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Trapper-Archery build

lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
I was directed to a video of Sume last night, where he showcased his Trapper build with a twist. He plays it mostly as an Archer and he does sick damage. I got to thinking afterwards and played around the the NW feats calculator, putting points in Trapper but focusing mainly on the CD reduction and damage feats for both melee and ranged in the Trapper tree and foregoing all the rooting mechanics, which I hate. The remaining points I stuck in the Archery tree. I haven't respcced to test it yet and was wondering if anyone else has tried something similar with any success?
Our pain is self chosen.

The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.

Comments

  • kievitzkievitz Member, NW M9 Playtest Posts: 260 Arc User
    do you mean similar to a longshot build? can u post a link to the video?
  • kievitzkievitz Member, NW M9 Playtest Posts: 260 Arc User
    edited March 2016
    Just saw the sume video, hes a SW full trapper build. https://www.youtube.com/watch?v=pyg7l66lARA his build

    *in this video hes not using the powers to make millions of damage
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    kievitz said:

    do you mean similar to a longshot build? can u post a link to the video?

    kievitz said:

    Just saw the sume video, hes a SW full trapper build.

    Yes I am aware that his build is full Trapper and yes the build would be similar to the Longshot build only because it is specced into Longshot. I'm talking about playing like the old hybrid in a way but with Longstrider's and Gushing Wound incorporated into it.

    So Trapper feats would be: 5/5 Fleet Stance, 5/5 Readied Stance, 5/5 Deft Strikes, 5/5 Swiftness of the Fox.

    And the Archery feats would be: 5/5 Ghostwalker, 5/5 Broadhead Arrows, 5/5 Longshot, 5/5 Unflinching Aim and 1/5 Rising Focus.

    Encounters would be Rain of Arrows, Longstrider's Shot and Cordon of Arrows/Thorn Ward.

    I haven't respcced to test it yet as my stats are all messed up since I switched from Ioun Stone to Lightfoot Thief. THis next 2xRP event will fix that though :)
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • kievitzkievitz Member, NW M9 Playtest Posts: 260 Arc User
    Seems balanced and with those encounters makes prolly a good hybrid build, IMO.

    Im not a big tester, i use premade builds and tweak them, to my playstyle or vice versa.

    Im not a good number cruncher or dwell deep to spec/powers.

    Try to get some more feedback on it, and then put it to the test.

    Good luck testing it :) hopefully it performs good.
  • soonergmsoonergm Member Posts: 503 Arc User
    The biggest issue is that you don't get the capstone from either tree. But maybe having deft strikes and the reduced cool downs from the trapper tree will make up the difference from just going full archery spec.

    Please keep us updated if you decide to try it out.
    My Toons

    SoonerGM - HR Trapper
    Haven - Righteous Cleric
    Ethereal Justice - OP Paladin
  • blazious11blazious11 Member, NW M9 Playtest Posts: 331 Arc User
    lirithiel said:

    kievitz said:

    do you mean similar to a longshot build? can u post a link to the video?

    kievitz said:

    Just saw the sume video, hes a SW full trapper build.

    Yes I am aware that his build is full Trapper and yes the build would be similar to the Longshot build only because it is specced into Longshot. I'm talking about playing like the old hybrid in a way but with Longstrider's and Gushing Wound incorporated into it.

    So Trapper feats would be: 5/5 Fleet Stance, 5/5 Readied Stance, 5/5 Deft Strikes, 5/5 Swiftness of the Fox.

    And the Archery feats would be: 5/5 Ghostwalker, 5/5 Broadhead Arrows, 5/5 Longshot, 5/5 Unflinching Aim and 1/5 Rising Focus.

    Encounters would be Rain of Arrows, Longstrider's Shot and Cordon of Arrows/Thorn Ward.

