need to purchase zen.

    Honestly here... this isn't a game that has "complete in a reasonable time..." as part of its promise to players. MMO's are more like a hobby than anything so while I too get frustrated sometimes not able to get to the content that I'd like during my play time, I also accept that in order to enjoy I must prioritize my goals for the 2-3 hrs I get to log on in the day.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    I faffed around for the longest time; creating new characters, exploring the content, helping others gear up etc. By that I mean many months. In that time I've created 8 characters, I still have 6 of them - and I levelled them all to roughly the same point.

    To be honest, having a 2.7k Haste DC and a 2.6k OP meant I could run most things without needing the gear but since the nerfs I've had to get more focused. My DC is now a 3k debuff and I'll shortly have my CW and OP over 3k too. The CW will be cheap & easy as his arti's are all rank 139 and I just need to add armor kits - but the pally is going to cost me several million as I intend to prove they can be a threat magnet.

    As such I need a lot of AD - so it's grind, grind, grind...
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
  • agenty0rk#8993 agenty0rk Member Posts: 82 Arc User
    edited July 2016
    My main point here is the master working quest but there are plenty others. The wondrous gond event is one that comes to mind.

    I get the need for the grind. It's totally what keeps us all playing. And if it's a tough grind you feel accomplished at the end. But there are some grinds that you don't even start due to the ridiculously rng on the item needed. I mean come on you need an entire artifact to finish masterworking in any reasonable amount of time. Not to mention that artifact needs to be at mythic. Most people won't make it halfway through the quest before A. They quit or B. the item you get becomes obsolete.

    I like being able to achieve making my own stuff or having that final item drop for me. Yeah when I'm in a rush and I want to build a character fast buying the item instead of waiting for an rng is awesome. Let's just stop making buying the item the common way it is acquired.

    I know money is needed to keep the project going. Maybe lower the price on vip and change it to something you can only buy with money and not in game currency. That way you could lower the zen market prices as well, since you'd have a more steady income. This would inspire people to buy more from the zen market. Cause let's be honest here $35 for a mount and $12 for a companion is a little ridiculous.

    I like this game and this option would be awesome for both players and developer. You guys will have steady money to develope the game and we can still play even on months where we can't afford the vip.
  • satniteeduardosatniteeduardo Member Posts: 136 Arc User

    My main point here is the master working quest but there are plenty others. The wondrous gond event is one that comes to mind.



    I get the need for the grind. It's totally what keeps us all playing. And if it's a tough grind you feel accomplished at the end. But there are some grinds that you don't even start due to the ridiculously rng on the item needed. I mean come on you need an entire artifact to finish masterworking in any reasonable amount of time. Not to mention that artifact needs to be at mythic. Most people won't make it halfway through the quest before A. They quit or B. the item you get becomes obsolete.



    I like being able to achieve making my own stuff or having that final item drop for me. Yeah when I'm in a rush and I want to build a character fast buying the item instead of waiting for an rng is awesome. Let's just stop making buying the item the common way it is acquired.



    I know money is needed to keep the project going. Maybe lower the price on vip and change it to something you can only buy with money and not in game currency. That way you could lower the zen market prices as well, since you'd have a more steady income. This would inspire people to buy more from the zen market. Cause let's be honest here $35 for a mount and $12 for a companion is a little ridiculous.



    I like this game and this option would be awesome for both players and developer. You guys will have steady money to develope the game and we can still play even on months where we can't afford the vip.

    I quit masterworking and am now happily a customer of masterwork professionals. I run what I want and pay them either the going rate or a discount if they are awesome friends.

    Any economy has people willing to grind out a business and others who should be happy to be customers.
  • cerunancerunan Member Posts: 7 Arc User
    I'm still unclear s to why you just can't buy AD like Zen. Whats the point of this "exchange" nonsense. I like the game I pay to buy the zen but I'm not taking a job as AD farmer, nor am I playing at a silly, poorly implemented stock market simulation
  • ecrana#2080 ecrana Member Posts: 1,654 Arc User
    cerunan said:

    I'm still unclear s to why you just can't buy AD like Zen.

    You can buy AD. You just have to sell your Zen in the market. Not sure what the problem is here. You want AD but don't want to play the game to earn it? Then you have to pay real cash for Zen and sell the Zen. If you don't want to farm to earn AD than you may as well delete NW and move on because the game is built around farming for everything.
  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator
    If something is not fun anymore, stop. Take a break. It's a free to play game. It will be there when you choose to come back to it. Somedays I only log on long enough to claim my VIP key and do some professions. Some days, I'll log on and be on for hours. Point is, I stopped letting the "AD farming" get in the way of my having fun. If it's feeling like work, you should re-evaluate your priorities.
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  • destrowoddestrowod Member Posts: 484 Arc User
    edited August 2016
    I wish more stuff would reward AD, not just dungeons. Cause its cool to run elol and such when you have people for it (alliance should help a lot with that) but even that become old at some point. Considering its the only dungeon worth it in term of AD value vs time ... well... lol

    Baby dungeons are boring... beside the 5k you do them for, they only net you 5 enchants at the end or something like that cause of the seals and thats it. Still better than nothing you will say, but even there you get the seals in the chest at the end only once, not twice. And again the only one worth it in term of being short is spider... all the rest is too long compare to it. So you end up doing the same thing. Granted i did karundax when i was going for my 1000 dragons but well..

    What would be cool is that dailies would reward AD like the maze engine one, at least it would motivate us to run them and such as we need to for the stronghold currencies anyway. 400 per quest seem perfect... HE in the SH should also give some for the first 5 like influence. As its something we must do every day... Let us earn that 36K per day without having to run elol/kessel in replay mode.

    Oh and as the OP, i don't pvp and would not do it even if it gave 10K a match lol

    But i do feel what OP mean, lately for me NW feel like work. When festival was on i had to waste almost 2 hours there everyday until i realized it was a time waste. But still everyday when i hop on the game, have to run that influence, then do that maze engine daily caue i want that res stone, 400 AD and those conqueror shard after 5 (remember, i don't pvp and we need the shards)

    Then i usually do 1 weekly, then go in the well to get those items to make elol keys... then icewindale to get those item to make kessel keys and rinse and repeat... In the end it feel like a routine of work.

    I get i should really just farm baby dungeons and i would end up with more AD than wasting time to make the keys, but it feel more rewarding to have 2 chest when you finish a dungeon...
  • greyhawk#1973 greyhawk Member Posts: 236 Arc User
    That's a great idea! All other games reward you with the games main currency by questing. We should earn rAD from ALL quests. Not just a select few.

    Then the game wouldn't die in a couple months after this invoke change fiasco...
  • sundance777sundance777 Member Posts: 1,097 Arc User
    kreatyve said:

    If something is not fun anymore, stop. Take a break. It's a free to play game. It will be there when you choose to come back to it. Somedays I only log on long enough to claim my VIP key and do some professions. Some days, I'll log on and be on for hours. Point is, I stopped letting the "AD farming" get in the way of my having fun. If it's feeling like work, you should re-evaluate your priorities.

    I agree with this completely! I stopped the AD grind 3x2 a while ago as well. It was a hassle and created too much stress about trying to get all that done every day on a few toons. I also decided to stop trying to make my characters better for no apparent reason, I have 3K + support toons that are 'good enough'. Now I can just run what I want and when I want instead feeling like I have to hit this magic rotation everyday...and some days I don't run anything, I just sit in the SH and use this game as my own personal IM platform to chat with the guildies ;)

    TR - Sun: 16000 IL
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