test content
What is the Arc Client?
Install Arc

PVP needs some kind of match rating system.

donnythdonnyth Member Posts: 122 Arc User
I'll admit, I don't pvp much but here's the reason why. The difference in gear rating is so vast, in most games, I end up just running around and being something for someone else to hit. I could literally stand there and spam my attacks while the other person takes no damage, walks up to me, and one shots me. This leads to me just sitting in camp. This happens in about 90% of games and with many other people I'm grouped with. If I'm like many other people, then I don't think this is much fun for me or the other team. This is one reason why pvp is stagnant. I think matches based on some kind of rating would really work here. This would be quite simple too. It could be wins/losses percentage or gear rating. But can't players just swap out gear after they've been matched? I suggest locking in gear in pvp or not allowing players to change gear while in a match. Either way, some kind of match rating system would greatly improve pvp.
Secrets of the Ring ID: nw-dt25qalqy

Comments

  • rayrdanrayrdan Member Posts: 5,410 Arc User
    while your suggestion is of course something we all agree with (maybe all .. these forums are strange) i would like to assure you that being oneshotted happens regardless the item level. Some classes are allowed to hit you for 100k with a gap closer, other to strike for 20k to 30k with a single at will.
    Blame matchmaking, blame balance...in both cases blame devs.
  • donnythdonnyth Member Posts: 122 Arc User
    They 1 shot me and also I do no damage to them. Now, the new system does not give you any rewards if you don't score high enough. I think I'm just going to disregard any kind of pvp at this point.
    Secrets of the Ring ID: nw-dt25qalqy
  • edited February 2016
    This content has been removed.
  • This content has been removed.
  • mrvincent1959mrvincent1959 Member, NW M9 Playtest Posts: 740 Arc User
    Item level doesnt mean much compared to Tenacity. When my teammates get melted early, I already know they have no good pvp gear. Why are they even allowed in games with people who have pvp gear on?
    twitch.tv/kaligold
  • gsummers3gsummers3 Member Posts: 43 Arc User
    To be honest, I don't think tenacity is very effective by itself. I have almost 4K tenacity, but my ilvl is around 2.2K, and I still get chain-stunned killed and one or two shot just as much as I did when I had about 300 tenacity.
  • ralexinorralexinor Member, NW M9 Playtest Posts: 576 Arc User
    edited February 2016
    To be fair the matchmaking system that they had in place before when ELO/leaderboard first came out was actually pretty good for pugging (premades will have issues finding each other sometimes), but the problem is the population means the matchmaking will not work effectively - you have to wait a long time for the ELO values to expand to hence include much higher or lower ranked players, which obviously skews the matches.

    The ELO rating system is a good system, but it doesn't work for this game (also the fact you lose ELO when you win which is not how it's supposed to work). NWO doesn't have the population to support a matchmaking system based on ratings, rather, it should be based on gear. If you have a 4k+ player on one team, you need to counterbalance with a 4k player on the other team, for example, and so on. This does go into HAMSTER exploiting the system by taking gear off, but again, you could snapshot the highest gear level a player attained during the last match they were in.
  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    Tenacity is a joke TR ignore it completely anyway, Gf burst dmg is same thing and now some Dps Paladins is nearly dealing same dmg as GFs lol, all shielded classes is dealing more dmg than 2handed people's.
    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
  • gsummers3gsummers3 Member Posts: 43 Arc User
    xgrandz02 said:

    Tenacity is a joke TR ignore it completely anyway, Gf burst dmg is same thing and now some Dps Paladins is nearly dealing same dmg as GFs lol, all shielded classes is dealing more dmg than 2handed people's.

    I agree. I think tenacity is a made-up stat that actually does nothing, but creates another thing to grind for or spend money for. I went from 1K tenacity to 4K tenacity and noticed 0 difference in my survivability and/or control resistance, and/or damage output. The biggest hint is how vague the tool tip is, something along the lines of "Tenacity helps you do better in pvp" Gee, thanks.
  • edited March 2016
    This content has been removed.
  • grimahgrimah Member Posts: 1,658 Arc User
    tenacity etc is rendered useless because of axe beak + arp boon, making you able to ignore 120%+ resistance with ease bypassing the tenacity/dr.

    There used to be matchmaking but they disabled it. I think it matched total team GS which didnt worked too well, rather than matching people with similar GS. Realistically speaking, there are just too few people playing PvP to warrant matchmaking.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    grimah said:

    tenacity etc is rendered useless because of axe beak + arp boon, making you able to ignore 120%+ resistance with ease bypassing the tenacity/dr.

    There used to be matchmaking but they disabled it. I think it matched total team GS which didnt worked too well, rather than matching people with similar GS. Realistically speaking, there are just too few people playing PvP to warrant matchmaking.

    Even before the matchmaking re-work, an ILevel adjustment needs to be made for statted mounts and SH boons, or even boons in general. There are very different 2.7K 70-levels. If they are guilded and have a mount with stats, they are FAR superior to someone who is barely beyond being a "fresh 70" and just got their gear up to purples.

    Current ILevel does not reflect some real big items in the power curve.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User

    grimah said:

    tenacity etc is rendered useless because of axe beak + arp boon, making you able to ignore 120%+ resistance with ease bypassing the tenacity/dr.

    There used to be matchmaking but they disabled it. I think it matched total team GS which didnt worked too well, rather than matching people with similar GS. Realistically speaking, there are just too few people playing PvP to warrant matchmaking.

    Even before the matchmaking re-work, an ILevel adjustment needs to be made for statted mounts and SH boons, or even boons in general. There are very different 2.7K 70-levels. If they are guilded and have a mount with stats, they are FAR superior to someone who is barely beyond being a "fresh 70" and just got their gear up to purples.

    Current ILevel does not reflect some real big items in the power curve.
    exactly 4000k arp = 9xrank 12
    8000k arp = 18x rank 12
    redicules not implementing that into gearscore
  • This content has been removed.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User

    Rank 12 = 700 stat points.

    4000 armpen = 6x rank 12



    ... just sayin'... :lol:

    uh math...but nevertheless silly to not take it into account
    every char with pvp stuff can slay a 5 man team without that bonus of 12k stats
  • This content has been removed.
  • This content has been removed.
Sign In or Register to comment.