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Do I just need to accept Scourge and GWF do more damage?

gamertothebone#5220 gamertothebone Member Posts: 46 Arc User
edited June 2016 in The Wilds
So I am kinda new to HR...I know I can maximize my rotation better...maximize my buffs better and also learn to stay alive better (right now I seem to enter into a fight too hard and get agro which leads to death).

With all that said it seems I have no chance in hell of ever doing as much damage as a equally gear scored SW or GWF....in fact it seems ones of lesser gear score can beat me by a lot.

Is this just something a HR needs to accept and learn to be a good enough contributor to groups but not as good as other classes?

I really like HR and this will not cause me to quit playing it...just wondering if I need to accept this as reality as the balancing stands now.

Comments

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  • lanevosquadlanevosquad Member Posts: 11 Arc User
    I don't believe that one bit.

    Early on, we can truthfully say the HR had gotten a very bad rap- and rightfully so. Too many individuals wanted to play 'Robin Hood" or "legolas" without the proper perception of "how" a HR is supposed to be used. Admittingly, I used to be one of them a year ago.

    There are a couple of builds you could follow and they work remarkably well given a particular playstyle. Admittingly, Trapper is currently our best paragon for dealing damage- though you can mix and match to a degree.

    There are several well respected HRs here that I am sure would not mind giving some pointers.

    As for myself, I think i do pretty well. I have found myself out dpsed at times by GWFs and SWs but depending on the place (Thrown of Dwarven Gods is my favorite playground currently) I'm usually top 3 and usually #1 in enemies slain.


    At anyrate, do not lose hope. Ultimately, don't worry too much about being out DPSed. Just enjoy the HR for his/her versatility.
    Legendary Adventurers
    1. Mistal Moonshadow (70 HR)
  • gamertothebone#5220 gamertothebone Member Posts: 46 Arc User
    edited June 2016
    I do agree I usually get the kills...if not 1 then top 2.

    Have been top 1 on the damage for shores. Same party had the SW out damaging me by quite a lot in EToS tho while I barely beat the SW out at Shores.

    Think something is up with SW and EToS tho as a much less gear score SW beat me out pretty badly in EToS.

    Will enjoy HR regardless. It is the most fun class I currently play. Just trying to figure out how much effort I should put into matching those crazy damage numbers I see SW and GWF put up on some damage boards. I know I can do better just not sure how much better.

    Also the fact I can pull agro so easily in groups where the damage board says I am getting beaten so badly makes me wonder what exactly is going on.

    Wish we had a more customized damage tracker. For example boss fight only....trash only.

    Ideally a damage tracker would also keep track of damage per second as well as active seconds (death or afk not counted to get a more accurate dps idea) but I know that is not widely given out in the MMO in general.
  • lanevosquadlanevosquad Member Posts: 11 Arc User
    If you don't mind me asking, what's your build setup and rotation?

    I have a recent vid of doing Dwarven God but have no idea how to post up here from xb1.
    Legendary Adventurers
    1. Mistal Moonshadow (70 HR)
  • rhadamathysrhadamathys Member Posts: 310 Arc User
    GWFs no longer out dps us, but a well made SW will. I feel sad for GWFs now...
    Ney - HR (max item level)
    The Legendary Outlaws

    Preferences:
    PvE and PvP - Pathfinder Combat
  • aztrial#6345 aztrial Member Posts: 11 Arc User
    i disagree, with the right build you can out DPS anybody, i very rarely do not come 1st in edemo runs with full party's of 3.7k item level and higher players.
  • rhadamathysrhadamathys Member Posts: 310 Arc User
    edited June 2016
    Aztrial, play with real SW and you'll pale in comparison, I have 2 max il toons, SW and HR. My SW melts way better than my HR, but the HR is more fun to play, imo...

    My guild, legendary outlaws, has some really great SWs, bratleray and krogan to name a few, they can easily out dps me despite being 700 il below me. Furthermore, My SW has never lost to any class in any dungeon ...and I'm not talking pugs, I'm talking well skilled, well formed groups...and to imply my build or how I play it is subpar is ridiculous, just ask around...

    Winning a pug says less about u and more about the quality of the general population. My HR destroys SWs in pugs because most don't know how to play them. Furthermore demo is a furylocks wet dream...we have to tell or SWs to back off on phase 2 so it doesn't bug when giristo dies too fast...ie melt him before he charges
    Ney - HR (max item level)
    The Legendary Outlaws

    Preferences:
    PvE and PvP - Pathfinder Combat
  • gamertothebone#5220 gamertothebone Member Posts: 46 Arc User

    If you don't mind me asking, what's your build setup and rotation?

    I have a recent vid of doing Dwarven God but have no idea how to post up here from xb1.

