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Failures with Refining :(

alyrissaalyrissa Member Posts: 89 Arc User

How on earth does someone fail 4 straight times on a 90% refinement? Should the rng be renamed to NFG lol sorry could not resist, seems very unusual to fail that many times in a row, ah well such is life :(

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    rayrdanrayrdan Member Posts: 5,410 Arc User
    edited February 2016

    I fail to see how that is unusual. Try rolling 90+ with a D100 4 times.

    you mean <90. your example is a 10% chance to refine
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    alyrissaalyrissa Member Posts: 89 Arc User
    well sorry folks it did appear I was complaining, I was rather just sad that the rng picked that day to flex her muscles with me, sorry again
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    schietindebuxschietindebux Member Posts: 4,292 Arc User
    1/10 x 1/10 x 1/10 x 1/10 = 0,01%
    you are the one from 10000, that loses this way, bad luck
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    fatgunsfatguns Member Posts: 410 Arc User

    1/10 x 1/10 x 1/10 x 1/10 = 0,01%
    you are the one from 10000, that loses this way, bad luck

    Start opening lockboxes :D
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    plasticbatplasticbat Member, NW M9 Playtest Posts: 12,223 Arc User
    Do your refinement in a lone instance that have only you in it.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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    myleafsmyleafs Member, NW M9 Playtest Posts: 40 Arc User
    close your eye's when you press the button...it always works ^^^^^
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    namelesshero347namelesshero347 Member Posts: 2,109 Arc User

    1/10 x 1/10 x 1/10 x 1/10 = 0,01%
    you are the one from 10000, that loses this way, bad luck

    That's pretty good. I've had a few cases where there were many more zeros after the decimal.
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    urabaskurabask Member Posts: 2,923 Arc User
    edited February 2016
    Was all excited to get my eye to mythic and then this happened:




    Apparently eye of lathander is so special that it need greater marks of power even though it's an artifact of union : |

    Also that tooltip for 2xRP ...


    Post edited by urabask on
    I8r4ux9.jpg
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    aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    I took your RNG luck today. I gt 3 coal wards from 40-50 invoke boxes, 2 artifacts from lockboxes, and made numerous R8s and 9s on the first 1-3 tries. I'd say I'm sorry, but I'd be a liar.
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    semirke#1015 semirke Member Posts: 9 Arc User
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    pekupekuipekupekui Member, NW M9 Playtest Posts: 21 Arc User
    I failed 40 times to upgrade a rank 6 to 7 (30% chance)... so why are you complaining again? xD
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    minotaur2857minotaur2857 Member, NW M9 Playtest Posts: 1,141 Arc User
    I've been trying to gather enough data to be statistically significant over the last 4 2xRP, this is what I found:

    30% chance - 18 upgrades, 85 attempts, best 1, worst 19, actual success rate 21.1%, expected atts 60
    25% chance - 91 upgrades, 310 attempts, best 1, worst 14, actual success rate 29.4% expected atts 364
    20% chance - 52 upgrades, 326 attempts, best 1, worst 20, actual success rate 16.0% expected atts 260
    10% chance - 40 upgrades, 503 attempts, best 1, worst 39, actual success rate 8.0% expected atts 400
    5% chance - 21 upgrades, 462 attempts, best 2, worst 124, actual success rate 4.5% expected atts 420

    So on 222 upgrades, I should have taken 1504 attempts, I actually took 1686 so around 12% more but it was very streaky. The reason the 25% looks so good is a streak of 7 first time successes in 8 (with a 5 in the middle).

    I'd suggest they put in a streakbreaker (something that did exist in a previous Cryptic game in different circumstances) that means that you eventually WILL succeed with an upgrade. Something like "If you've had 6 unsuccessful goes at a 50% or better chance, 12 goes at a 25-49%, 15 goes at a 20%, 25 goes at a 10%, 45 goes at a 5%, your next attempt will succeed". The way this was done in the previous game which avoided having to hold individual data on the items was simply to hold "worst chance among the run of failures" and number of failures.
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    fantasycharacterfantasycharacter Member, NW M9 Playtest Posts: 675 Arc User
    edited February 2016


    I'd suggest they put in a streakbreaker (something that did exist in a previous Cryptic game in different circumstances) that means that you eventually WILL succeed with an upgrade.

    Or they could just do away with the percentage chance and charge what they think an upgrade should cost. They get their share of your AD and you get your enchantment upgraded without randomness...everyone wins.
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