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HR as a (de)-buffer

bunchofrocks505bunchofrocks505 Member Posts: 15 Arc User
since alliances my guild and their partners are organising more Dragonfights than ever before, most of the time all 4 dragons fall too (damn dragons spawn empowers at 5% or blue is especially trigger-happy again) so we started to maximise buffs and debuffs to make it all easier, and as a HR i have more than enough tools to give the rest of the raid a very good boost to their damage, thornward, commanding shot and longstriders(if you know how, you can get that buff to practically 100% uptime, definitely above 70% ) are the most prominent, unless you go and use Hawk-melee, but that requires very good coordination. some other abilities have good passive uses for your group (ITF and oakskin, tho i am not entirely sure if it works correct).

How are your experiences with this branch of a HR? It is probably not one of the most popular, but it can give a significant boost toward the completion of your objective, especially as this works also in lower itemlevels.


PS: i am playing around with a combat HR on an alt, that is really fun, especially once you know what abilities let you spam the capstone Bladestorm (Flurry), anyone have tips there?

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  • jhpnwjhpnw Member, NW M9 Playtest Posts: 611 Arc User
    for blue dragon the ranged side of fox can save your whole party from instant 1 shot due to every one gets a free incoming damage bonus and on black it will save party members many times when ghost are dropped right on top of the players. I do find that ops and dcs do much better job than us for Df and tend to concentrate on dps side of HR because of it this helps us zerg all 4 dragons by 2 groups killing 2 dragons each
  • bunchofrocks505bunchofrocks505 Member Posts: 15 Arc User
    edited June 2016

    I am a returning player. Haven't played in a year and I was a combat HR. I can tell you the capstone isn't at great as it used to be. The proc is now tied to a CD of 5 sec. It didn't used to have one which made it pretty great and your rotation was setup to get it to proc as much as possible. Now with that CD its a pretty meh capstone to me.

    i have no idea when you encountered a 5 sec internal cd for this, but i can say to you that either its way lower now , or its not there anymore, at least thats what my tests told me

    EDIT: just tested it again, there is literally no CD on it, or if there is one its lower than i can eyeball, lower than one second certainly. might be because of the abilities i choose.
    Post edited by bunchofrocks505 on
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User

    I am a returning player. Haven't played in a year and I was a combat HR. I can tell you the capstone isn't at great as it used to be. The proc is now tied to a CD of 5 sec. It didn't used to have one which made it pretty great and your rotation was setup to get it to proc as much as possible. Now with that CD its a pretty meh capstone to me.

    i have no idea when you encountered a 5 sec internal cd for this, but i can say to you that either its way lower now , or its not there anymore, at least thats what my tests told me
    In my experience there is no ICD on capstone. Plenty of encounters proc it, not just melee ones.

    Back on topic, I use Longstrider's for almost all content and Thorn Ward on bosses/dragons. I don't like Commanding Shot due to its long animation and the debuff is very short. If Hawk Shot was even half decent I'd use Hawk Eye but I'm not wasting a slot just for the melee version.
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  • edited June 2016
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  • bunchofrocks505bunchofrocks505 Member Posts: 15 Arc User

    I will admit I was going off the tooltip. It didn't used to say 5 sec and when I started playing again it didn't seem like I was proccing it as much. My apologies for the confusion. But i still standby my feeling of it not proccing as often as it used to.

    try the abilities rain of swords, gushing wounds and Plant growth, each of their dots can trigger the capstone, the dot of RoS is long enough to be permanent once you have 4 points in it ( -3 sec CD at 4 pts) to trigger the capstone about once per second, the other two abilities get you a few more trigger on top of it. if you use Careful attack of the PF path, you have nearly no wasted proccs for flurry
    lirithiel said:

    I am a returning player. Haven't played in a year and I was a combat HR. I can tell you the capstone isn't at great as it used to be. The proc is now tied to a CD of 5 sec. It didn't used to have one which made it pretty great and your rotation was setup to get it to proc as much as possible. Now with that CD its a pretty meh capstone to me.

    i have no idea when you encountered a 5 sec internal cd for this, but i can say to you that either its way lower now , or its not there anymore, at least thats what my tests told me
    In my experience there is no ICD on capstone. Plenty of encounters proc it, not just melee ones.

