I really enjoyed the new campaign, keep up the good work dev team. Being D&D miniatures really was a breath of fun fresh air. I managed to get the Apocalypse dagger but have not used it yet... hopefully it is worth the trouble refining it to epic level.
Please keep having great new ideas to keep the game refreshing.
Things that could be improved upon:
1. Make the duration of these short campaigns slightly longer. It is ok for 4 weeks but a bit of farming was required to get the maximum campaign benefits. Maybe you could make it spread out to 5-6 weeks while not requiring grinding to get the maximum benefits.
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For me, it felt like it took a turn for the worse once it was confirmed where the beholder tank dropped. Then people felt like they had to run that one quest hundreds of times for a chance at the drop and probably didn't run any of the rest of the event. Probably didn't make it any easier for people trying to queue for the 3rd or 4th week quests when everybody and their brother is only queuing for the 2nd week one.
I'll disagree on the suggestion that the event should have gone on longer. By the end of it, I was glad that it was over. I was so frustrated from first trying for the beholder tank (I gave up when I maxed out on accreditation) and then trying to grind Respen for the golem (which I also didn't get), that I was getting sick of the whole thing.
For me the best improvement would have been to add the RNG drops to the vendor. I can understand if the mount would have been too much to add there, but I don't see any reason why the golem, the Portobello fashion items, or even the hecklers couldn't have also been available for purchase with crystal dice. That way, even if you have horrible luck, you could still get the goodies. I ended up with hundreds of crystal dice, but nothing to really do with them after I got the owlbear.
Did anything special drop from the 4th week's quest? I'd add something to that, too since the first three weeks at least had a Portobello fashion piece.
So yeah, over all I thought it was a good event. I just would have enjoyed it more if RNG wasn't the only way to get some of the items.
Only negative thing I have to say about the experience is the cut scenes, forever with the inability to skip the cut scenes. Except for the first one when entering the Inn, thank goodness for that! Liked the interplay within the campaign and different ways to earn accreditation. That was a nice touch, go to Chasm and kill off abominations for a couple minutes. The super frustrating driders and having to move them to the explosive rune mines was a welcomed frustration as some mechanics, while afore mentioned frustrating with pugs, was very satisfying when done cleanly.
I, the gwf, stand back, ranged dps moves it onto rune....bam.. SAVAGE ADVANCE!! KILL IT!!!!
The first inner look at majesty - https://youtu.be/8Yavk790hMA
The second build and some fun - https://youtu.be/b5U0H-Mdkxg
A little update - https://youtu.be/0F-qUKOv4UU
The thread where this can be found - http://www.arcgames.com/en/forums/neverwinter/#/discussion/1210188/bonk-a-tale-of-damage