    Using this guide

    http://mmominds.com/2016/03/15/hr-high-crit-build-mod-8-by-tacobeast94/

    Use the same rotation and build
  • aztrial#6345 aztrial Member Posts: 11 Arc User
    That is a problem i have i am not in a high guild so i loose out on a lot of boon powers, but i understand where you are coming from GWF & SW's are very very strong, i am probably not meeting these very high item lvl guys haha
  • wdj40wdj40 Member Posts: 1,958 Arc User
    Here is a quick clip of me last night when I was just spamming random dungeons... This one was Throne but just shows you rotations and combinations etc. I`m going to update my thread at some point and I think I will do a proper write up at some point soon http://xboxdvr.com/gamer/wdj40/video/19124885
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • dmcewendmcewen Member Posts: 279 Arc User
    edited July 2016
    A SW needs a GF to melt anything, take away the buffs and the boss burst damage is gone. MF is broken.

    If 99% of HR's had any idea how to play the class, everyone would be calling for the HR to be Nerfed. Most people just look for the cookie cutter build instead of learning how to play the class.
    Guild: Ruthless
    Character: Vendetta
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  • lanevosquadlanevosquad Member Posts: 11 Arc User
    @gamertothebone:

    That's a good base to start with. In some cases (as I am just finding out today) the competition sometimes comes out in droves. You can't go wrong with any of the builds I've seen on here.

    @rhadamathys:

    I've ran into a few of your guildmembers before. Definitely some heavy hitters there.You do drive a valid point. In many cases, now that I consider it, running in pugs are less frequent with larger guilds. Therefore some of the major damage-dealing builds and competitiveness are left within compatriots. That's also a buzzkill for small guilds who's members are forced to run with pugs and feel assured that their builds are decent enough (myself included).

    @wdj40
    I've watched quite a few of your clips before. The frequency of your Crits are amazing. If I considered respec'ing again, I'd like to give your build a try. Looks like a fun run.


    @dmcewen
    I think that's currently our advantage. Most individual's don't know how to properly play the class so we've been left alone. of course, that has also given us the worst respect- though it has gotten better since MOD7 with all these proper builds popping up as guidelines.

    Getting back on track, we are the most entertaining class imo. With so many ways to play its hard to narrow down who is using what build. For myself, I had realized this back in MOD7- when a few former guildmates and I took on ECC, when it was said that a group of HRs could not complete the dungeon. Needless to say, proving the naysayers wrong was great, but learning to work in sync was the best experience.
    Legendary Adventurers
    1. Mistal Moonshadow (70 HR)
  • gamertothebone#5220 gamertothebone Member Posts: 46 Arc User
    Like I have said the class is fun. I just want to know all things equal (gear, not having a bad spec, quality of character play, not trying to compare someone who died early in a boss fight vs someone who was up the whole time) what is the realistic expectations.

    Have played MMOs for 16 years and the classes are never equally balanced...
  • rhadamathysrhadamathys Member Posts: 310 Arc User
    All things are not equal and never have been in D&D since 1e through 4e....

    For pure dps, as of right now, based on my experience being 4.2k and playing with other 4.2K people, here's the overall order I would put it:

    SW > HR > CW/TR > GWF

    I have a 4.2 SW and 4.2 HR, my guild has 4.2 SW, CW, TR, and GWF. We play all the time and the list can vary depending on the dungeon...but, overall, I feel that order is accurate based on the state of the game right now.
    Ney - HR (max item level)
    The Legendary Outlaws

    Preferences:
    PvE and PvP - Pathfinder Combat
  • dmcewendmcewen Member Posts: 279 Arc User
    Define pure dps because to me it's ability to solo. If we talk about soloing anything, the order is completely different.

    Fury builds are so broken, I would never consider these build when discussing dps. With the way that everyone is demanding SW's for dungeons,I expect all of the broken mechanics to be fixed soon on pc. Damnation is a boss or elite killer, no more.

    A max GWF Shouldn't be getting out damaged by a CW or TR. The CW's lost more dps from the eLOL set than GWF's.
    Guild: Ruthless
    Character: Vendetta
  • davidagaldodavidagaldo Member Posts: 383 Arc User
    I too would consider pure DPS a solo run with self de/buffs. I have been testing ways to ramp up the de/buffs quickly and determine the best opportunities for the application of at-wills in groups. Ever since achieving at-mills with Orcus, it pushed me to find an all around application. I get close to 70k damage and 250k crits with Lostmauth but the red circles prevent it from climbing higher. Shores boss is quick to place a red ring where you are but it allows others to take advantage of him as he builds-up to cast. Again, just playing around with this. Its normal for me to have at-wills as a rotation filler.

    On the dummies, I have reached 115k damage and 450k crit with rapid fire after the third full rotation and third wave of bonding (bye bye) procs. It's not practical in most places because something always steps in to disrupt the attempt.

