It works as intended for CWs and for every class who has fast recharge speed.
Because CWs has 4 encounters and fast recharge speed pets as "on encounter use" works better them
as GWF/GFs has better use of "on damage taken"/"on critical damage taken" pets...
I believe the big reason why Wild Hunt Rider works so well for CWs is that two of the most commonly used CW encounters, Icy Terrain and Conduit of Ice, are DOTs, so each tick has a chance to proc Wild Hunt Rider.
I believe the big reason why Wild Hunt Rider works so well for CWs is that two of the most commonly used CW encounters, Icy Terrain and Conduit of Ice, are DOTs, so each tick has a chance to proc Wild Hunt Rider.
Just picked one up for my SW last night. I'm looking forward to testing it out a bit today as dreadtheft should be able to proc it quite a bit.
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bajornorbertMember, NW M9 PlaytestPosts: 272Arc User
edited September 2014
Unfortunately it's pretty much useless for an SW. I have one on my SW, and it procs 15-20 times in CN 4/4 run, and i'm using 2 dots.
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aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
I believe the big reason why Wild Hunt Rider works so well for CWs is that two of the most commonly used CW encounters, Icy Terrain and Conduit of Ice, are DOTs, so each tick has a chance to proc Wild Hunt Rider.
For me, it mostly procs on Steal Time (as with most everything else that procs). It's the only companion I've upgraded....twice.
For me, it mostly procs on Steal Time (as with most everything else that procs). It's the only companion I've upgraded....twice.
did you notice much difference when upgraded?
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jmikezMember, Neverwinter Beta UsersPosts: 0Arc User
edited September 2014
yes get it. for cw's it is the premiere pet. our cd's are so low, it procs all the time.
dont buy the purple ones on AH though, unless youre lazy :P
the green ones are still cheaper to upgrade
Jeanne -- 21.8k PvP CW
Michael -- 21.1k PvP Sent GWF
morePewPewlessQQ -- 20k Pvp/PvE HR
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lazaroth666Member, NW M9 PlaytestPosts: 1,332Arc User
edited September 2014
It is not a secret that Steal Time is bugged and has a chance to proc the active bonus per enemy hitted and not per encounter use as it should be, obviously is not WAI but considering that we are talking about a CW and somehow the devs love to keep them always in the top... maybe it's WAI.
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
edited May 2016
WILD hunt rider is not wai and should ge fix here follows a perfect example how the cooldowns work wai.
UNCERTAIN allegiance control wizard renegade tree. HERE is the tooltip : When you critically strike you grant allies 1/2/3/4/5% Critical Chance for 10 seconds. Here we see similar description a duration buff and a specific condition. UNcertain allegiance give critical chance when a cw land a critical. AS long cw land a critical the duration will reset to 10 and start to countdown until next critical if no critical it will dissapear. WILD hunt rider stacks the time for every succesfull proc 5+5 +5+5+5+5+5+ and we see sometimes and 5 minutes duration really ?
and if the recharge speed make the problem should called wai for what reason? why it doesnt affect and other skills with duration ?
SO today i learned recharged speed increase buff for wild hunt rider interesting. THE other wai: forghammer of gond decreases its cooldown based on character recharge speed.
Comments
BlackberryCheesecake CW
[SIGPIC][/SIGPIC]
CheeseCake House
Because CWs has 4 encounters and fast recharge speed pets as "on encounter use" works better them
as GWF/GFs has better use of "on damage taken"/"on critical damage taken" pets...
i tested this on a gwf with 5 encounters (which is obviously higher than 4);
3 charges of punishing charge + 2 other encounters
the proc is still horrible compared to cws
Just picked one up for my SW last night. I'm looking forward to testing it out a bit today as dreadtheft should be able to proc it quite a bit.
For me, it mostly procs on Steal Time (as with most everything else that procs). It's the only companion I've upgraded....twice.
Not exactly but I learned some math at grammar school...
GWFs still has low recharge speed compared to CW one of the slowest in the game!
did you notice much difference when upgraded?
dont buy the purple ones on AH though, unless youre lazy :P
the green ones are still cheaper to upgrade
Michael -- 21.1k PvP Sent GWF
morePewPewlessQQ -- 20k Pvp/PvE HR
UNCERTAIN allegiance control wizard renegade tree. HERE is the tooltip : When you critically strike you grant allies 1/2/3/4/5% Critical Chance for 10 seconds. Here we see similar description a duration buff and a specific condition.
UNcertain allegiance give critical chance when a cw land a critical. AS long cw land a critical the duration will reset to 10 and start to countdown until next critical if no critical it will dissapear. WILD hunt rider stacks the time for every succesfull proc 5+5 +5+5+5+5+5+ and we see sometimes and 5 minutes duration really ?
and if the recharge speed make the problem should called wai for what reason? why it doesnt affect and other skills with duration ?
SO today i learned recharged speed increase buff for wild hunt rider interesting.
THE other wai: forghammer of gond decreases its cooldown based on character recharge speed.
@STRUMslinger read that please.