This is just my opinion but it seems like a lot of stuff in neverwinter could be way more fun but instead is designed to be frustrating and hound at you to just spend money so you can enjoy your in game time again.
I understand the need to make money. I like this game and want it to continue. Therefor you the developers need to make money to keep the project going.
All I'm asking is if you guys could focused a little more on the fun aspect again. Not saying you don't focused on it at all. I wouldn't be playing if there wasn't some fun in the game. Just saying there's room for improvement.
Thanks for taking the time to read this. I look forward to new entertaining content and quest that can be achieved in a reasonable amount of time with out the need to purchase zen.
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Are you talking fun dungeons, easy dungeons, hard dungeons, fun events, fun PVP. Is it the difficulty? The grind? The nature of what there is to do?
My example is that I've found that the 'right' amount of AD I need to generate to buy what I need within a reasonable time frame is around 80-100k per day. With this, I don't actually save anything (except for targeted purchases) but I am able to buy what I need.
However, to get this amount I spread my time across all 6 characters - due to the 2 dungeons per character limit - and run three man dungeons. If I do what I would prefer - run 1 or 2 characters through whatever I'm in the mood for, it will hit me in the pocket due to the inability to sell gear drops and the low salvage value.
As such I can get a guaranteed 5k every 10-15 mins rather than hoping for an artifact drop that may come once in a blue moon. This leaves me sacrificing fun for a guaranteed income and sounds a lot like going to work rather than playing a game.
I know a lot of clever people make lots of AD by playing the AH or Zen market but I was never gifted with such cunning (or patience) so I am what you could call a 'primary source' of AD generation, meaning one of those people that grinds it out then passes it on to the clever people via purchases.
Cryptic said a little while back that 'income should come from playing the game, not the system' and I support that. However the 'system' wants to dictate which aspects of the game I should be playing and for how long.
By it's definition I should be running 2x dungeons, 2x skirmishes and 2x PvP per day. However, I do not play PvP anymore due to it being a complete mess and skirmishes take as long as dungeons but give you less AD. Aside from this, the real question is WHY should I be confined to this dictated 3 x 2 scenario? Surely I should be able to truly live the "AD from playing the game" principle and earn it regardless of my personal choices on how I spend my game time?
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I log on & play as I choose. The only thing I feel obliged to do is run stronghold encounters to earn influence, beyond that its up to me.
That said, I truly look forward to the new content that is coming so I have a new zone to play in!
To be honest, having a 2.7k Haste DC and a 2.6k OP meant I could run most things without needing the gear but since the nerfs I've had to get more focused. My DC is now a 3k debuff and I'll shortly have my CW and OP over 3k too. The CW will be cheap & easy as his arti's are all rank 139 and I just need to add armor kits - but the pally is going to cost me several million as I intend to prove they can be a threat magnet.
As such I need a lot of AD - so it's grind, grind, grind...
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I get the need for the grind. It's totally what keeps us all playing. And if it's a tough grind you feel accomplished at the end. But there are some grinds that you don't even start due to the ridiculously rng on the item needed. I mean come on you need an entire artifact to finish masterworking in any reasonable amount of time. Not to mention that artifact needs to be at mythic. Most people won't make it halfway through the quest before A. They quit or B. the item you get becomes obsolete.
I like being able to achieve making my own stuff or having that final item drop for me. Yeah when I'm in a rush and I want to build a character fast buying the item instead of waiting for an rng is awesome. Let's just stop making buying the item the common way it is acquired.
I know money is needed to keep the project going. Maybe lower the price on vip and change it to something you can only buy with money and not in game currency. That way you could lower the zen market prices as well, since you'd have a more steady income. This would inspire people to buy more from the zen market. Cause let's be honest here $35 for a mount and $12 for a companion is a little ridiculous.
I like this game and this option would be awesome for both players and developer. You guys will have steady money to develope the game and we can still play even on months where we can't afford the vip.
Any economy has people willing to grind out a business and others who should be happy to be customers.
Any of my comments not posted in orange are based on my own personal opinion and not official.
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Baby dungeons are boring... beside the 5k you do them for, they only net you 5 enchants at the end or something like that cause of the seals and thats it. Still better than nothing you will say, but even there you get the seals in the chest at the end only once, not twice. And again the only one worth it in term of being short is spider... all the rest is too long compare to it. So you end up doing the same thing. Granted i did karundax when i was going for my 1000 dragons but well..
What would be cool is that dailies would reward AD like the maze engine one, at least it would motivate us to run them and such as we need to for the stronghold currencies anyway. 400 per quest seem perfect... HE in the SH should also give some for the first 5 like influence. As its something we must do every day... Let us earn that 36K per day without having to run elol/kessel in replay mode.
Oh and as the OP, i don't pvp and would not do it even if it gave 10K a match lol
But i do feel what OP mean, lately for me NW feel like work. When festival was on i had to waste almost 2 hours there everyday until i realized it was a time waste. But still everyday when i hop on the game, have to run that influence, then do that maze engine daily caue i want that res stone, 400 AD and those conqueror shard after 5 (remember, i don't pvp and we need the shards)
Then i usually do 1 weekly, then go in the well to get those items to make elol keys... then icewindale to get those item to make kessel keys and rinse and repeat... In the end it feel like a routine of work.
I get i should really just farm baby dungeons and i would end up with more AD than wasting time to make the keys, but it feel more rewarding to have 2 chest when you finish a dungeon...
Then the game wouldn't die in a couple months after this invoke change fiasco...
OP - Sunshine: 16000 IL
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