I decided to use the 6th bag as an example for the collective broken functions in Neverwinter. You know, the 6th bag that was introduced with Underdark. The bag that cant be seen when you access the bank, the market, etc. An example were you take for granted that the devs test it out before release - and if they make an error you assume that the devs would go "Oh man! To release that was an embarrassing mistake. Lets fix it a.s.a.p!" But that's not how it seems to work.
I, and many many others, could list a ton of broken content like this, but there's a bunch of those threads already. Some broken content that's been there since release (that's almost A YEAR ago) and some that broke along the way. Alot of broken, non functional, glitched, poorly functioning content you assume that the devs should catch before releasing it or at least fix it immediately after. Broken content that has been reported hundreds, maybe thousand, times.
Im posting this thread with hope that some dev would give us some kind of answer to why. Why aren't some stuff fixed? Why has some stuff been allowed to be there for a year?! A week, a month ...sure. But A YEAR? Don't you care about your gamers experience? Because i cant imagine that you're not aware when some broken content are so blatant.
HR - "The Ungodly"
DC - "The Unholy"
Guild: Ruthless
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Comments
http://www.arcgames.com/en/forums/neverwinter#/discussion/1211925/new-6th-inventory-bag-special-quests-forming-the-guild
GWF - 4,069 Gear Score (classic)
Barbarian - 48,499 Total Item Level
RIP Bonding Runestones since "combat/companion changes" update on February 5, 2021
Master of Svardborg (banner) trophy, unlocked January 4, 2020! (Playstation4) / Master of Svardborg (banner) achievement, unlocked August 9, 2017! (XboxOne) / Dragon's Bane (Defeat 1000 Dragons) trophy, unlocked February 5, 2020! (Playstation4) / Dragon's Bane (Defeat 1000 Dragons) achievement, unlocked June 9, 2015! (XboxOne) / Portal Dodger achievement, unlocked July 16, 2017! (XboxOne)
You should put potions, lockboxes & peridots etc in the 6th so they auto-stack. I just forget about that bag until I need a potion etc or they overflow into the next then I have a clearout.
If a bug loses them money you can be sure they are working on a fix. If there's no direct cost to them then they simply don't bother. For all their "we listen to our community & value your feedback" bull, we have all seen this is patently not the case.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
DC - "The Unholy"
Guild: Ruthless
is kind of sad that the old CEO and his team resign because of internal issues
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter
For exemple... THRONE OF THE DWARVEN GODS INFILTRATION, an achievement that is almost unobtainable, unless the game decide to be generous out of pure randomness. This need a fix ASAP, yet i seem to be the only one that work for it...
The 6th bag is just an example to describe the over all dev mentality when it comes to all bugs and glitches and that nothing seems to be tested or ever fixed.
DC - "The Unholy"
Guild: Ruthless
GWF - 4,069 Gear Score (classic)
Barbarian - 48,499 Total Item Level
RIP Bonding Runestones since "combat/companion changes" update on February 5, 2021
Master of Svardborg (banner) trophy, unlocked January 4, 2020! (Playstation4) / Master of Svardborg (banner) achievement, unlocked August 9, 2017! (XboxOne) / Dragon's Bane (Defeat 1000 Dragons) trophy, unlocked February 5, 2020! (Playstation4) / Dragon's Bane (Defeat 1000 Dragons) achievement, unlocked June 9, 2015! (XboxOne) / Portal Dodger achievement, unlocked July 16, 2017! (XboxOne)