    I haven't respcced to test it yet as my stats are all messed up since I switched from Ioun Stone to Lightfoot Thief. THis next 2xRP event will fix that though :)
    Taking trapper capstone instead of unflinching is better choice IMO: 30% damage vs 20% ranged damage, + Thorned roots feat bonus. (or ancient, if someone looking for control) + Taking Forestbound along the way instead fleet/readied. Of course, you would have to use Binding instead of one ofe the encounters,

    I tried this yesterday, so far not really my liking. It's hard to keep the distance from mobs in dungeons, I really not used to this. In CN with narrow space it's really hard, it's not a dungeon for archer. However, I was able to keep alive an undergeared group during the boss fight with Fox.

    It might shine in single target fights and big space, like Edemo, Dragonflight etc. During dragonflight Thorned roots did 27% of my damage still, only with Binding.

    My story is truly a grand tale! Of course, any story about me is going to be grand simply by virtue of the main character.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    You see, the thing is I despise the Trapper tree. I don't like the rooting mechanic and all the free damage that comes with it - it's cheesy. Case in point: you used one encounter that applies roots and it ended up doing 27% of your total damage. If I went for what you suggested I might as well go full Trapper and I want to avoid that as much as I can.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • blazious11blazious11 Member, NW M9 Playtest Posts: 331 Arc User
    edited March 2016
    Well, I guess it's only on single target, I also did not use rain of arrows, that would topped root damage. I tried hawkeye/shot during the fight, I did not really liked Hawkshot, still slow, and does not do as much damage as RoA (by far). I'm not sure about hawkeye yet.

    Also, Longshot still gave very minimal damage (well, based on one fight, so I will look into it more in the weekend), but I wonder, if Skirmisher Gambit might worth dropping archery for Trapper - skirmisher gambit hibrid.
    My story is truly a grand tale! Of course, any story about me is going to be grand simply by virtue of the main character.
  • dfncedfnce Member, NW M9 Playtest Posts: 509 Arc User
    I tried recently these builds, just my personal opinion

    1. Trapper Gambit. I dislike the fact of choosing between Serpent Bite and Thorn Roots, Thorn Roots is a lot of passive damage, but the damage around building Serpent stacks is important too. Trade of 50% crit severity for negative-10% crit chance, lower recharge speed and one of things (Thorn Roots or Serpent) should be dropped. Thorn Roots without Ancient Roots as well but it might be less important. But i wonder how it work with truly high crit build.

    http://nwcalc.com/index.html#/hr?b=2iev:k6rwk5:8dep:5tb7d,13k3il0:1000000:1uu5000:1uu3cz1&h=0&p=swd

    2. Ranger Gambit. Only way i found to play it is to stack 2 Serpent before each Range attack, so it is like slow motion Trapper. Melee skill damage rather non-existing, so you play melee for sake to increase Serpent ranger stacks for extra 24% damage. Damage numbers look good, but not average DPS in ACT. Maybe it has to be more "far-away" ranger, but such ranger is not my couple of tee.

    http://nwcalc.com/index.html#/hr?b=23ci:k6rwk5:8dep:5tb7d,13k3ili:1uu0z51:15u5000:1000000&h=1&p=swd
    EX-DL-BtS / ITF-KC-KB / BF-HD-IBS / FtF-IT-ST-Dis / CA-GW-PG
    "When no appropriate rule applies, make one up."
    — (The unwritten rule)


  • durugudesudurugudesu Member Posts: 555 Arc User
    Sadly, if you want max dps and not be a full trapper, there isnt really much that can help you achieve that.

    I dont do as much damage as Sume does atm, with my excuse being i have not yet maxed out my toon being a pathfinder and try to compare it again with his, and that Sume is a good player too(duh), but i still do comparably decent damage.

    But yeah we are both full trapper(i think he is. i hope he is).

    Loouuu@durugudesu
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User

    lirithiel said:

    kievitz said:

    do you mean similar to a longshot build? can u post a link to the video?

    kievitz said:

    Just saw the sume video, hes a SW full trapper build.

