So i would like to suggest that it would be possible to queue in private for a dungeon without having the needed number of players for it.
Private queue - is a new option in the maze engine to do an instance with only the people in your group and no external players.
It brings nothing new if it is limited so that it only works for the needed number of players for the dungeon as in the current version you can also queue 3 man for a 3man dungeon and it is still private (dunno how the new option behaves on disconnect/leave).
It would be lots more usefull if you can queue with less than the needed number of players.
Reasoning behind this :
I play with my partner and we would like the option to do a 3-man dungeon with only 2 players,
I am sure lots of people would like to do 3man content with only one player
I am also sure lots of teams of 3-4 people would love the challenge to do 5-man instances
I am also pretty sure speed running fanatics would appreciate this option.
-not carrying stupid spoiled brat rogues that want to rush the instance on stealth and let you kill the trash
-not carrying stupid bots that only do follow and a auto-attack/min
-not carrying 3k+ilvl players who play on autoattack
We 2 for example leave half of our runs cause of AFK/Bots/Rude people.
Only negative sides of private queueing with with a number of players under the required number for the dungeon would be
- the boting of the dungeon. As bots can spawn enough instances of the game and queue 3 bots exactly the same as 2 or 1 it only reduces the number of spawned dungeons (but the general number will stay the same as bots are already doing single Lair of Ashmadai.).
-Lowgeared players that want to do progress may find themselves- constantly queueing- with the said bots/negative people - but that would motivate them to join a guild and donate $$$ for Strongholds
Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
zhentarim-warlock-companionPure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
Comments
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
Then again, It could be too complicated and with cryptic undermanned and trying to push out more and more content by the minute.
Gamers nowdays pff...
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12