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OP Sanctuary (shift button)

jase2cooljase2cool Member, NW M9 Playtest Posts: 165 Arc User
Was it actually damage reduction or reduces incoming damage ?

unlike GF its stated clearly it reduces incoming damage on tool tip.

Sanctuary On tool tip :(Personal, 15' Burst) You erect a zone of safety where you gain 30% increased damage resistance and allies gain 10% increased damage resistance and are rapidly healed. You are immune to control effects while maintaining this zone.
Oath of Protection: You gain 60% damage resistance and allies gain 20% damage resistance.

I tried holding shift but it seems that damage reduction does not goes up, but during actual battle while holding up shield i notice the incoming damage reduces compare to me not holding up shield , due to i'm not max out my DR so i cant tell for sure whether its DR goes up but did not show on character sheet or it reduces incoming damage

Do anyone actually tested or have answer for this matter?

Comments

  • obsidiatryxobsidiatryx Member Posts: 19 Arc User
    I can confirm that it does reduce damage taken for you and your allies and provide a protection against knockdowns. However the numbers do not change while I use it. It would appear that the reduction happens "on top of" what you normally have on your gear stats.
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    Benyr d'Lawgood - 3.2k Healadin - Build
    Blackruby d'Fallenangel - 2.2k TR (PVE)

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  • krzrsmskrzrsms Member Posts: 164 Arc User
    I can confirm the opposite.. sanctuary does not reduce damage. Its easy enough to stand in any fight of your level and verify this. For me I stand in WOD and test damage with and without the shield. Both through casual observation and ACT its obvious that it does not reduce damage, or if it does it isnt by any significant margin.

    I have done this on numerous occasions. It used to provide protections, but does no longer.
  • artifleurartifleur Member Posts: 642 Arc User
    I actually did some testing and the tooltip is right.

    Sanctuary doesn't reduce incoming damage (like a GF's shield) but increases your damage resistance, which caps at 80%.

    At level 70 with decent gear an OP can easily reach 50% DR. Oath of protection paladins get a permanent 10% DR boost which isnt taken into account on your character sheet and another 10% for 10 seconds when using divine call which should be up most of the time.

    This means that for most protection paladins using sanctuary only reduces damage by a very small amount, if at all.

    Sanctuary still is very useful for the control immunity it provides and can also be somewhat useful to protect your team-mates (20% DR buff).
  • obsidiatryxobsidiatryx Member Posts: 19 Arc User
    edited July 2016
    This is interesting line of thought. Due to that when a large hit (let's say scorpions from eLOL) is directed at me or another in my group and we all fall within the range of Sanctuary. Without sanctuary I usually drop to 0 and need to be picked up, with sanctuary I might lose half my HP (others lose less) before the healing factor of Sanctuary kicks in.

    Two observations: 1) I'm only counting the HP amount negated in the first moment. Anything after that I can attribute to my Devo Paladin Healing factor of Sanctuary. 2) with the above post's extra 10% +10% for near 70% DR, I should not be taking that high a hit to begin with if I'm not using Sanctuary.

    So, for me, Sanctuary just negated half my HP worth of damage at least. That's about 75k hp. I run around with 51.7% Damage Resistance.

    With Sanctuary active, it does not change any numbers on my character sheet, but... something about Sanctuary just negated the large hit. I also use this for CN, and other places I know people are going to take a hit. So, how do we test to see whats actually going on?
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    Benyr d'Lawgood - 3.2k Healadin - Build
    Blackruby d'Fallenangel - 2.2k TR (PVE)

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  • artifleurartifleur Member Posts: 642 Arc User
    I'm not completely of understanding you.

    If you are a devotion paladin you get neither of the two 10% boosts protection paladins get.

    With 50% DR from equipement, sanctuary boosts you to 80% DR.

    Without sanctuary you'll take 50% of incoming damage. With sanctuary you'll take only 20%, so less than half of what you would take without it.

    Against a very hard hit, such has from the scorpions you mentioned, this will in fact make a huge difference.
  • obsidiatryxobsidiatryx Member Posts: 19 Arc User
    So it depends then on what path we took. For a Protection Paladin, not much effect for personal sake, but definitely for others in the area of effect. For a Devotion Paladin, it works a lot for both self and others.

    Either way, the numbers on the character sheet don't change, and there's still some effect.
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    Benyr d'Lawgood - 3.2k Healadin - Build
    Blackruby d'Fallenangel - 2.2k TR (PVE)

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  • jase2cooljase2cool Member, NW M9 Playtest Posts: 165 Arc User
    Thanks for the input guys .. after careful consideration ...As a Oath of Protection OP I think i will just push my base DR to 80% to be safe not relying on sanctuary
  • emilemoemilemo Member Posts: 1,718 Arc User
    Sanctuary adds %DR like folks above have stated. As far as the cc immunity goes its not absolute and thats kind of annoying. Some pushing effects break thru Sanctuary and send my pally a few feet back.
    Row, row, row your boat, Gently down the stream.
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