hello, im wondering what is better as main healer for group play. i really love the haste cleric but doesnt seem as useful as a main healer. im a AC and my loadout is Divine Glow, BoH, Healing Word, Divine Fortune and last passive i switch around as needed. My dailies r Anointed Army and again last one i switch out as needed. any feedback would be greatly appreciated on which is better for main healer. thxs!
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And yet is still pigeonholed as a "haste cleric".
"...I grab my wiener and charge!" - ironzerg79
I personally haven't had a problem since I got my stats sorted out. I play an AC Virtuous Haste Cleric as my main. I'm all virtuous with 15 points in righteous tree. I use Annointed Armor and Hastening Light or sometimes Light of Divinity. (I've rather grown to like the auto divinity generation with the artifact feature).
If you're talking about a 'haste cleric' I'm not sure what feat tree you're using as any of them can have gift of haste with 15 points in the virtuous tree.
It's kinda hard to troubleshoot the problem without knowing more.
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I'll never retrace my steps.
Some of my best friends are Imaginary.
ps: V/F can buff as well as righteous if they spent a 15 points into righteous tree, but they lose to righteous in terms of debuff magnitude, dps and flexibility. I recommend you to go full righteous and use healing powers when needed, still, managed to run things smoothly unless your team is too weak or not in the right draft.
I've used the follwoing buid for some months when I was in the range between 2.2K - 2.7K and heals/protection were a must to complete the T2 dungeons:
http://nwcalc.com/index.html#/dc?b=23ci:k6rwk5:8dep:5tb7d,13ix105:1z0z0zv:1000000:1500000&h=0&p=anc
It's a 95% pure virtuous build: powerful heals (with healer's lore rk4), GoH and some defense buff: lasting whishes + Blessing of battle + battle fervor (the overall effect with rk 4 Blessing of Battle is more or less the same given by the DO foresight + some power buff). Rotation: BoH, HW, DG/AShield
The game changed in the meanwhile and I've respecced to include more righteous in my build. The following is a quite common build for Virtuous clerics today. It decreases the amount of heals, but it increase the buff and the AP recovery:
http://nwcalc.com/index.html#/dc?b=23ci:k6rwk5:8dep:5tb7d,13ix605:150z0z1:1000000:150uu00&h=0&p=anc
(some prefer cleasing fire or different heroic feats, but then we enter in another kind of discussion).
Concerning the main stats to be increased, there are two schools:
1) power + crit (Wisdom + Strength)
2) power + recovery (Wisdom + Charisma)
I've chosen nr 2, mainly because I want faster rotations and more AP gain to increase the haste rate and my AP recovery, but in terms of pure healing/damage power, nr 1 is better. In two words, it's up to you and your playstyle.
At higher level (> 2.7k), I run my cleric using holy fervor (increasing my ap gain) and Divine fortune (stacking divinity faster). Rotation: DG, BoH (to haste), BtS.
Blessing of Battle for an AC DC virtuous is a must (increase defense and power buff).
Please be aware that as soon as you progress with your cleric and you start playing with strong parties, the amount of heals needed decreases drammatically. That's why many high end clerics go righteous or - as my case - I put some righteous feats in my virtuous build.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
I'm at around 20k power now this is the build I'm currently running. I'm at around 40% crit chance with as much crit severity as I can have. I'm at around 50% recharge speed increase with recovery.
http://nwcalc.com/index.html#/dc?b=23ci:k6rwk5:8dep:5tb7d,1xi3605:150z0uv:1000000:150uu00&h=0&p=anc
I did not take the heroic feat for increase recovery since recovery is pretty cheap stat wise. 200/1% ration.
Also- what @rapo973 said was pretty spot on.
I went with Wisdom and Strength~ since I find recovery pretty easy to stack.
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
Everyone loves APs, but very often it's more effective to buff the party than spamming heals and APs.
I still run my virtuous build because the teams I play with are quite different: sometimes they need haste, sometimes they need buff/debuff, sometimes they need heals, sometimes they need a mix of everything.
As a pure support class, I use to help my low IL guildies to run dungeons and in that case a full healer/AP/AA spammer is often the best.
That's why I decided to keep a degree of flexibility.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
And I'm telling this as a virtuous dc: today I don't need to use GoH as at the beginning of Mod 6. Currently just one power that trigger GoH is enough with many teams I play with. That's not true anymore with pugs/low IL teams.
Imo we can spend days talking about GoH, but at the end if you find a suitable way to use it, that's ok regardless you're a virtuous or not.
I'm not saying you're wrong, I'm only saying that GoH is quite situational. A cleric should be smart enough to understand how the team playa and adapt the playstyle accordingly. There's no "one way only" when you play a cleric.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF