Starting a new character or starting to play this game as a new player is is
not as fun as use to be when low dungeons where played by the same level group or
in same range now if you que for a dungeon your depressing and sour if you get in part
high level players that one shot everything in the way and you have nothing to do but just run
to end and leave the dungeon.
This must have a end and low level players should play in team whit players of theyr same range of
level not one level 12 and two players level 70!!!
This is stupid and annoying and looks like a asian browser game whit autorun and autoattack!!!
Please fix this so new players and players that make new
chars to play and have fun whit a group of theyr same level.
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And for me, "leveling dungeons" are a primary source of rAD on my accounts, so I heavily prefer instances with a high-level character just blitzing everything into oblivion in a few minutes. Of course I'm not a newb overall, despite having a handful of newb-level characters, but that's my take on it. They're a good back-up for when you just can't find a competent enough group for an epic dungeon, or just can't be bothered.
If you just randomly queue, you will get varied levels of players who are just there for the AD and will speed through it.
So, basically, your argument is "the game is different! I want it to be like it was!"
As I said, you can still private-queue with "just players of same level and range" to run the lower 3-man dungeons. You can get blue gear drops that you can wear -- for 30 minutes before they are outleveled.
BUT, I can run 3-man ToS twice in 10 minutes on my lvl 70 to get quick AD, and a few blue pieces of gear for the SH.
So you can play it your way, and I can play it my way. I see this as a net positive, not a bad thing.
Not only is it quick RAD, but it also has been providing lots of entertainment.
"...I grab my wiener and charge!" - ironzerg79
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
Doing things like the final boss in Pirate's skyhold. Wiping to the swarm of enemies was great.
Or some new player who agros the mimic in Idris and causing a mass wipe. Watching other players panic and get chased down and killed
We'll never get that back and new players will never experience that. Back then the leveling experience was actually enjoyable. Now it's just a race to 70.
"...I grab my wiener and charge!" - ironzerg79
..BUT, back to Topic,
Its not good that one overleveled player run for all and making private queue is hard because low player base, well, maybe need just accept truth and try live with.
you would get maybe 5% of the server population doing them.. with hours in wait time on queues.
you people are crazy.
EVEN back in the day.. no one ran these in the manner you THINK they should.
I have actually been kicked from group for picking up loot. I try to manage and pick it up between combat so it does not clutter the screen with all the loot roll info. However during these speed runs it is almost impossible to do so. To me every item is valuable. Even if I can not equip the item most can be donated to the ever hungry mimic, sold, listed on ah etc. I even want to open the skill nodes for the chance at those insignia. If i can not use them i can sell or again donate to mimic.
I have even had runs where someone at the beginning says do not do anything except keep up with me and zip off the go into the wild blue yonder.
Really starting to wish loot just automagically appeared in my bags during the course of the dungeons.
Maybe alter the queue so that lev 70s can only go it with other lev 70s if it's a public group.
or go back to the original suggestion, make your own.
you vastly.. over estimate the amount of people interested in running these at level experience. By a large margin. I think cryptic is well aware of that.. this is no different then any other mmo. People do the experience of something maybe once or twice.. then just finish everything else .. any new alt.. they would skip it anyways.
Its actually counter productive as you can usually turn in 3-4 quests at the same time, netting a much larger return of experience for leveling practices.
They were fun the first time, but that's it. There was no reason to return there anymore and, as time passed, it became increasingly harder to find a decent gruop to complete them at the intended level. After all, they gave no exp, no AD and the drops became obsolete in a couple of levels.
The Dungeon revamp had to come, they were clearly a broken aspect of the game and I'm glad the devs did something about it.
As for the OP's concerns, I believe that the answer lies in the debolster mechanic, they simply need to change it so that higher level characters are "nerfed" more when they enter because, as it stands right now, they're still way more powerful than they should be.
***Guild Recruitment Information***
For the dragons from Tyranny of Dragons I feel pity, it is a slaughter and I wished they just once picked a few adventurers and just kill them. Tiamat again is for guilds and premades, no PuGs. Same for Demogorgon.
I doubt anyone levelling up enjoys running any of the dungeons because they'll be matched with level 70 people running through it leaving all the mobs behind to get straight to the boss and out as quickly as possible.
As much as I (probably we) would love to have the queue system match players of the same level, It will only be the lvl 70's that will be able to to queue properly. We see people under 70 in PE begging others to queue for abarrant or PVP. We'll see begging for leveling dungeons soon if we implement scaling.
1. Three person dungeons are mediocre even if you play at same level. It caused by its requirement allowing the completion even with 3 non-DPS characters.
If someone leveled characters before mod 6 and did low level dingeons, you may notice that it was advisable for party to have tank and/or cleric in party. I agree it was difficult to assemble such party. Also skill level of new players not always allowed to complete it. In my opinion leveling GWD used to be much harder than current Epic GWD. Have to remind that leveling MD, Idris and GWD all needed some basic team play.
2. Part of dungeons are still out of reach - Lair of Mad Dragon, Idris, Spellplague and Dread Vault. My understanding is developers have to find a time to remove all challenging parts from them and balance everything to "new balance" level.
3. Lore and adventuring spirit started to drop already in mod 4 with injecting ToD sub sector into questing zones. It seems working so well so now there are demon summon encounters. It is just depressing.
4. Uncontrolled bonus from mounts. It is possible to set 2000 Power bonus from mounts such as Guard Drake without any scale. With VIP a player can claim and use mount as soon as finishes intro mission with Knox.
If such lowbee DPS character participates in early skirmishes or Clock Tower dungeon, it will outperform any other player who uses just questing gear, and the game is provide few gear with enchantment slots before level 20.
PS. For already huge advantage of L70 coming to low level dungeon, L70 may found it is fun to run through such dungeon with Rings of Invisibility. Such a brilliant idea.
— (The unwritten rule)
In current form those dungeons are cryptic...
ps. Queue for T1-T2 dungeons died after Tiamat dropped in if I remember right, before that reducing playerbase did queue times longer...