Spent hours last night trying to get into a game of Siege. I think I figured out "part" of the broken queue problem at the moment. 15-20 of us wasted hours trying to get into a game last night.
@strumslinger @kreatyve Could you pass on to the Dev's please, whilst queueing last night for Siege I noticed what could be part of the problem.
Once the queue pops you have to hit "Select" and then "A" to accept. Once you have done this the number of players will rise by 1 so it would look like 4/40 or 11/40 or something like that until every player has accepted the queue.
However if you accept and then press "Start" and then go to the queue menu again, then come back out of the queue menu the game will ask you to accept the queue again, so you hit "Select" and then "A" to accept the queue.
Now here is where things go wrong, the game will add you to the queue number in the top right corner again. This leads to numbers like 53/40 players accepting the Siege queue and the timer will expire every time. This is probably why the big queues seem broken as there is more chance of a player quickly going into the menu AFTER they have accepted the queue.
My suggestion to players at the moment is after accepting a queue DO NOT GO INTO THE MENU!! Whenever I played Dom when the queue got up to 10/10 it generally went through and I could play... any more players than needed though like 11/10 or 13/10 it would never work.
But I could be way off and this has nothing to do with it... but I feel confident in my findings.
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Thank you @wdj40 for pointing this out.
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In addition the same person can force the queue number up and up, after accepting I was able to go into the menu and out and each time it would ask me to accept the queue, each time the number in the top right corner would rise and I could force the number of players accepting the queue. What I am trying to say is I could force the number higher and higher just by going in and out of the menu and accepting the queue each time.
I`m just worried about players quitting due to not being able to get into games such as Siege etc. The more players we have playing these things the better everything is
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The big queues seem to have the most problems.
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Truth be told I saw your 8th post after I woke up and submitted this thread, I don't recall the 6th one.
Matters not, point is let us hope the queue problems get fixed.
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The queue problem is real though.
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I've had it and it happened to a guild member too. The only way I found to break from the group is to re-queue for something else - it only breaks once you enter the new dungeon...
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Lets take a step back.
What is the problem.
I know that queues have popped for siege and other modes that appear to be oversubscribed.
I know queues have popped for siege full stop.
The only game mode where I have struggled to get in is Demogorgon.
Do we think there is a glitch type problem? Or is it just that there are not enough people soloqueueing / queing with incomplete groups.
My reaction to it all is to try and find a group of 10 to queue for demogorgon etc. This is painful because you can not queue at the last minute now and get in, you must get organised earlier than before.
Is there something about it I do not like? Sure. Do I think there is a glitch / bug? I suspect not - its just the matchmaking system is not finding enough people to match up into a complete group.
The other issue is way too many people do not understand the private queue yet. Way too many are still trying to get the required group structure not because they prefer it but because they think its needed.
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The team structure requirements.
What makes me think that? The fact that I run 8 toons, 1 of each class. What classes get straight into dungeons? Paladin, GF and Cleric.
Which toons have to wait silly amounts of times? The 5 DPSers.
From memory I have never had to wait for a queue to pop on my Pally since the update. I queue up and ding game is ready for you. Usually straight to Orcus fight lol.
I suspect there are many DPSers queueing up and not enough clerics and Pallies, and that is likely to get worse after the nerfs.
Each game I had to accept approx 5 times before actually getting in the game, sometimes due to people declining sometimes due to other reasons not mentioned in the log.
I also saw something happen with one of our guildies so I may know part of the issue and a potential solution.
We ran a dungeon and then the leader asked if we wanted to siege. I was the only one I saw reply but I had to switch to my PVP toon.
We started to queue with 4 in the group and queue group. Someone left the group but not the queue group. The queue popped but someone declined. Happened a few times. Eventually we go down to 2 in the group and queue group but the queue stopped popping.
My suspicion is people are leaving groups to go do something else but they are not aware they are in the queue group so when the queue pops they decline and take a while to work out what is going on.
My suggestion is when you choose the leave group option you are prompted "Do you also want to leave the queue group yes/no?"
I have got quite annoyed at being so bored waiting for a game that I have not had much of an urge to play now
Yesterday I did all 5 weeklies and some dailies whilst waiting for CN, Edemo and a couple of other Dungeons to pop. They did not come up after all that so I quit.
Pre-made groups always seem to work fine but solo queuing has become pointless
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I like to see how the randoms play and bump into people I have played with before etc... I just prefer the randomness and hopefully a good fairly tough run comes out of it. I`ll always run with my Guild if I see that help is required
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1. If you used to solo queue and you are still trying to solo queue you may be out of luck especially if you are DPS. Support classes seem to find games easier.
2. The new form of pugging which will result in somewhat similar end results (ie playing with new people) is to advertise in LFG or zone chat or reply to chat.
3. People do not understand that you do not need a tank and DC to run stuff. Sure some will prefer it but way too many people are only using the public queues and do not understand the flexibility provided by private queues.
So my suggestion is use chat to find groups not solo queueing. It may not be your preferred approach but it seems to be the best way.