test content
What is the Arc Client?
Install Arc

New types of dummies

guarrrrrrrdguarrrrrrrd Member Posts: 36 Arc User
edited July 2016 in Player Feedback (PC)
Hi, devs.
In order with ordinary target dummy I ask you implement new types of dummies, that will help players make more precise tests.

Armored dummy
Dummy which have heavy armor and 60% damage resistance. As we know 60% DR is PVE cap for now. It help testing DPS for players, who not achieve ARP cap yet.

Brawling dummy
Dummy, that can deal damage. For example mechanism, which turns around once per 2 seconds and deal fixed 1000 damage to all heroes within 5'. It greatly help testing damage debuffs, mitigation and powers/feats/etc which require gaining damage for activation.
Now for this purposes I go to some location, looking for fat mob, killing all nearly mobs, who can disturbed me, after I provide test, until target mob not died. If i not gaining enough information, I looking for one more fat mob. With brawling dummy this tests will be easier.

Comments

  • deathbeezdeathbeez Member, NW M9 Playtest Posts: 789 Arc User
    Awesome idea!!!
  • This content has been removed.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    Yes... this is good
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    Dune's combat dummy? that can be deadly to untrained players.
  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator
    I like this idea. :) Would make it a lot easier for people to test their builds.
    My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox
    Any of my comments not posted in orange are based on my own personal opinion and not official.
    Any messages written in orange are official moderation messages. Signature images are now fixed!
    kuI2v8l.png
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    While we are proposing things like this, I would also like weapons that have fixed amounts of damage added to the game, so instead of a range, weapons that do say exactly 100 damage. A lower deviation makes it easier to test mechanics as well as our builds and so having weapons exist in the game with no deviation would really help players give proper feedback.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    Even weapons with fixed damage would fail to be stable in damage due to encounter at will min max damage
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited July 2016

    Even weapons with fixed damage would fail to be stable in damage due to encounter at will min max damage

    The min and max damage of encounters without weapons is fixed. Take off your weapons and check, the range is x to x.
    Post edited by thefabricant on
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    omg, in this thread we have the possibility of weapons with a constant damage range being available! Push for it! :)
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    Cool good stuff!
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
Sign In or Register to comment.