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Small List of Changes to Consider

crimsonlightning#8932 crimsonlightning Member Posts: 46 Arc User
edited January 2016 in Player Feedback (Xbox One)
In playing Neverwinter I've come across a few small greivances that would require little effort to change and could improve quality of life in the game.

1) In regards to the list of active status buffs that can be viewed by using the Back button and then highlighting your character's nameplate in the top left of the screen, I find "... and more" to be an annoyance. A further option to view the entire list of active status buffs past the ambiguous "... and more" would be nice.

2) Given the lack of a numerical value indication of your current HP combined with the approximate nature of the HP bar display, it would be nice to have the HP bar indicate when you are at full HP. This could be done with a glowing bar, a slight color change, or something of that nature. Given that sometimes, with particular set ups, it's important to know when you're in fact at full HP, this addition would be a nice touch.

3) Is it really necessary to have the screen dim when something new has been added to your inventory? I suppose it's for dramatic effect but the 'new' indication that overlays new items is probably enough. I'm constantly sorting items or switching menu pages just to dismiss the dimming effect. It really doesn't have to be like that.

4) Icon sizes. I'm aware that this game is a PC game first, console game second, but the developers should really consider going in and customizing the UI to suit console play. Of course on a PC monitor there's little trouble discerning a Celestial Coin from an Ardent Coin, but that's when your eyes are no more than 3 ft from the screen. When sitting back on your sofa 8-10 ft from the screen, a crescent with a thin light blue rim looks far too similar to one with a light green rim. Making icons and such bigger and more prominant would make it all suit console play much better.

5) Lastly, Item Lock. Why 'Refine', 'Discard' and 'Equip another...' are all so close together is a mystery. So easily could disaster strike with this situation. The locking of important items is really a no-brainer.

Well that's it, just some thoughts on things to change and improve. Thank you for your time.

Comments

  • superjellybabysuperjellybaby Member Posts: 68 Arc User
    In regards to #5 they have now moved the discard option to the bottom of the choices
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  • kissukeukissukeu Member Posts: 19 Arc User

    In playing Neverwinter I've come across a few small greivances that would require little effort to change and could improve quality of life in the game.

    1) In regards to the list of active status buffs that can be viewed by using the Back button and then highlighting your character's nameplate in the top left of the screen, I find "... and more" to be an annoyance. A further option to view the entire list of active status buffs past the ambiguous "... and more" would be nice.

    2) Given the lack of a numerical value indication of your current HP combined with the approximate nature of the HP bar display, it would be nice to have the HP bar indicate when you are at full HP. This could be done with a glowing bar, a slight color change, or something of that nature. Given that sometimes, with particular set ups, it's important to know when you're in fact at full HP, this addition would be a nice touch.

    3) Is it really necessary to have the screen dim when something new has been added to your inventory? I suppose it's for dramatic effect but the 'new' indication that overlays new items is probably enough. I'm constantly sorting items or switching menu pages just to dismiss the dimming effect. It really doesn't have to be like that.

    4) Icon sizes. I'm aware that this game is a PC game first, console game second, but the developers should really consider going in and customizing the UI to suit console play. Of course on a PC monitor there's little trouble discerning a Celestial Coin from an Ardent Coin, but that's when your eyes are no more than 3 ft from the screen. When sitting back on your sofa 8-10 ft from the screen, a crescent with a thin light blue rim looks far too similar to one with a light green rim. Making icons and such bigger and more prominant would make it all suit console play much better.

    5) Lastly, Item Lock. Why 'Refine', 'Discard' and 'Equip another...' are all so close together is a mystery. So easily could disaster strike with this situation. The locking of important items is really a no-brainer.

    Well that's it, just some thoughts on things to change and improve. Thank you for your time.

    as odd as it may seem #1 drives me up a wall.
    Someone I loved once gave me a box full of darkness. It took me years to understand this was a gift too.
  • wdj40wdj40 Member Posts: 1,958 Arc User

    In playing Neverwinter I've come across a few small greivances that would require little effort to change and could improve quality of life in the game.

    1) In regards to the list of active status buffs that can be viewed by using the Back button and then highlighting your character's nameplate in the top left of the screen, I find "... and more" to be an annoyance. A further option to view the entire list of active status buffs past the ambiguous "... and more" would be nice.

    2) Given the lack of a numerical value indication of your current HP combined with the approximate nature of the HP bar display, it would be nice to have the HP bar indicate when you are at full HP. This could be done with a glowing bar, a slight color change, or something of that nature. Given that sometimes, with particular set ups, it's important to know when you're in fact at full HP, this addition would be a nice touch.

    3) Is it really necessary to have the screen dim when something new has been added to your inventory? I suppose it's for dramatic effect but the 'new' indication that overlays new items is probably enough. I'm constantly sorting items or switching menu pages just to dismiss the dimming effect. It really doesn't have to be like that.

    4) Icon sizes. I'm aware that this game is a PC game first, console game second, but the developers should really consider going in and customizing the UI to suit console play. Of course on a PC monitor there's little trouble discerning a Celestial Coin from an Ardent Coin, but that's when your eyes are no more than 3 ft from the screen. When sitting back on your sofa 8-10 ft from the screen, a crescent with a thin light blue rim looks far too similar to one with a light green rim. Making icons and such bigger and more prominant would make it all suit console play much better.

    5) Lastly, Item Lock. Why 'Refine', 'Discard' and 'Equip another...' are all so close together is a mystery. So easily could disaster strike with this situation. The locking of important items is really a no-brainer.

    Well that's it, just some thoughts on things to change and improve. Thank you for your time.

    I would like to add a couple of things as you have highlighted things that really get on my nerves.

    1) I really cannot stand the buff bar the way it is, I rely on things like Companions Gift, Deft Strikes, Aspect of the Serpent, etc etc so when things align I can use certain powers. But most of the buffs I need to see get put off the bar and replaced with rubbish like campfire, Overload enchants and other random buffs.

    2) I would like to see the actual number of HP in the red health bar, no reason why we cannot just have the actualy number in there as well as the red bar.

    5) People have been asking for this for a long time, anything in your bank should automatically be locked. Anything Legendary or Mythic should be locked from being discarded completely. Anything Epic or above should have multiple warnings and/or different button combinations when you actually do something.
    So if you do go to discard a high level item you would need to press "A" and then "X" not just double pressing the same button. Same with the Professions tabs, should not be able to press double "A" there either.
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • raymond00713raymond00713 Member Posts: 312 Arc User
    Number 1. Yep. I need to see the buffs.

    Number 5. Yep. Tell me this, why is selling equipment that is equipped even an option?? I realize you could just buy it back, but seriously. And why would an equipped item be available to transmute another item? It's like you're asking for us to destroy important items
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