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feedback healing over time and boons

metalldjtmetalldjt Member, NW M9 Playtest Posts: 2,310 Arc User
please take a look at the healing that it is in-game right now, there are way to many sources of healing that should be adressed, especially in PvP.
these are my 4 suggestions that can only improve without breaking the game.
@terramak , @amenar , @commanderander @panderus .
1. Remove Endless consumtion
2. Downgrade wheel of elements water buff from 100% to 50%.
3. Make the Elven Tranquility, Enraged Regrowth and Gale of Retribution exactly how insignias are, to not be affected by healing depression or incoming healing bonus.
4. Drowned weapons should have 2minutes cooldown. (it proccs for 30s, and the downtime should be 1 minute 30s total of 2 minutes)
so let me say it as example my GWF, it's a STRIKER class, as a strike class he can get healings from:
- Sharandar boon : Elven Tranquility 20.000 hp heal every 1 minute.
- Dread Ring boon: Enraged Regrowth 20.000 hp healing (4ticks of 5000 hp) heal every 1 minute.
- Elemental Evil boon : Gale of Retribution 24.000h p healing (4ticks of 6000 hp ) heal every 1 minute.

Drowned weapons : heals me 50% of my max hitpoints for 30s and 30s downtime, there are 15 ticks 1 tick every 2s of 5.721 hp a total of 85.815 hp (max hp 171.000).

Lifesteal 17.5% chance + Endless Consumption : whenever you lifesteal you get 3x times that amount : so if i deal a hit of 20k damage and that boon proccs it will be 20k x3 = 60.000 hp healing , if i deal 100k damage hit thats 300.000 hp healing.

Wheel of elements: water buff ,: heal for 100% maximum hitpoints over 30s, it has 20ticks every 1.5s with the amount of 8.581 hp per tick x 20 ticks = 171.000 hp.

^All of the Above are subject to healing depression and incoming healing bonus
v All of the Bellow aren't subject to healing depression and incoming healing bonus


PVP potion + Stronghold Boon :Healing potion bonus increases the amount of healings from potions by 48%
so having 171.000 HP , the healing potion has 4 ticks total of healing 1tick every 3s for 12s with a cooldown of 2minutes = 15689 hphealings x 4 ticks = 62.758 hp

Drowned pants and shirt 1k every 3s for 1 minute you get 60s/3s = 20s = 20 times x 1k = 20.000 hp per minute that only if you crit
Insignias:

Survivor's Blessing Whenever you Deflect an attack, you are healed for 3% of your maximum Hit Points over 4 seconds.
myself having 171.000 hp , it's 1,287 HP every 1s over 4s it's 5.148 hp. With 30% deflect you can easily have it 100% of the time while you are getting attacked , because 1/3 hits , it will surerly be deflect, so if you are in a fight for 60s it will be 100% of the time so 1,287x60s = 77.220 , ofc this depends on what class you are playing, but since i am a GWF , i am always taking damage.

Vampire's Craving Whenever you perform a Lifesteal, you are healed for 3% of your maximum Hit Points over 4 seconds.
the same formula goes for it as it goes for deflect, but since i am a GWF i am not able to procc it 100% of the time, but classes such as SW or HRs that are attacking their enemies 100% of the time with their dots, the healing is 100% of the time up.

Oppressor's Reprieve Whenever you are Stunned, Knocked, or Immobilized, you are healed for 4% of your maximum Hit Points over 4 seconds.
this is 1,716 hp every 1s for me , 6.864 hp for 4s , ofc this is proccing only when i am controlled , it proccs alot of times when i fight a HR ,or a TR with smoke bomb, it doesn't procc when i fight another GWF.

Champion's Struggle Whenever you are reduced to 50% Hit Points, you instantly recover 10% of your Stamina and are healed for 10% of your maximum Hit Points over 10 seconds. This effect can only occur once every 60 seconds.
it's 3,421 hp every second for 10s with a total of 34.210 hp , while it proccs most of the times when i fight against a TR, GF or another GWF.

What i can say is that insignias are proccing differently based on what class you are up against,, and this is fine, while the other sources of healing doesn't count that much with who you are fighting against, if i were to ask for anything that needs to be reworked/removed are the 4 above
Post edited by metalldjt on

Comments

  • rock9000rock9000 Member, NW M9 Playtest Posts: 67 Arc User
    edited April 2016
    You found the inconsistency of year of work over work over work, obviously newer contents must be stronger to cover the imbalance, also they'll never fix anything unless redoing from scratch everything (stats ratings, boons, feats, powers, companion, equipments, enemies).
    i trust them when say "wlit"
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