We could all minimize the amount of anguish and despair with the "broken" pvp classes if we all just changed to them. I for one like doing things different because I like being "different" but after banging my head on the wall and getting upset because I want to play one of the classes that is not so often complained about, I realized that I am the dummy. The way in which I, and everyone else, could stop complaining and start enjoying is to change from whatever class you have for PVP to a... wait for it.... DC or OP.
IT IS THAT SIMPLE.
Sure those who are DC's and OP's will be sad that we did this, but we could at least we have marathon domination matches that would end only when someone's internet connection drops or their PC burns up. That would be cool for sure.
Just think with no more complaining we could start thinking of other things to talk about.. We could post to ask how the weather is in your part of the world or to get a list of childhood nicknames or what your favorite flower is.
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PALADINS abusing aura of vengeance that is happening. A Legit paladin always can die when you attack him when he is vunerable. AURA OF vengeance proc the echoes of light because somehow count allies att wills like are paladin att will. BONUS is pathetic for the pt instead could use aura of protection or wisdom but is obvious why they chose that and i become angry if my teamate use it. LIKE THEY dont have the capstone which when you press tab you reset the cooldowns they exploit also for further reset those are lame paladins. AND THis happening also to pve in demogorgon and they think they are doing something super.
So many broken things that shake the foundation of everything that means "good PvP", that this entire structure needs to be destroyed by removing the root of the problem as a whole -- and the root runs deep and wide, with many potential resistance coming from every P2W player that's casually invested time, effort and money to get stocked up with their favorite broken items.
Everything needs to go. The wards, the broken shi* enchantments, the overboard refined artifacts, the constant, never-ending need to refine mainhand/offhands, belts, neck, waist, blaghblaaghblaaagh.... EVERYTHING.
Remove all of these, or nerf all of them to the ground and basically shape the entire PvP setting -- preparation wise -- to levels of what could be expected BiS around the time of mod2.
Without this happening, none of the 'balance' mean shi*.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
You could do something like GW2 did, but that's bad imo as you negate the entire connection between "2 worlds" (pve and pvp).
MMORPG is game with "states", unlike mobas which are "stateless" games where you start from scratch on equal field vs other players regardless of time spent in game. Here, you can't expect to reach level cap and month after to rock the charts.
It's about time and effort invested that will determine your performance in pvp.
I'm not talking about anything class-wise. I'm saying that in order to get better balance you need to kill the connection between pvp and pve. And if you want to play a game like that you might aswell download GW2, make new char, get him out of the tutorial and enter Hearth of the Mists. Payed expansion has nothing to do with pvp so you can enjoy fairly balanced moba game with pve as a side-quest thingy. Or just play moba.