This is just an observation and someone else might have already said it. Prior to the legendary rings builds could be achieved by purchasing or making what you needed. With the addition of insignias, which 90% are character bound and the legendary rings, 100% character bound, your build is no longer a well planed out design and rather a stroke of luck.
I've gotten lucky with a few rings so I'm not here crying about not having legendary rings. This is merely an observation. But I do understand that if more things like this start popping up the game might lose some of it luster.
Post your thoughts and any links to post that might resemble this discussion below.
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[]Full Metal Witch[]
4149 TiL
Guild: (X1) The Legendary Outlaws
"The Best of the Best"
"Nobody does it better"
#TLO BiS
We had more dungeons, more unbound items to sell for ad.
Less 1 shot mechanics.
Less stuff to refine.
Co-ward still in trade bar store.
Leadership still had ad.
Dragon hoards no cooldown, spell plague
No guilds with buyins and drama.
Im sure there is more.Overall the beggining was much more fun.
Less 1 shot mechanics? I'd like to introduce you to any TR with a plaguefire back in mod5 who would casually walk up to you and hit you with a lashing blade for 30k, then SoD would proc a few sec later hitting you for another 30k and you fall over. If you're referring to PvE, SoD worked just the same there for preflighting elol etc.
Rp was also porportionate to what was available. Boxs dropped r6s and r7s so you had to struggle to make a rank10 and gmops had the same value as smops do now so your rank 12 enchants now cost about as much as a rank10 used to.
And the real nail in the mod4/5 coffin was the lag everyone experienced, nomatter what the content was. Thats what drove off a good grip of the early players and the tried ESO, got bored and now they play divison or whatever.
Neverwinter is steadily improving and for its first year in xbox, I'd say the game has made great improvements, but lacks mainly in the content department and adjusting the powercreep every mod brings.
Indy - XB1 & PS4 - GF
xeV Indy - PS4 - TR
Nde - XB1 - HR
GT: its indy time
PSN: itsindytime
Twitch: indygoinlive
The Kanye West of Neverwinter
I do remember the lag, lol, had to q from the trade of blades or companion shop.
Its not like the rings add heaps of stats and 100 IL.
Guild Boons - 16,000 raw stats
Rank 12 / Transcendant enchants
Legendary mount stats at 2000/4000... Hold on, not cool enough? Were gonna add another 3000 in raw stats another 1500 in secondary stats, and 5 super game changing bonuses
Mod 10? You ready to get bulked up with a 10th set of boons a new player doesn't have in PvP?
You see... How do you balance against that
Indy - XB1 & PS4 - GF
xeV Indy - PS4 - TR
Nde - XB1 - HR
GT: its indy time
PSN: itsindytime
Twitch: indygoinlive
The Kanye West of Neverwinter
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
lag may have subsided a bit, but damn that rendering delay is horrendous now.
IL is nothing more than a way to get players to spend more, current IL is far too high for difficulty of content.
Me personally I liked getting a group together then spending a few hours running 5 dungeons (dying/wiping/laughing/damn funny moments) 1 person got all loot from one dungeon and thus we all got a good share at the end.
I also understand with all the dailys and extra campaign that fast runs are needed for those that are still doing them, there should however be a final dungeon only runable by those that have got all campaign boons (- last 2 in tiamat) that takes a high IL group about an hour to complete. giving players the choice of running something hard or challenging.
I am neither here nor there, for I am NevrCene
NevrCene: TRMelisandre: SW
Brienne: GWF
Guild : Mystic Dawn (GH20)