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How to ruin the most interesting class !

mrjarqomrjarqo Member Posts: 31 Arc User
edited January 2016 in The Wilds
How to ruin the most interesting class. I remember how HR has been added to the game was bugged but cool and what was most overwhelming DPS !!!!. Now it was not known what ??? Maybe dev-s me to answer! it is not a typical DPS (no such possibility, it will not survive that long), it is not a typical controller (something linked, but the enemies of further shoot and fight, so too long not live), tank (hahaha there is no defense, no reflections as TR), there is no decent defensive skills - approximately might flee and that he best succeeds;-) You can make HR a playable character .... but I think the time and money invested in it, nobody will make fun. I have a question OR IS PLANNED, CORRECT THIS CLASS. If there are no such plans let dev-s will save our time and we'll play other games !!!!!! (or other class)
I greet all my favorite class players :-)
S
I forgot even this class is not very helpful because the team did not have any decent buff / debuff (fox is unnecessary since the paladin)

Comments

  • edited January 2016
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  • glubtalglubtal Member Posts: 58 Arc User
    Mostly I just wish that all 3 paths would be "more playable". I only play my HR but tend to get bored playing the same path month after month, and I dont mind paying for a respect now and then, but everytime I choose archer or combat I just feel the pain of being even more useless in a team...
  • edited January 2016
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  • mrjarqomrjarqo Member Posts: 31 Arc User


    There is not a single build good in all Neverwinter if you can't benefit from it. Builds aren't religions.

    Its problem most class have one bulid (its religions )

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  • aaramis75aaramis75 Member Posts: 348 Arc User
    edited January 2016
    For what it's worth, I never knew the old-school HR. I wasn't around then, and only joined mod 7.
    However, in that time I've levelled HR, TR and GWF to 70, and OP and CW to 60+ (I wasn't sure which I was going to main at 70, so I took advantage of double xp weekends :smile: ).

    As a Pathfinder HR trapper, I find my damage is on par with, and sometimes exceeds, what I can do on my TR. GWF is another story altogether, but we all knew that.
    In the vast majority of dungeons I run, I find I'm generally second on the list if a GWF is present, and often top spot otherwise. And my HR is only 2.5k item level.

    Of course, paingiver isn't everything, and the class certainly has it's pitfalls and shortcomings (single-target damage and inability to effectively debuff, being my 2 biggest gripes), but all in all I don't find I'm ever a liability to a group. On the contrary, I find Longstrider's, Gushing, Careful Attack, and Pack to be incredibly helpful, whether or not people realize it. Even Slasher's Mark has it's benefits, despite being lower damage than Seismic (but is fantastic for getting into melee ASAP after a Longstrider's, and besides...the animation is simply fantastic).

    So all told, I think there's a certain stereotype that the class is unplayable, which simply isn't true. I might whinge and gripe from time to time, or even poke fun at the class, but truth be told it performs as well as all the other dps at endgame outside of GWFs, which to me implies it's not in too bad a position at all.
    Tweaks required? Yes. Unplayable? Far from it.
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  • balding2earlbalding2earl Member Posts: 19 Arc User
    I've played all three trees and they can all be played different ways. It depends on your style but none are useless. Each tree does have it's difficulty, and base damage is an issue that needs looking at but it certainly didn't make the class useless. I play differently from most, I pay sw combat, I invest in power on offense and deflect on defence. I use the lathanders set and soulforge. From gear I get enough crit, arp and hp. Now from there I aim to balance between dps and self healing. I use holy avenger, drowned weapon set and the natural lifesteal from feats. It makes me fairly tanky. I'm about 2.9il and can solo the 10+ he's on the stronghold map. On dungeons and skirmishes I normally do fine and normally get high on healing and paingiver and normally top on damage received. Although it isn't the easiest class to play it's still the most versatile.
  • mrjarqomrjarqo Member Posts: 31 Arc User
    haha 2,9 my OP soling HE in IWD or faster WoD ;-)
  • aaramis75aaramis75 Member Posts: 348 Arc User
    ^^ if you can solo faster on your OP, you're doing something wrong.
  • userutf8userutf8 Member, NW M9 Playtest Posts: 270 Arc User
    If you are talking about PVE, HR is absolutely ok as DD and it's not even close to being ruined.
    Not to mention that HR has the best control atm (if your party needs a controller).
    Longstrider is a nice buff, thorn ward is a nice debuff.
    Well, to cut it short http://www.youtube.com/watch?v=5zWRBW4cWi0
    It's not my vid, but i easily survive in eToS alone on the last boss, despite I don't have twisted, whereas also having crappy allure stone with r7 and IL of 3,3k and not PVE oriented spec.
    If you are talking about PVP: HR vs HR = 100% stalemate, HR vs TR/GWF ~ 90% stalemate, HR vs CW greatly depends on lag and other factors, HR vs GF = RIP HR. HR vs SW - have no idea. So, yes, for PVP HR needs either a slight buff in dps or slight buff in survivability, which allows to use more damage oriented specs.

