Was it actually damage reduction or reduces incoming damage ?
unlike GF its stated clearly it reduces incoming damage on tool tip.
Sanctuary On tool tip :(Personal, 15' Burst) You erect a zone of safety where you gain 30% increased damage resistance and allies gain 10% increased damage resistance and are rapidly healed. You are immune to control effects while maintaining this zone.
Oath of Protection: You gain 60% damage resistance and allies gain 20% damage resistance.
I tried holding shift but it seems that damage reduction does not goes up, but during actual battle while holding up shield i notice the incoming damage reduces compare to me not holding up shield , due to i'm not max out my DR so i cant tell for sure whether its DR goes up but did not show on character sheet or it reduces incoming damage
Do anyone actually tested or have answer for this matter?
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Benyr d'Lawgood - 3.2k Healadin - Build
Blackruby d'Fallenangel - 2.2k TR (PVE)
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I have done this on numerous occasions. It used to provide protections, but does no longer.
Sanctuary doesn't reduce incoming damage (like a GF's shield) but increases your damage resistance, which caps at 80%.
At level 70 with decent gear an OP can easily reach 50% DR. Oath of protection paladins get a permanent 10% DR boost which isnt taken into account on your character sheet and another 10% for 10 seconds when using divine call which should be up most of the time.
This means that for most protection paladins using sanctuary only reduces damage by a very small amount, if at all.
Sanctuary still is very useful for the control immunity it provides and can also be somewhat useful to protect your team-mates (20% DR buff).
Two observations: 1) I'm only counting the HP amount negated in the first moment. Anything after that I can attribute to my Devo Paladin Healing factor of Sanctuary. 2) with the above post's extra 10% +10% for near 70% DR, I should not be taking that high a hit to begin with if I'm not using Sanctuary.
So, for me, Sanctuary just negated half my HP worth of damage at least. That's about 75k hp. I run around with 51.7% Damage Resistance.
With Sanctuary active, it does not change any numbers on my character sheet, but... something about Sanctuary just negated the large hit. I also use this for CN, and other places I know people are going to take a hit. So, how do we test to see whats actually going on?
Benyr d'Lawgood - 3.2k Healadin - Build
Blackruby d'Fallenangel - 2.2k TR (PVE)
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If you are a devotion paladin you get neither of the two 10% boosts protection paladins get.
With 50% DR from equipement, sanctuary boosts you to 80% DR.
Without sanctuary you'll take 50% of incoming damage. With sanctuary you'll take only 20%, so less than half of what you would take without it.
Against a very hard hit, such has from the scorpions you mentioned, this will in fact make a huge difference.
Either way, the numbers on the character sheet don't change, and there's still some effect.
Benyr d'Lawgood - 3.2k Healadin - Build
Blackruby d'Fallenangel - 2.2k TR (PVE)
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Merrily, merrily, merrily, merrily, Life is but a dream.