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Old CN vs. New CN

katamaster81899katamaster81899 Member Posts: 1,157 Arc User
Hey guys!

I'd like to see what the general feeling is regarding the newly renovated castle never vs. the old castle never. I'm not talking about rewards, I'm just talking about layout, design, enemies, and difficulty. Which one did you prefer? I suspect most players prefer the old one, and perhaps if we can show this to the devs, they'll be persuaded to change the new one to be more like the old one.
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Old CN vs. New CN 138 votes

I preferred the original CN over the new one
88%
sabre10sidejqkacezetsnottyblazious11slicey970xkatamaster81899rghbrghbjnathanmehew2435sorce#8115whitestaruaissssshomynaamniteingaleryoshinettegankdalf#8991drkbodhichartos#6469hastati96araneax 122 votes
I like the new CN better than the original one
3%
rickcase276darkstarcrashdarthpotaterdwarfdurinsavvo90 5 votes
I never played the old CN
7%
santralafaxzukn75feythfulcamarthykbloodr41nrock9000schlappersepplaziroth1eriathoraaramis75ladyfluviatilis 11 votes

Comments

  • gankdalf#8991 gankdalf Member, NW M9 Playtest Posts: 930 Arc User
    I preferred the original CN over the new one
    I dont know what to say. Its like they read our feedback, and then do the direct opposite. I cant believe they spent all this time making a really really bad version of CN + spending all this time making 3 man leveling dungeons instead of endgame dungeons that we been waiting for for over a year now.

    GG Cryptic.

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  • aesculaepiusaesculaepius Member, NW M9 Playtest Posts: 69 Arc User
    I preferred the original CN over the new one
    The new CN is just a bunch of Demonic HEs strung together. I can do that now in IWD, WoD, SH... only those are slightly more fun because at least it triggers a bonus encounter sometimes. I was tired of demons after about my fifth Demigorgon battle. Whie I'm happy we're getting the other dungeons back, or at least some of them, this new CN is epic only in how much it disappoints me.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    I preferred the original CN over the new one
    All I have to say is that they better remove the Ghost Slayer and Shadow Slayer achievement if they do not return CN as it was.​​
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  • krymkackrymkac Member Posts: 210 Arc User
    I preferred the original CN over the new one
    Pathetic. More power more p2w HAMSTER and nothing to do with it. Game gonna be so dead.
  • meiramimeirami Member, NW M9 Playtest Posts: 423 Arc User
    edited February 2016
    I think the new Castle Never's biggest fault is that it shares the name. On its own, it is actually a pretty decent dungeon, even if it has a few too many invisible walls and forced stops for my liking. The boss battles are unique and fun, and the environment is gorgeous as always. I feel like if they just added some real challenge to it and cleaned out some of the silly invisible walls to let the beautiful, complex map shine some more, it wouldn't be at all bad.

    If the new Castle Never was called anything else, I don't think that too many people would have problems with it. Many of us older players have a lot of feelings about Castle Never, because it used to be the place where you went to earn your stripes and the loot was very profitable. You didn't just pug queue to CN because, for over a year since the launch, it took teamwork to get through the place. Everybody in the group needed to be on top of their game, at least until power creep got too big.

    My suggestions:
    * Make the new CN harder than it currently is. It would make it challenging, appeasing geared players and giving lesser-geared ones something to aim for. Making Castle Never about the same level as eToS, eCC, and eGWD is a bad idea in my opinion because many players already find these a cakewalk and the power creep is only growing each mod.
    * Please get rid of useless stops and invisible walls in places they shouldn't be. Utilize that large, nearly seamless map. Let us explore a bit.

    I really liked the old CN, but the new one isn't bad. Looking at the new dungeon as its own thing, compared only to the epic dungeons we already have on the Live server, it still sticks out as unique.
  • rinat114rinat114 Member Posts: 913 Arc User
    I preferred the original CN over the new one
    For emphasis, I think new players who never played the old version of CN should see what it was like before voting.


    https://www.youtube.com/watch?v=8EPHgecQCuA


    I cann't believe my eyes, first this ridiculous version of CN and now the revamped dungeons returning as leveling ones. I just cannot believe it. Bring more power creep with the mounts, why don't you, yet wtf for? All content is 100% soloable in this game by now, dungeons included, way for challening your endgame playerbase. Not.
  • whitestaruawhitestarua Member Posts: 175 Arc User
    I preferred the original CN over the new one
    New CN is so sad...
    Where are tonns of mobs? HardCore? etc?
  • freshourfreshour Member Posts: 623 Arc User
    I preferred the original CN over the new one
    No idea why everyone is so upset. Now get the feeling of doing HE's while we do HE's and CN at the same time lol
  • freshourfreshour Member Posts: 623 Arc User
    I preferred the original CN over the new one
    rinat114 said:

    For emphasis, I think new players who never played the old version of CN should see what it was like before voting.


    https://www.youtube.com/watch?v=8EPHgecQCuA


    I cann't believe my eyes, first this ridiculous version of CN and now the revamped dungeons returning as leveling ones. I just cannot believe it. Bring more power creep with the mounts, why don't you, yet wtf for? All content is 100% soloable in this game by now, dungeons included, way for challening your endgame playerbase. Not.

    Is it bad that this made me wanna log into the game like IMMEDIATELY and then I realized.... that people working together hasn't happened since ... mod 2/3 lol?
  • edited February 2016
    This content has been removed.
  • andrew33#3082 andrew33 Member Posts: 9 Arc User
    edited February 2016
    I preferred the original CN over the new one
    Too much power creep that it would be a challenge.

