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Class role confusion

phoenix1021phoenix1021 Member Posts: 532 Arc User
Everywhere in the game the class roles are defined as striker, defender, leader and controller. But in the new queue system the requirements use the WoW terms of tank, dps and healer. This is really confusing, especially if you are not familiar with these terms. Nowhere in the game is explained what these mean. It would be great if the queue system would follow the d&d class roles like the rest of the game does.

Comments

  • flehstifferflehstiffer Member, NW M9 Playtest Posts: 167 Arc User
    As far as I'm concerned, tank DPS healer etc is a much more intuitive way to describe them. I can't even count the number of times class balance discussions have devolved to "what is a striker/leader/etc" in between thinly veiled insults. It may not be explained in game, but everyone knows what a tank is, and it's role, everyone know what DPS is, and healer, so I'd prefer that this become the standard.
  • phoenix1021phoenix1021 Member Posts: 532 Arc User
    Maybe they should change the other descriptions then? I'm just saying it's weird how the terms are different in different parts of the game interface.
  • clericalistclericalist Member, NW M9 Playtest Posts: 595 Arc User

    Nowhere in the game is explained what these mean. It would be great if the queue system would follow the d&d class roles like the rest of the game does.

    It is nowhere in the game because they really cannot explain what they mean, the reason they cannot explain is because those roles really do not exist
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited April 2016
    I really don't like that pigeonholing and that's why I don't randomly queue for anything (except Kessel's which is so easy that any random group can easily do it)

    I'm a DC so I set put into the Healer slot...except I'm not really a healer. My place is in a high-end group where I can double the damage of the DPSers....but I don't heal except as a side-effect of some of my powers.

    So, if I random queue I mey get put into the "healer" slot and end up in a low-geared group which expects me to heal (or, even worse, expects me to provide them with AP through haste), it will just result in confusion and annoyance.
    Hoping for improvements...
  • edited April 2016
    This content has been removed.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    If i could ban one thing in all mmos.. it would be public open queues.

    I wish I could roll back the time and get rid of those things.. they have been the single most disastrous item ever introduced into mmos.

    Before that.. people had to actually learn to form groups.. and respect each other enough to run and finish and learn and grow together.

  • zibadawazibadawa Member Posts: 1,266 Arc User

    Before that.. people had to actually learn to form groups.. and respect each other enough to run and finish and learn and grow together.

    Man, if I could do that, I'd have way better things to do than play this game.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User

    If i could ban one thing in all mmos.. it would be public open queues.

    I wish I could roll back the time and get rid of those things.. they have been the single most disastrous item ever introduced into mmos.

    Before that.. people had to actually learn to form groups.. and respect each other enough to run and finish and learn and grow together.

    The other outdated D&D mmo let players learn to form groups and respect each other and cooperate. Imo D&D should work like that. Public open queues sometimes is impersonal as players meet each other without saying hello and leave party without saying good bye.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited April 2016
    While it is hard to discuss understanding class roles without discussing the issues of modern PUG groups let's not lose focus of the fact there is little pointers for players done by the game itself.

    Although, on that hand I would argue that there is no strict definition given because there is no strict definition.

    A lot of what people apply are overly strict based on personal perception on what is the correct and wrong way to do something. Fighters in 4th Ed D&D are defenders (tanks) and are meant to take a large beating. However there are methods to make them extremely tanky or methods to reduce their tankiness for further damage output.

    Those same features exist in NW. I had a Guardian Fighter who was pure defense with reflective damage back in Module 3 when most people considered Conqueror DPS version builds the most viable option. The average in NWCW has always been more focused on damage dealing than controlling.

    Your role depends on where you stand in the spectrum. My Hunter Ranger is more at home fighting a large group of enemies rather than fulfilling the striker role and killing the boss as fast as possible.

    The developers don't tell people they have to do anything because what they are good at will vary based on the choices people make. Even comparable role driven games like MOBA's do not have hard set rules on roles because the toolsets given for one reason could make them viable in a different role depending on how the player chooses to build their character.
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