    Back on topic, I use Longstrider's for almost all content and Thorn Ward on bosses/dragons. I don't like Commanding Shot due to its long animation and the debuff is very short. If Hawk Shot was even half decent I'd use Hawk Eye but I'm not wasting a slot just for the melee version.
    most of the time when i want (de)buffing i go with Binding Arrow(oakskin), Commanding shot(Stagheart) and either Longstrider or Fox, depending what i want in the specific situation, the rotation for the stances can be shortened here too, aka longstrider+commanding -> switch -> oakskin+stagheart -> repeat, once you have a few points in commanding shot (i have 3 atm) you can even leave out one commanding shot and switch it with the binding arrow, you have enough time there with the debuff, the trapper feats allow for continuous use of longstrider here. this combination also allows me to stay far away from any aoe happy bosses like Orcus, if the tank cant survive the boss again. thats also very nice for things like the black dragon in the SH, if he killed one of the melees again and there are phantoms everywhere

    otherwise i go with the usual trapper-abilities of cordon+constricting+fox, tho fox is sometimes switched with hindering shot for some extra dps if needed, i did try to go with COA/CS/longstrider, but i have still problems judging the distance correctly, so sometime i wasted running back to get the longstrider buff, but thats probably something to learn with time
  • soonergmsoonergm Member Posts: 503 Arc User
    exactly how much damage resistance does oak skin buff provide?
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  • wdj40wdj40 Member Posts: 1,958 Arc User
    edited June 2016
    I can answer that one as I have done a lot of Oak Skin testing on the X1 and it is in fact a fantastic skill.

    It gives 12% personal Damage Resist (this is not shown on your stats sheet)... Allies I am not 100% sure on but the tool tip states 50% effectiveness on Allies so I presume that is correct lol. To test this I just stood and got hit a load of times by an enemy in WoD... Then I let him pound on me with Oak Skin up... I worked out 12% of the damage was absorbed by Oak Skin.

    As for the healing part it is pretty minimal. But if you have high Power, high HP AND high Crit try equipping the 2 Magistrates mount insignia bonuses to go with Oak Skin. It makes it faaaaar more powerful and I can heal my allies for 2-5k a tick with them combined... which is actually pretty decent.

    I have finished very hard CN runs with no DC or Pally... just a GF for defence. I can keep my team healed and alive for long periods with Fox's Cunning and Oak Skin in my rotations.

    A very defensive 3 Encounter set up for me is Foxs/Binding/Hindering... Whilst my offensive set up is Longstriders/Constricting/Hindering.

    One thing I have yet to test is the last Boon from the Maze Engine, I would love to know how often the 20k healing triggers on Oak Skin. I would have to completely respec to test this on X1 and my AD stash is actually gone at the moment (on upgrading companions).
    Post edited by wdj40 on
    Main - Rydia (HR70) - Xbox One Player only
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  • bunchofrocks505bunchofrocks505 Member Posts: 15 Arc User
    edited June 2016
    soonergm said:

    exactly how much damage resistance does oak skin buff provide?

    should be around 10%, but its not shown in the statpage somehow. at least thats what i got when i tested it today. No idea if it interacts with ITF of the GF, i have yet to test that.

    EDIT: ninja
    wdj40 said:

    I can answer that one as I have done a lot of Oak Skin testing on the X1 and it is in fact a fantastic skill.

    It gives 12% personal Damage Resist (this is not shown on your stats sheet)... Allies I am not 100% sure on but the tool tip states 50% effectiveness on Allies so I presume that is correct lol. To test this I just stood and got hit a load of times by an enemy in WoD... Then I let him pound on me with Oak Skin up... I worked out 12% of the damage was absorbed by Oak Skin.

    As for the healing part it is pretty minimal. But if you have high Power, high HP AND high Crit try equipping the 2 Magistrates mount insignia bonuses to go with Oak Skin. It makes it faaaaar more powerful and I can heal my allies for 2-5k a tick with them combined... which is actually pretty decent.