    PS
    In general HR needs more than buff, it needs a rework, but I doubt it will happen, therefore let's hope for buff :-)
    ABSOLUTE
  • edited February 2016
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  • userutf8userutf8 Member, NW M9 Playtest Posts: 270 Arc User

    But exactly what makes a 3k toon surviving a T2 boss? Vhich characteristic? Because I saw them untouchable in PVP too (like all damage absorbed). What makes them untouchable? Just a curiosity since my toons will never be such IL... :p

    In PVE: Dodges. Proper rotation. Proper spec. Proper stats. To cut it short, you need lifesteal and HP and ofc dps to benefit from lifesteal.
    You don't need 3k for PVE to run whatever. We used to run it all in blues in mod6 with r7. To my shame, I can say that I didn't complete ECC in mod6, because I switched to PVP and then dropped the game, but ToS and GWD were really easy to accomplish with normal party. Here's the vid I made in elol in mod6. http://www.youtube.com/watch?v=2_iGZU-Sbk8 Nothing to look at there really, and it's a bit of 'show off', but gives an idea of what HR should do, imo. Nothing has changed since then, except mobs deal no damage and gear is way more op.
    Not to mention ambush rings, lol, but it's too HAMSTER, don't use em in PVE and PVP, xD

    In PVP:
    Dodges. Proper rotation. Proper spec. Proper stats. Proper team comp.:-) Tenacity, t.elven/pure|t.negation/t.fey, drowned weapons and healing artifacts (waters/wheel), HP, deflection, lifesteal.

    ABSOLUTE
  • edited February 2016
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  • userutf8userutf8 Member, NW M9 Playtest Posts: 270 Arc User
    No problems:-)

    Mate, tho you are not completely right here, saying that it's garbage on low ilvl.
    I recently met not bad HR who was using r8 enchants only. I won't name him, because he uses drains, which I consider to be HAMSTER. Also there's SH boon for lifesteal, which is very good for PVP as well.
    I don't recommend t.neg for HR tho, if you are aiming for PVP in the end. I know only one HR who rocks with t.neg. It's Wonder Ranger from EOA. I prefer t.elven.
    If you are aiming for PVE, try to get crit to 40%+ and LS to15%. Due to 'weird' RNG and due to HR timings, lots of orange happens in PVE after 40% crit chance. 45% is just perfect. More is useless imo.
    No passion (and not needed) to write a guide on HR now. Try to find ralexinor's guide to longshot build on this forum. You may spec another HR, maybe regular trapper, but that guide has much valuable info.
    ABSOLUTE
  • hawkendhawkend Member Posts: 179 Arc User
    "I don't want to say which balance changes we're hoping to do in the near future (mostly because the person working on them is still in the evaluation phase), but I can say that HR, SW, DC, and OP are all at the top of the list for targeted fixes."

    They said this when mostly all HRs gave up in PvP.

    Anyway HR is not that bad on low iLvl but its need a few foods and potions:
    - Caprese
    - Foehammer's Elixir
    - Superior Elixir of reflexes
    - Heroic Feat & Boon(+6% more deflect chance)
    - Alone Wolf IV

    With this combination you should get like 41% deflect chance which can be boost to 51%, its allows to mitigate 60% damage.
    Try to get Ring of Sieging, its help me a lot of to reduce damage from mostly all classes(good in situations when are you lost cooldown on encounters). Anyway IF you don't have shboon then you gonna to have problems with well-geared players because of lack armor penetration . There is also good to have full Lostmauth and at least ~33% crit chance. Sometimes its help when you got prone and Carefull Attack crit.
    In PvP HR need to be full trapper to not lose cooldown, dazes and ticks from Thorned Roots(but meh Still not works against Elven Battle users).
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User

    I've played all three trees and they can all be played different ways. It depends on your style but none are useless. Each tree does have it's difficulty, and base damage is an issue that needs looking at but it certainly didn't make the class useless. I play differently from most, I pay sw combat, I invest in power on offense and deflect on defence. I use the lathanders set and soulforge. From gear I get enough crit, arp and hp. Now from there I aim to balance between dps and self healing. I use holy avenger, drowned weapon set and the natural lifesteal from feats. It makes me fairly tanky. I'm about 2.9il and can solo the 10+ he's on the stronghold map. On dungeons and skirmishes I normally do fine and normally get high on healing and paingiver and normally top on damage received. Although it isn't the easiest class to play it's still the most versatile.

