I Use feytouched to reduce incoming damage. Anyone i asked they use it for the same reason.
My suggestion is : it can keep the 100% uptime and also can keep the three aoe debuff 18%. Just remove the 18% buff.
OR if you want keep both efffects then put a real cooldown.
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All praise almighty thinker mamal \o/
Geez mamal, think! There r only 2 comparable enchants, and i want make one of them wore than bronzewood.
*slowly claps his hands*
(Sin)cerely
Kain
Everyone has them, and now with coals gone, no-one can afford the rp to level a different set, or refine a new enchant to trans.
Whine about something useful instead, like class balance for pvp.
Leave feytouch alone its the only option for non-crit classes/builds and for pvp (which is dead anyway)
and also the featured satirical comedic adventure "A Call for Heroes".
- T. Vorpal requires the user to actually stack crit stat, leaving behind other stats. T,Fey does not require the user to stack anything.
- T.Vorpal buffs only critical hits, which are mitigated further by tenacity. 40% on BiS toons. It means that a good chunk of the Vorpal buff is deleted because critical hits are under a double reduction (tenacity DR and critical resistance). T.Fey, on the other side, buffs all kind of hits. Even the normal ones that are not under crit resistance
- T.Fey also buffs survivability a lot while T.Vorpal doesn't. 18% damage reduction on 3 targets vs what, 2% power debuff? Ahahahahahahaha. The same.
You guys all know far too well that T.Fey in PvP outperforms T.Vorpal. It's simply too good. You gain a ton of survivability while losing only a bit of damage with no need to stack a particular stat.
So right now we have T.Fey and then a long shot under that T.Vorpal, then the others far behind. Which the reason why all these BiS guys run around with T.Feytouched instead of T.Vorpal. Good on every class.
100% uptime and removal of damage buff is only fair. While right now the enchant is the best to boost both survivability and damage, it's only fair to make it good only to buff survivability. And 18% damage reduced on 3 enemies is still a very good choice when you look for survivability.
So there would be no "all back to Vorpal", but rather some who would sacrifice survivability to deal more damage, and some who would sacrifice damage to gain survivability.
Right now rich players go T.Fey and get the best of both. Nope. Stop with the lies. T.Fey is outperforming all enchants, T.Vorpal INCLUDED.
T.Fey allows all classes to just get everything without sacrificing anything.
If you want to use vorpal as a GWF you give up some survivability or power to get crit.
If the same GWF uses T.Fey he can increase his survivability or power stats, give up crit, and still gain a ton more survivability and slightly less damage (considering you gain 18% buff ON ALL HITS vs 50% buff ON CRIT ONLU and DOUBLE REDUCED BY TENACITY CRIT RESISTANCE (35-40%).
T.Fey IS OVERPERFORMING.
You don't want it nerfed? Fine.
Then T.Vorpal gets 90% crit severity to offset tenacity.
T.Bronzewood gets 100% uptime and increased damage bonus.
And so on for all the other enchants.
And if u think that, after taking 18% dmg boost from T.Fey, there will be any1 left with T.Fey in pvp, u r the only one lying to himself. I agree T.Fey is great, my GF loves it. But, as u have said, there r only 2 viable options for pvp and u want to sink one of them. And yes, tena can negate around half dmg from crit strike, but there is a reason crit pvpers also run with elol set.
And dont worry, dread enchant is coming, thats a game changer for cws/hrs, so i hope mamal will finally shut up.
(Sin)cerely
Kain
Your argument is basically, vorpal isn't the best in PvP so you want to nerf the other enchant. If you want to focus PvP then make the choice and replace your vorpal with feytouched.
Buffing other enchants has been mentioned many times before and its not going to happen. Be happy theres actually two good enchants. Make a choice.
and also the featured satirical comedic adventure "A Call for Heroes".
I could understand many invested a lot in this enchants! But this enchant is one of the reasons that more and more players not bother with pvp anymore.
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Nope.
Bunch of excuses. Toning down the enchant won't make it "useless" at all. 18% damage reduced from 3 targets is still the best defensive mechanism. 18% damage buff on all hits is "small"? Are you joking right?
You're more honest if you say that you have the enchant and you still want it to give you both strong defense and offense buff.
But toning it down won't sink a damn thing. Stop finding excuses.
And only T.Vorpal is "viable".
T.Fey is not just "viable". It's a freaking monster enchant that gives the best boost in both offense and defense flat, with no need for specific stats to stack.
Your beloved enchant is outperforming all other enchants and that is the reason why you guys picked it.
No need to find excuses, it's something everyone knows, devs included. The 100% uptime at trans level was a big elephant in the room from the start.
However, as said, buffing the other enchants to be uber-powerful works as well. So to match a 18% reduction on incoming damage from 3 targets and a 18% flat damage boost on all hits, i think you can figure out how massive the buffs on other enchants must be.
I'm not even sure wtf bronze wood even does to be honest, other than the 5% damage boost at trans.
No need to uber nerf it. I @#$%ing hate things with cooldowns. Just leave the cooldown alone.
I used Pure Plaguefire for mod 6-7, because it is the best for me in PvE. It gave a 9% damage AND mitigation debuff (benefiting everyone, which is better than +18% for personal). I never complained about feytouched. Why? because it was my CHOICE TO use plaguefire. I wanted to be more effective in PvE rather than PvP
So if PvP is more important to you, then go for feytouched, otherwise just stick with vorpal.
Same goes for negation/soulforged, they are both good enchants you just need to make a choice. People should not complain because they don't want to make a choice, both enchants are useful one more in one area than the other but not useless in on both sides.
The great thing about feytouched is as you said. It's effective for all classes equally. Unlike Vorpal which heavily favors high crit/lostmauth classes, like CWs and GWFs. Removing it and you just boost those classes over the others and the last thing we need is more imbalance.
and also the featured satirical comedic adventure "A Call for Heroes".
EVen if is 50% severity and -30% defence as transended is just nothing.
Ok, lets cut FT CD by 100%, but lets do same with vorp shall we? 10s Uptime, 20s CD. Its unthinkable that this enchant has literally 100% uptime.
Tho, i still think 100% piercing dmg on T.Terro is the best of options.
(Sin)cerely
Kain
WITH feytouched your normal hit thanks to 18% buff is very near when you critical with vorpal. when you critical with feytouched thanks again to 18% buff is equal as vorpal and sometimes and more than vorpal. IN TOP of that you reduced and 18% on 3 enemies which they cant remove it until effect expires vs terror if the enemy doesnt get hit for some seconds terror debuff dissapears. IN case of terror you will debuff the power and the defence yes two stats but is not the same as fey because power and defence are different on each player.
Buff and debuff are different.
and Also for righteous cleric and sw and paladin why you dont say about those classes too? they have much damage from encounters also they have potential for high critical build. lf tooltip trans version since castle never is not available.