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cws; wild hunt rider is a no brainer?

dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
edited September 2014 in PvE Discussion
cws; wild hunt rider is a no brainer?
Post edited by dodgo on

Comments

  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited September 2014
    yes.....................
  • pandapaulpandapaul Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 424 Bounty Hunter
    edited September 2014
    It's bugged for CWs and pretty much proc on everything.. Perm damage buff...
  • letojarred1letojarred1 Member Posts: 306 Arc User
    edited September 2014
    It procs on bosses too, if you see its icon on the green side + EoTS = bye bye
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  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited September 2014
    It works as intended for CWs and for every class who has fast recharge speed.

    Because CWs has 4 encounters and fast recharge speed pets as "on encounter use" works better them
    as GWF/GFs has better use of "on damage taken"/"on critical damage taken" pets...
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited September 2014
    ^ you are HAMSTER!

    i tested this on a gwf with 5 encounters (which is obviously higher than 4);
    3 charges of punishing charge + 2 other encounters

    the proc is still horrible compared to cws
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited September 2014
    I believe the big reason why Wild Hunt Rider works so well for CWs is that two of the most commonly used CW encounters, Icy Terrain and Conduit of Ice, are DOTs, so each tick has a chance to proc Wild Hunt Rider.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited September 2014
    pointsman wrote: »
    I believe the big reason why Wild Hunt Rider works so well for CWs is that two of the most commonly used CW encounters, Icy Terrain and Conduit of Ice, are DOTs, so each tick has a chance to proc Wild Hunt Rider.

    Just picked one up for my SW last night. I'm looking forward to testing it out a bit today as dreadtheft should be able to proc it quite a bit.
  • bajornorbertbajornorbert Member, NW M9 Playtest Posts: 272 Arc User
    edited September 2014
    Unfortunately it's pretty much useless for an SW. I have one on my SW, and it procs 15-20 times in CN 4/4 run, and i'm using 2 dots.
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    edited September 2014
    pointsman wrote: »
    I believe the big reason why Wild Hunt Rider works so well for CWs is that two of the most commonly used CW encounters, Icy Terrain and Conduit of Ice, are DOTs, so each tick has a chance to proc Wild Hunt Rider.

    For me, it mostly procs on Steal Time (as with most everything else that procs). It's the only companion I've upgraded....twice.
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited September 2014
    ^ you are HAMSTER!

    i tested this on a gwf with 5 encounters (which is obviously higher than 4);
    3 charges of punishing charge + 2 other encounters

    the proc is still horrible compared to cws

    Not exactly but I learned some math at grammar school...
    GWFs still has low recharge speed compared to CW one of the slowest in the game!
  • dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
    edited September 2014
    aulduron wrote: »
    For me, it mostly procs on Steal Time (as with most everything else that procs). It's the only companion I've upgraded....twice.

    did you notice much difference when upgraded?
  • jmikezjmikez Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2014
    yes get it. for cw's it is the premiere pet. our cd's are so low, it procs all the time.
    dont buy the purple ones on AH though, unless youre lazy :P
    the green ones are still cheaper to upgrade
    Jeanne -- 21.8k PvP CW
    Michael -- 21.1k PvP Sent GWF
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  • lazaroth666lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    edited September 2014
    It is not a secret that Steal Time is bugged and has a chance to proc the active bonus per enemy hitted and not per encounter use as it should be, obviously is not WAI but considering that we are talking about a CW and somehow the devs love to keep them always in the top... maybe it's WAI.
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  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited May 2016
    WILD hunt rider is not wai and should ge fix here follows a perfect example how the cooldowns work wai.

    UNCERTAIN allegiance control wizard renegade tree. HERE is the tooltip : When you critically strike you grant allies 1/2/3/4/5% Critical Chance for 10 seconds. Here we see similar description a duration buff and a specific condition.
    UNcertain allegiance give critical chance when a cw land a critical. AS long cw land a critical the duration will reset to 10 and start to countdown until next critical if no critical it will dissapear. WILD hunt rider stacks the time for every succesfull proc 5+5 +5+5+5+5+5+ and we see sometimes and 5 minutes duration really ?

    and if the recharge speed make the problem should called wai for what reason? why it doesnt affect and other skills with duration ?

    SO today i learned recharged speed increase buff for wild hunt rider interesting.
    THE other wai: forghammer of gond decreases its cooldown based on character recharge speed.

    @STRUMslinger read that please.
    Post edited by mamalion1234 on
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