    How much Power and Recovery do you have? My Power is around 14k (no SH boons) and I slotted Silveries in offensive over Radiants to get my Recovery up. Not sure if it's the right move, though.

    Also I am planning to test certain aspects of my build in the coming days to see if I really need the healing boons from DR and Shar. I have a feeling I might be over-healing with Wilds Medicine, 16% Lifesteal (excluding the feats), Drowned set and Seldarine set.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
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  • mrjarqomrjarqo Member Posts: 31 Arc User
    OK all is well with HR colleagues :-) so -can they write. However, it is only thanks to the BIS equipment mouts, crazy Boons with Stronghold, rings 4.5 + 2 slots. Now the BIS figures do epic TOS, GWD, CC, etc. Alone but devs He picked the difficulty level as in the mod 6 and then go out all the bugs and unhelpful feats and powers. Devs say it is ok just makes it more difficult !!!! and all the bugs we fix later and to balance the figures everything is OK;-) I just want to have fun but it bothers me that the character I play depends only on luck (no lags, happy dogde and not from the skills of the game and built form)
    Have fun ;-)
  • jaegernljaegernl Member, NW M9 Playtest Posts: 455 Arc User
    Speaking from a purely Trapper point of view - I did make a SW Combat a while back, because I kind of miss that playstyle, but it's not the same without Royal Guard - I don't see much of an issue with Aurelius (my HR). The damage is pretty solid - Thorned Roots and Plant Growth being the biggest contributors - and control is excellent, when using a Constricting/Cordon/Hindering rotation with Crushing Roots. Cordon of Arrows really was a godsent, as it does an excellent job at bunching the mobs together so everyone else can hit their AoEs more effectively. Also, it seems to completely ignore mob CC resistance, even pulling in the mobs that are supposedly immune to CC, and does solid damage.

    Right now, Aurelius is sitting at about 2.9k IL including Dragon Hoards, and I only have the lifesteal boon from Stronghold. Gear isn't anything special, either. It's a mixture of Drowcraft and Elven - Elven to maximize crit - with an assortment of R8 enchants, mostly Pow/Crit in offense and HP/LS in Defense. Guess his most expensive asset is the Perfect Vorpal, as RP is so cheap his Mythic GWF Sigil - a very underrated active! - and Legendary CW Sigil, Lantern and Lostmauth Horn were cheap enough to get to that level.

    If you're having trouble or issues with survivability and damage, feel free to use the collective wisdom of The Wilds and post your build and items. Some people might be able to give you pointers.

    Isaac the Adequate - Level 70 Oath of Protection Paladin
    Aurelius the Awkward - Level 70 Pathfinder Ranger
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  • edited February 2016
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  • katamaster81899katamaster81899 Member Posts: 1,157 Arc User
    OK all is well with HR colleagues :-) so -can they write. However, it is only thanks to the BIS equipment mouts, crazy Boons with Stronghold, rings 4.5 + 2 slots. Now the BIS figures do epic TOS, GWD, CC, etc. Alone but devs He picked the difficulty level as in the mod 6 and then go out all the bugs and unhelpful feats and powers. Devs say it is ok just makes it more difficult !!!! and all the bugs we fix later and to balance the figures everything is OK;-) I just want to have fun but it bothers me that the character I play depends only on luck (no lags, happy dogde and not from the skills of the game and built form)
    Have fun ;-)

    Few class are doing good low geared, just DC, OP and GF, and maybe CW if Renegade or Oppressor.
    SW, GWF, HR and especially TR aren't good for T2 if low geared. Low geared toons should specialize on utility, like mine do, otherwise their DPS would just not be enough. HR have some utility (Hunter's Teamwork, Slasher's Mark, Longstrider's Shot, Aspect of the Pack, Commanding Shot, Roots) while a TR it's just in a bad situation with only Wicked Reminder, Smoke Bomb and Dazing Strike (there is always Scoundrel... but in Boss fights it isn't that useful low geared).

    This is incorrect, unsurprisingly. GWF is actually the BEST dps undergeared, or overgeared for that matter. The whole class is overpowered. SW works quite fine in dungeons as well, assuming you are using the right build (soul puppet iirc). TR performs fine damage wise, is it the best? No. But it is more than enough to complete a T2. I can't really speak for HR because I don't play it.

    There is no class that is unable to complete dungeons at a low IL. If you understand the class, and use a half-decent build, one that has been tested, you will be able to do it. Granted, if you're pugging, I can't guarantee that the people in your party know what they are doing either. That's why you need to be in a guild with experienced players, I'd check the recruitment forums for that.​​
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  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    We should seriously organize some dungeons runs together!
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
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