So I am currently level 65 with my GF main and I am curious if I am doing something wrong going from 60-70. I went from 1-60 very quickly (I did purchase the xp booster around lvl 15 and hit 60 in a couple days. Since hitting 60, I have been lucky to gain a level a day, let alone half a level, I get the experience requirement is vastly larger. I am not asking for help with my build or gear, but my question is am I missing something?
I did the Quest line that unlocks at 60 and results in getting the Helm of Bruegnar artifact, and I have the quest for Vault of the Nine (will tackle solo at 70), and some other questline with “chapters”, but outside of that it seems like the only quests are all the repeatable/daily quests. The experience is pretty solid from them (6-32k depending on quest), but is there something else I could be doing? Is there a zone I could go to and actually be doing “normal” questing?
I do my daily quests for Tyranny and then I am left with only repeatables to do. While I understand the rewards from those are building currencies for various gear/items when I reach 70 but it just feels exceptionally grindy and is making me lose interest in the game. Even though I only have 4.5 levels left, it is taking a lot to force myself to do it. I get I will have to do that stuff AT 70, but I don’t want to have to do it just to get to 70…then continue doing it afterwards.
If anyone knows of a “normal” leveling zone I could go to, I would appreciate it.
My other question, when I am in certain zones, I constantly see people in chat saying things like “2 up in 1” or something to that effect….what the heck are they talking about? It appears they are announcing some sort of event timer…but what are they doing it for?
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About the tedious 60-70... Sorry, that's the way it is until Cryptic releases the update that is supposed to make it less painful (no date on that yet).
What some people have suggested is to stay in Drowned Shores until you hit 70 or near. Making it all the way to Spinward Rise to get the no longer BiS main hand is not worth it; you're better off with the Mulhorand until you get the twisted set or the new elemental sets for that matter.
Follow-up question, what exactly does BiS stand for. I am normally good at picking up on acronyms but I cannot figure that one out.
I assume it's just the fact that the game was built with an arc for levels 1-60 and the extra 10 levels are just a stop gap to extend the duration to get to the max, without the same reward to effort ratio as the previous.
Wait till you hit 70 and need 1.4 MILLION Xp to get your next bonus, and you feel like slapping the guy who offers you 1.6 K to go risk your neck and go save the world...
Oh... and while I'm on the subject of risk:reward ratios...
Someone also needs to have a word with the good folk of Faerun, and explain that when they offer you a "Reward" then THEY should cough it up... it shouldn't be what you loot from the treasure chest of the Arch Demon Prince of Badness.
That's not yours to give me!
The laws of fantasy rpg "murder for hire by good guys" established in the late 1980's that that stuff is LOOT... PLUNDER... SPOILS... BOOTY... (No not THAT sort...) I want your daughter's hand in wedlock and the dowry that entails, or a minor Barony, or at least a new horse.
I shouldn't have to spend half a month's wages on a bloody KEY to earn my "Reward!"
Cheeky sods...
I try to push the last few levels up during x2 exp weekend. My first char was a DC and I do not even want to talk about the pain in getting a DC the last few levels compared to the first 60.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
A lot of people say to stay in drowned shores, but I don't do that. I pick quests from all four EE areas (drowned shores, fiery pit, reclamation rock, spinward) every area that I'm high enough to pick up the quests. I only pick up the fastest quests, and they change hourly. For instance, in drowned I'd pick up the quest for killing sea trolls, lizardfolk, that bounty one for killing stuff, and riptide molly. These let you quickly kill things off,without suffering load screens. Start to finish these four would take a max of ten minutes. They aren't up? Next area. Find the four in each area that you can have simultaneously that you can pump out quickest. Using this, coupled with a few pvp matches (fees long as you score 600 points, which you can do by capping two points) and my daily stronghold quests, I went from 60 to 70 in two days. And that was before the chapters that give massive xp from underdark and Mantol darith.
Note: if you are a cleric, I feel your pain. Best suggestion there is to group up whenever possible.
I lvl fast by running camps 2 and 3 in drowned shore, do all quests at camp 2 then when there are none to do (a timer will be ticking down) go to camp 3 and do all quests there then back to 2. I avoid camp 1 (closest to area entry/exit) as the mines and caves are a pain.
after a short bit of time you will figure out which quests are best to take together and can be completed fastest and simultaneously.
I am neither here nor there, for I am NevrCene
NevrCene: TRMelisandre: SW
Brienne: GWF
Guild : Mystic Dawn (GH20)
Edit: remember that quests in the harder areas give more points - e.g. spinward rise gives more than rec rock.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Cesar you are wrong, twisted weapons aren't always the best choice for non dps classes, especially the op who's a guardian fighter because if he run's the shield talent/enhanced mark + guarded assault class features ("passive powers"), he will never get the defense stacks from your suggested weapons. How do I know that? Simple, one of the best pve tanks in the game (who I met before he joined Asylum, yes, that guild) got the twisted weapons and tested them himself with the class features and encounter powers he usually runs (similar to mines) and he found out that because of guarded assault, he loses any defense stack he gains, if any.
While it's appreciated that you are trying to help the original poster, you should not make such suggestions if you don't have a clear understanding of how twisted weapons work with certain classes and passive powers.null
Please read my previous paragraph and you'll understand why if you like running guarded assault (gives excellent survability in epic content) as one of your class features ("passive powers"), you do not want the twisted weapons and, rather, the elemental fire from mod 6 which are the ones with the highest defense stats yet... so, if that's the case, you'll need to complete the Elemental Evil campaign and for that you have tp complete vigilance quests in Drowned Shore, Reclamation Rock, Fiery Pit and Spinward Rise
Keep in mind that newer doesn't equal better!
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
If there were ever an NPC to make you want to switch sides and join the bad guys it's that bloody Druid.
Before for my other characters I lvl'd them by farming elites in the leveling zones.
My point stands, you are misinformed about the weapons and told the original poster that the elemental fire ones are no longer bis which is false because neither the twisted weapons nor the elemental set weapons have bonues that, from a pve tanking viewpoint, do justify using them (if guarded assault is one of your passive powers) over the ones the extremely good, far better than average guardian fighter from Asylum found to be better (elemental fire). I said it before and I'm saying it again, newer doesn't equal better. Also, other of the guys I run with from time (from Jesus Had Soulforged) is at a similar level (it's extremely hard to know who's the better player) to time the Asylum guy and he also recommends the elemental fire weapons because stat-wise they simply are better if you want to be a pve tank. I have run with both of them and tons of other guardians to be sure I'm yet to see any other player that can even come close to them, that's why I trust their opinions, it's hard not to do so when they've proven lots of times they simply are superior.
Do you have a guardian fighter as main character? It doesn't sound like that's the case and if so, I think that's just not right to give tips to people on classes and game mechanics you don't understand well or at all. Don't take it wrong though, it was nice from you to try to help the original poster but for next times it'd be godd if you inform well about the topic at hand before suggesting people what to do. I try to do that and that's why I wouldn't ever suggest people things on topics that regard the dps classes, I'm simply not informed enough about them.null
If you are a pve tank only player I recommend you to stick to the elemental fire weapons and to wait until that weapon pack you have gets more expensive so you can get a nice amount of astral diamonds.
Will Do
I have spent nearly all of 60-this point in Drowned Shores so I have done a ton of vigilances quests, curious to see my campaign progression earned!