So even though this applies to all three platforms I felt it be a bit more important shared here simply because of new players wondering which of the two tanks is the best? Now spoiler alert I'm gonna say both are equally fine to play it is personal preference and i'm going to give a very broad overlook at what can be brought to the table with both classes this is not in depth but to give you an idea of which class does what.
https://www.youtube.com/watch?v=EW5UCLY9DVA
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IGN:Jekyll-GF-il 1890
IGN:Echo-GWF-il:2570(main)
IGN:Jenkins:DC-buff/debuff-il 2020
IGN:Ham Solo-OP Tank-il 1850
IGN:Barney Fife-HR
- Better aggro.
- Perma 50% incoming damage resistance for team mates as long as knight's valor is active.
2. Into the fray's buff changes less than bane does as it doesn't need stacks, this will be especially true after it gets fixed.
3. Faster movement speed thanks to into the fray (paladins are painfully slow ) which has a decent uptime and a relatively short cooldown.
4. You really need to understand bosses' and enemies' attacking patterns so you develop a good understanding of the game and the other classes, making you a good player.
Paladin:
- Very straightforward here, this class and path is brain dead easy, it takes little to no time to "master" and because of available encounter powers you seldom if ever will have to try your best to complete a dungeon.
- Can take extreme amounts of damage like is nothing without even using the shield which is a cosmetic item most the time.
- Can heal team mates.
- Gets a damage resistance bonus from constitution stat.
Sure, I can give you some suggestions! I'll pm you so check your messages lol.
i'm playing him about twice as much as I play my warlock.
Paladin is brain dead easy, it is a little risk huge reward class that hardly uses the shield and it's hilariously tanky due to overpowered encounter powers, especially the god mode combo binding oath + templar's wrath that renders your shield pointless and a mere cosmetic item most the time.
Guardian fighter requires you to be concentrated in epic content and if you don't know what you're doing, enemies will mop the floor with you and bosses such as Orcus or Traven can instakill you if you don't manage your guard well (if you get hit with your shield down chances are you're toasted). Once you get experience as a gf, it becomes easy however you'll still be punished in those moments your concentration goes off or if you grow overconfident, oh and lag can be a factor as well.
I have both classes at level 70 and at least for me, when I run on my gf I really feel like I am a tank while with my other toon I feel like I am... paladining? With the gf what matters is positioning and stamina management, with the prot paladin you just need to mindlessly spam binding oath + templar's + 3rd power of your choice.
To answer your question, the paladin is more of a Rambo-yolo class that hardly needs or uses the shield and the guardian is far less forgiving. Just wait a few months so more people get to 70 and then compare the perfomance and survability of average paladins and guardian fighters, that way you'll get to see and understand my statements.
If you decide to run a guardian fighter, avoid steel defense like the plague, it makes tanking way too easy so you don't learn as much as you would without it.