    With how flexible the HR is, I place the HR high on the DPS tree.
    Guild: Spectrum
    .. Teucer (HR) / Maximus Decimus (DC) .. GT: ApexDemon
  • rhadamathysrhadamathys Member Posts: 310 Arc User
    sorry if this comes across as snarky or combative...long week, lots going on...

    As usual, this far down the thread, people lose sight of the original post. It's not what you consider, it's what he's asking. In this case he want's to know if he's always going to play second fiddle in a group setting.

    If we want to nitpick, pure DPS is pretty self explanatory... DPS stands for Damage Per Second, thus pure DPS means doing the most damage per second that you can. Overall most damage is usually a result of DPS as you are doing more damage than others before the mobs die. If we are entertaining the concept of 'pure' and 'group', which is what we are, then a properly formed group, with people that actually know how to play their class (so few actually do) and know how to synergize with those in the group, then my above order stands. In my play time with members of TLO, LGPG, Asylum, and other top guilds, I've only seen a handful of people in each class who I'd deem as truly masters of their class. I'm basing this all on end game builds where it actually comes down to tactics vs gear to separate out the good from the great.

    Now, if we are talking about soloability, then that is a different topic...furthermore, solo doesn't belong in the same sentence as pure DPS since, to solo, you need survivability which actually hurts your overall DPS. With regards to soloing, then we have a whole other set of criteria to determine who is best. Is it who can do it the fastest? who can do it with taking the least amount of damage? Who can do it without using healing potions/dieing at all? Now that needs defining...

    Now getting back to a few things about classes. GWF took a major hit and there, so far, hasn't been any build to fix what just happened to lostmauth. I'm sure people will figure out the GWF and we'll see a new build in a few weeks that gets it back up into the upper echelon...Right now, GWFs suffer and everyone I talked to, that really knew how to play them, just sound depressed when talking about it.

    TRs, overall the class sucks...but there are a few that really know how to play them and a few that really excell at DPS. CWs are nice and versitile, so the buff ones don't look good on the pain board but they help others, and, I should note, it's hard to tell the difference between a crappy CW and a buff/debuff one...the ones that are DPS oriented do really well in the right hands. Keep in mind, my list is overall, not dungeon specific. Specific dungeons will alter the order.

    Furylocks aren't intrinsically better than a damnation. Someone who is Fury really has to know their timing and build in order to beat out a damnation. however, if they do know their timing, tactics, and build...then they'll destroy a damnation build. Roth is probably the greatest fury lock out there and I doubt you'll ever come close to seeing his DPS on any class. I play mine off an on and have the timing somewhat down and easily see boss hits in the 30m range (non crit)...Damnation is easier to see massive damage with lazier gameplay and I'd love to see them fix that...

    I'm simply pointing out end game level and 'overall' not 'specific' dungeon based rankings...You can debate this all you want at different levels, but at max il at this point in time, there isn't much debate...in a week or 3 this might change...
    Ney - HR (max item level)
    The Legendary Outlaws

    Preferences:
    PvE and PvP - Pathfinder Combat
  • dmcewendmcewen Member Posts: 279 Arc User
    No one is really straying from the OP post. A lot of us are saying an HR doesn't play second fiddle. But to say a SW is top dps is wrong. Anyone that uses fury build is taking advantage of murderous flames not working as intended. The bug was reported in 2014 as doing more damage as intended and is reported as not working as intended in the PC forums. It's the same as an HR using hawkshot to instantly kill bosses, not credible not WAI.

    Before the eLOL set nerf no one wanted to give GWF's credit for their damage because the set didn't work as intended. HR's that have the slightest clue on how to play their class have never played seconds fiddle, even before the eLOL set nerf.
    Guild: Ruthless
    Character: Vendetta
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  • dmcewendmcewen Member Posts: 279 Arc User
    @krazydog#1509 what IL are you? At around 3200-3300 the HR becomes a powerhouse.
    Guild: Ruthless
    Character: Vendetta
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  • dmcewendmcewen Member Posts: 279 Arc User
    edited July 2016
    What's your gamertag @krazydog#1509 ?
    Guild: Ruthless
    Character: Vendetta
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  • baggdaudibaggdaudi Member Posts: 17 Arc User
    I do plenty of dps. I can keep up with 4K warlocks all day. Check my screen shots. The HR class is a late bloomer. I'd love to run with any one having questions, plus I'd like to see where I stand.
  • rhadamathysrhadamathys Member Posts: 310 Arc User
    Feel free to add me to your friends list, gt is same as forum name. I'll get u in one of our guild runs where we hit multiple dungeons fast...be fun to run a few with both our hrs, then I can switch to my 4281 SW for a few.
    Ney - HR (max item level)
    The Legendary Outlaws

    Preferences:
    PvE and PvP - Pathfinder Combat
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