How on earth does someone fail 4 straight times on a 90% refinement? Should the rng be renamed to NFG lol sorry could not resist, seems very unusual to fail that many times in a row, ah well such is life
aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
I took your RNG luck today. I gt 3 coal wards from 40-50 invoke boxes, 2 artifacts from lockboxes, and made numerous R8s and 9s on the first 1-3 tries. I'd say I'm sorry, but I'd be a liar.
minotaur2857Member, NW M9 PlaytestPosts: 1,141Arc User
I've been trying to gather enough data to be statistically significant over the last 4 2xRP, this is what I found:
30% chance - 18 upgrades, 85 attempts, best 1, worst 19, actual success rate 21.1%, expected atts 60 25% chance - 91 upgrades, 310 attempts, best 1, worst 14, actual success rate 29.4% expected atts 364 20% chance - 52 upgrades, 326 attempts, best 1, worst 20, actual success rate 16.0% expected atts 260 10% chance - 40 upgrades, 503 attempts, best 1, worst 39, actual success rate 8.0% expected atts 400 5% chance - 21 upgrades, 462 attempts, best 2, worst 124, actual success rate 4.5% expected atts 420
So on 222 upgrades, I should have taken 1504 attempts, I actually took 1686 so around 12% more but it was very streaky. The reason the 25% looks so good is a streak of 7 first time successes in 8 (with a 5 in the middle).
I'd suggest they put in a streakbreaker (something that did exist in a previous Cryptic game in different circumstances) that means that you eventually WILL succeed with an upgrade. Something like "If you've had 6 unsuccessful goes at a 50% or better chance, 12 goes at a 25-49%, 15 goes at a 20%, 25 goes at a 10%, 45 goes at a 5%, your next attempt will succeed". The way this was done in the previous game which avoided having to hold individual data on the items was simply to hold "worst chance among the run of failures" and number of failures.
I'd suggest they put in a streakbreaker (something that did exist in a previous Cryptic game in different circumstances) that means that you eventually WILL succeed with an upgrade.
Or they could just do away with the percentage chance and charge what they think an upgrade should cost. They get their share of your AD and you get your enchantment upgraded without randomness...everyone wins.
Comments
you are the one from 10000, that loses this way, bad luck
Apparently eye of lathander is so special that it need greater marks of power even though it's an artifact of union : |
Also that tooltip for 2xRP ...
http://dilbert.com/strip/2001-10-25
30% chance - 18 upgrades, 85 attempts, best 1, worst 19, actual success rate 21.1%, expected atts 60
25% chance - 91 upgrades, 310 attempts, best 1, worst 14, actual success rate 29.4% expected atts 364
20% chance - 52 upgrades, 326 attempts, best 1, worst 20, actual success rate 16.0% expected atts 260
10% chance - 40 upgrades, 503 attempts, best 1, worst 39, actual success rate 8.0% expected atts 400
5% chance - 21 upgrades, 462 attempts, best 2, worst 124, actual success rate 4.5% expected atts 420
So on 222 upgrades, I should have taken 1504 attempts, I actually took 1686 so around 12% more but it was very streaky. The reason the 25% looks so good is a streak of 7 first time successes in 8 (with a 5 in the middle).
I'd suggest they put in a streakbreaker (something that did exist in a previous Cryptic game in different circumstances) that means that you eventually WILL succeed with an upgrade. Something like "If you've had 6 unsuccessful goes at a 50% or better chance, 12 goes at a 25-49%, 15 goes at a 20%, 25 goes at a 10%, 45 goes at a 5%, your next attempt will succeed". The way this was done in the previous game which avoided having to hold individual data on the items was simply to hold "worst chance among the run of failures" and number of failures.
I'd suggest they put in a streakbreaker (something that did exist in a previous Cryptic game in different circumstances) that means that you eventually WILL succeed with an upgrade.
Or they could just do away with the percentage chance and charge what they think an upgrade should cost. They get their share of your AD and you get your enchantment upgraded without randomness...everyone wins.