    I have finished very hard CN runs with no DC or Pally... just a GF for defence. I can keep my team healed and alive for long periods with Fox's Cunning and Oak Skin in my rotations.

    A very defensive 3 Encounter set up for me is Foxs/Binding/Hindering... Whilst my offensive set up is Longstriders/Constricting/Hindering.

    One thing I have yet to test is the last Boon from the Maze Engine, I would love to know how often the 20k healing triggers on Oak Skin. I would have to completely respec to test this on X1 and my AD stash is actually gone at the moment (on upgrading companions).

    dont worry about the respec on the XB1, once you guys get alliances you can get more or less a few free respeccs with the new campaign window.

    theres also a boon in the dreadring campaign, which has a chance to deal 3k dmg if you heal someone. although from what i read, it has some range-limitations, aka the healed ally needs to be near an enemy to procc the dmg. how close i dont know.
    Post edited by bunchofrocks505 on
  • flyingleonflyingleon Member Posts: 451 Arc User
    edited June 2016
    (Trapper) HR in my opinion has high adaptivity. That is to say that you don't need to change your feats and boons to do dps or defensive (fox /ork skin)support or offensive(thorn ward/long strider) support. You can fill different roles by changing encounters, sometimes class feature too. I would not category a certain encounter choices as a branch.

    I think OP'S choice is kind of offensive support. Let's your teammate killing faster. If it is necessary, fox and ork skin work perfectly to let your teammates stay alive longer. Fox resets all melee powers and ork resets all range powers I would always use longstrider in such an instance with many players.

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  • wdj40wdj40 Member Posts: 1,958 Arc User
    I wish it was Ork Skin lol ;) that would be pretty cool :)
    Main - Rydia (HR70) - Xbox One Player only
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    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

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  • wdj40wdj40 Member Posts: 1,958 Arc User

    soonergm said:

    exactly how much damage resistance does oak skin buff provide?

    should be around 10%, but its not shown in the statpage somehow. at least thats what i got when i tested it today. No idea if it interacts with ITF of the GF, i have yet to test that.

    EDIT: ninja
    wdj40 said:

    I can answer that one as I have done a lot of Oak Skin testing on the X1 and it is in fact a fantastic skill.

    It gives 12% personal Damage Resist (this is not shown on your stats sheet)... Allies I am not 100% sure on but the tool tip states 50% effectiveness on Allies so I presume that is correct lol. To test this I just stood and got hit a load of times by an enemy in WoD... Then I let him pound on me with Oak Skin up... I worked out 12% of the damage was absorbed by Oak Skin.

    As for the healing part it is pretty minimal. But if you have high Power, high HP AND high Crit try equipping the 2 Magistrates mount insignia bonuses to go with Oak Skin. It makes it faaaaar more powerful and I can heal my allies for 2-5k a tick with them combined... which is actually pretty decent.

    I have finished very hard CN runs with no DC or Pally... just a GF for defence. I can keep my team healed and alive for long periods with Fox's Cunning and Oak Skin in my rotations.

    A very defensive 3 Encounter set up for me is Foxs/Binding/Hindering... Whilst my offensive set up is Longstriders/Constricting/Hindering.

    One thing I have yet to test is the last Boon from the Maze Engine, I would love to know how often the 20k healing triggers on Oak Skin. I would have to completely respec to test this on X1 and my AD stash is actually gone at the moment (on upgrading companions).

    dont worry about the respec on the XB1, once you guys get alliances you can get more or less a few free respeccs with the new campaign window.

    theres also a boon in the dreadring campaign, which has a chance to deal 3k dmg if you heal someone. although from what i read, it has some range-limitations, aka the healed ally needs to be near an enemy to procc the dmg. how close i dont know.
    Yeah Burning Guidance, it actually used to be pretty decent and had a chance to proc every time you healed any Ally (or yourself) so in a group of 5 and using Oak Skin it procced all the time... And I do mean a lot. But it has been nerfed since then and now Burning Guidance has an internal cool-down, now its pants and not worth equipping.
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
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