    Yes I am aware that his build is full Trapper and yes the build would be similar to the Longshot build only because it is specced into Longshot. I'm talking about playing like the old hybrid in a way but with Longstrider's and Gushing Wound incorporated into it.

    So Trapper feats would be: 5/5 Fleet Stance, 5/5 Readied Stance, 5/5 Deft Strikes, 5/5 Swiftness of the Fox.

    And the Archery feats would be: 5/5 Ghostwalker, 5/5 Broadhead Arrows, 5/5 Longshot, 5/5 Unflinching Aim and 1/5 Rising Focus.

    Encounters would be Rain of Arrows, Longstrider's Shot and Cordon of Arrows/Thorn Ward.

    I haven't respcced to test it yet as my stats are all messed up since I switched from Ioun Stone to Lightfoot Thief. THis next 2xRP event will fix that though :)
    Taking trapper capstone instead of unflinching is better choice IMO: 30% damage vs 20% ranged damage, + Thorned roots feat bonus. (or ancient, if someone looking for control) + Taking Forestbound along the way instead fleet/readied. Of course, you would have to use Binding instead of one ofe the encounters,

    I tried this yesterday, so far not really my liking. It's hard to keep the distance from mobs in dungeons, I really not used to this. In CN with narrow space it's really hard, it's not a dungeon for archer. However, I was able to keep alive an undergeared group during the boss fight with Fox.

    It might shine in single target fights and big space, like Edemo, Dragonflight etc. During dragonflight Thorned roots did 27% of my damage still, only with Binding.

    I did as you suggested and went a bit deeper into the Trapper tree and took the capstone as well. As an Archer, I don't like the playstyle without Marauder's, which I used to slot as hybrid back in Mod 2. It's difficult playing the spec archer-style as Sume does. Damage is obviously higher but I will probably go back to full Archer and try this build on my Combat HR instead - she can really do with the damage boost :D
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • soonergmsoonergm Member Posts: 503 Arc User
    but wait, if you don't use any powers that apply roots, what good is the trapper capstone for you?
    My Toons

    SoonerGM - HR Trapper
    Haven - Righteous Cleric
    Ethereal Justice - OP Paladin
  • blazious11blazious11 Member, NW M9 Playtest Posts: 331 Arc User
    I think trapper's cunning might activate capstone anyway.

    I guess, I will change back to full trapper. Longshot not worth the points IMO. As I can achieve high crit chance with bondings, so broadheaded arrows might not be as useful.
    However, this ranged style is perfect for single target fights, which I was lacking as a stormwarden, for trash I go back to roots as before.
    Only question, that stormstep action (which I rarely used before, but now I find useful in single target) and Cold Steel Hurricane (which I just love) is worth over Careful attack.
    My story is truly a grand tale! Of course, any story about me is going to be grand simply by virtue of the main character.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    soonergm said:

    but wait, if you don't use any powers that apply roots, what good is the trapper capstone for you?

    Trapper's Cunning does activate the capstone from what I can tell. I went and respecced my Combat HR to Trapper with 15 points in the Combat tree. Haven't run ACT yet (keep forgetting :p) but mobs are definitely dying faster and this playstyle suits Combat as I only have to drop out of range to apply Longstrider's before entering the fray again. I have just over sheet 30% Crit chance but have a Shadow Demon with full Avenger and 3 x Greater Bondings so I am bound to crit more often than not hence Trapper's Cunning procs.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    Trapper's Cunning does indeed activate the capstone. I noticed it on dragons runs in the early days of mod 6 when I was using rootless single target powers (rain/longstrider's/fox probably) and Master Trapper kept coming up anyway.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    I'm freaking loving this build played Combat HR style. It's like Combat but without the at-wills. I don't use rooting attacks but rely solely on crits to proc Trapper capstone. It's the most fun I've had since before the HR rework.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
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