    The old CN was a challenge and rewarding in base game and in mod1. After some rework in mod2 it was 1-2 months while bigger clans with teamwork and coordination can finish it.
    Now it will be finished at the release day...
  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    I preferred the original CN over the new one
    Old school is always better,
    I think if they let the Dungeon Stay "as it was" and just increase the difficulty to lv70+ should be more than enough.
    This goes not Only for CN also for all "Older epic Dungeons, PK etc."
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  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    I haven't played the new one, but all I can say is that the old CN was a travesty. A long corridor (of recycled areas from Neverdeath graveyard solo instances btw) filled with an absurdely high number of boring mobs that could take up to 3 hours to finish for your avarage pug out there. I did that dungeon allright (I even had to solo the damned Dracolich once because the rest of the group was um, not so good, and it took me 45 minutes that alone), but after a while, with my GF it was only "third or fourth boss or bust" (in mod 4, it happened pretty frequently, thankfully) and every time I popped up in a fresh instance I would instantly quit.
    That place was run only for the BoE drops (and the AD that came with it), don't start making it look like it was some kind of design masterpiece when it was not. In fact it was very much the opposite. Nostalgia is a very dangerous thing.
  • katamaster81899katamaster81899 Member Posts: 1,157 Arc User
    I preferred the original CN over the new one
    klangeddin wrote: »
    I haven't played the new one, but all I can say is that the old CN was a travesty. A long corridor (of recycled areas from Neverdeath graveyard solo instances btw) filled with an absurdely high number of boring mobs that could take up to 3 hours to finish for your avarage pug out there. I did that dungeon allright (I even had to solo the damned Dracolich once because the rest of the group was um, not so good, and it took me 45 minutes that alone), but after a while, with my GF it was only "third or fourth boss or bust" (in mod 4, it happened pretty frequently, thankfully) and every time I popped up in a fresh instance I would instantly quit.
    That place was run only for the BoE drops (and the AD that came with it), don't start making it look like it was some kind of design masterpiece when it was not. In fact it was very much the opposite. Nostalgia is a very dangerous thing.

    I respectfully disagree, I truly do think CN was the most dungeon like piece of content ever released in this game - Dungeons are supposed to be long. They're supposed to have a ton of mobs. they're supposed to be hard. Now, I don't remember it ever taking 3 hours to finish, even when I soloed the thing way back when (I really shoulda videoed that D:). CN never took that long, even when I pugged it, so maybe your bad memories of it are causing you to exaggerate?

    Even so, all are entitled to their own opinions :P​​
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    || Axios Guild Leader || Neverwinter Trade Forum Moderator || Infernal Paragons ||
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    Erza Moonstalker | Lara Moonstalker | Julie Marvell | Erza Moonhunter | Annie Hellangel | Jenn Moonstalker
  • reds351reds351 Member, NW M9 Playtest Posts: 343 Arc User
    I preferred the original CN over the new one
    We did the new CN on preview and its not a challenge.

    GWD is hard-ish but whats the point in a hard dungeon if you get the same loot as a dungeon that's half as hard??
  • szejhuludpuchaczszejhuludpuchacz Member Posts: 306 Arc User
    I preferred the original CN over the new one
    Honestly I havent tried new CN, but I know I would share same feelings like you guys, so i voted NO to new HE CN.

    CN, karru and SP were my fav dungeons. Its really sad to see it back in this shape. Leveling dungeons for who? Who will play this game? Newcomers? I have guildie who cried he spend 20 bucks and imporve nothing. They will leave fast as they realize there is no real endgame content.
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  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    I preferred the original CN over the new one
    i prefer old castle never without shortcuts and exploits.
  • jasman23jasman23 Member, NW M9 Playtest Posts: 58 Arc User
    I preferred the original CN over the new one
    Why keeping dungeons like ToS eGWD MC eCC as their oldschool form while changing CN? I am not protesting new ideas but to be honest this new CN(at its current form) is a tragedy.
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  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    I never played the old CN
    xgrandz02 said:

    Old school is always better,
    I think if they let the Dungeon Stay "as it was" and just increase the difficulty to lv70+ should be more than enough.
    This goes not Only for CN also for all "Older epic Dungeons, PK etc."

    +10
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  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    I can't even get into the preview server (it keeps crashing my display driver for some reason) but it's sad to hear they screwed this up. What is so frakking hard about just increasing the difficulty to current mod levels and just giving us our dungeons back? Why put so much effort into something no one asked for and no one wants?
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    I preferred the original CN over the new one


    I respectfully disagree, I truly do think CN was the most dungeon like piece of content ever released in this game - Dungeons are supposed to be long. They're supposed to have a ton of mobs. they're supposed to be hard. Now, I don't remember it ever taking 3 hours to finish, even when I soloed the thing way back when (I really shoulda videoed that D:). CN never took that long, even when I pugged it, so maybe your bad memories of it are causing you to exaggerate?



    Even so, all are entitled to their own opinions :P​​

    My exact answer.


  • blinxonblinxon Member Posts: 567 Arc User
    I preferred the original CN over the new one

    The only difference between the new and old will be that the old one was for TR soloing, the new one for GWF soloing.

    In mod 5 every class ( DCs too) did solo CN, not only the TR. And the new "CN" can also every class solo if the gear is decent. You dont need to be BIS, cuzz the new "CN" was a joke on owlbear. Maybe the release it harder. But at owlbear it was really a joke...

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