Let's Theorycraft.
Let's say we've got a companion with Active Bonus applied to player that deals let it be 50% of player's power as damage, let is be On Encounter Use and let's make it crazy: on non–critical hit.
All we got now is damage plain or based on weapon damage.
If we get damage equal to percent of Power, let's be honest, weapon damage is ~1,500–2000. Players used to have >100,000 Power in fight.
On Encounter use means multiproccing on very most Encounters and every Encounter's DoT.
Damage about 50,000, plus Combat Advantage, all buffs, debuffs etc. it's about AoE 150,000 damage every DoT, multiproccing.
It means about 20–50 TIMES more damage for most classes, especially if they goes 0 crit and full Power.
This WILL break the gameplay completelly.
I will repeat again: 20–50 TIMES more damage just because of this companion's Active Bonus.
Do NEVER EVER give us such type of companion, until you want to ruin gameplay completelly.
Notice: This is pure Theorycraft topic I wanted to show how bad would such a companion's bonus.
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Comments
It's insane!!!
Note
Players used to have >100,000 Power (stacked), NOT ~10,000 damage.
Face it and DON'T pass such a type of companion never ever live. It could BREAK the whole gameplay.
Master of Flame Renegade guide: Burn with me!
For additonal theory crafting -- What power stat would the companion calculate from? Would it be base power (not effected by buffs or class features) or buffed (IE paladins affected by their protection paragon or power buffs like Blessings of Battle when feated/Weapons of light and/or Annointed Army?) I'm sure there are other power buffs I am not well acquainted with. I do know of Whirlwind of Blades of the TR arsenal.. but this seems to be difficult to track- not to mention the multi stacks of active companion's gift you could have coming from an summoned companion- since this is an 'active' bonus-- it would need only to be slotted to have this effect? Right?
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
Fortunately, it deals damage equal to pure 50% of Power (stacked), not modified by any CA nor buffs.
While it multiprocs (on some type of damage only), it deals damage on initial hit only, so no dots triggers it and the effect itself does not trigger anything else.
Hopefully, it works other way than other On Encounter Use companion's Active Bonuses. Thanks devs.
edit:
While it can deal huge amount of damage on certain skills:
it shall result much worse on overall dps increase.
From our tests (on live, 'cause neither test, alpha test nor foundry server does not works), it gives only about 3% output damage on BiS characters. It could deal ~20% on some ~3k characters with not capped crit, however, it's not worth it's price, especially if you could gear yourself up for this price.
In summary, while it multiprocs on initial hit of certain damage types, thanks that it does not procs on dots.
Master of Flame Renegade guide: Burn with me!
i was wondering about the same - does it proc on every non-crit hit, especially on dot hits?
great you already did the testings.
i totally agree with you saying its not worth the price.
i just made some quick testings with my OP. it procs as expected (or feared).
next i will test on my HR cuz of the perma encounter and "perma" dot usage.
also my mates will test it on their SWs/CWs.
the conclusion might b a change in crt vs. pwr thinkings for the "encounter dot" classes (SW, HR, CW).
BiS will b max pwr + feytouched then instead of max crt + vorpal/feytouched.
SW Soulbinder: the active bonus procs extremly rare, even with a pwr build (~40% crt). SW mechanics build up crt too fast. I can´t say if the bonus procs only on the initial or all encounter hits/dots.
(We recorded a dmg output of ~60k by 5 hits - after a full rotation with an overall dmg output of about 4.5m!)
For my bias opinion, owlbear cub active boons looks like awesome especially u stacks power. But infact that this boons is very fake dmg boost. It only procs when encounter non crti hit, encounter, think about the encounter CDs, i think it may good for hr trapper
- It's a Power/Recovery DC
- It has a medium-to-low crit chance (37%)
- It's a power buff cleric with 3X rk 12 bonding runestone on 3 offensive slots (high power).
- it has the active power from the owlbear cub
It seems to have all the ingredients to take benefit form the owlbear cub.
I don't have figures here with me, but I can tell something about:
- You've to sacrify your crit chance to make it affective. It's not an easy trade off, but having some experience with it, I sugggest to avoid it if you have a high crit chance.
- On my DC It gives the best with DoT powers like break the spirit. The overall behavior looks like the SW dreadtheft power. It looks I'm having a different experience about DoT powers but I promise I will test it better.
- Useless in PvP, but open pvp map.
- it helps a lot when soloing in particular. Indeed it's one of my main source of damage. Consider that I'm a non-dps healer: +20k for me are a lot, but may be few for other classes.
- but most important it's not a paingiver if you rely on it only. 100k+ power is a peak that occurs from time to time in the group I play with. In a DC/GF group, the bonding runestones have no time to proc and the average level of power is not so high. The effectiveness of owlbear cub is inversely proportional to the overall capacity of the team to clear an area quickly. Testing it on dummies gives you the max output, but in real groups it's another story. In the rare events when I'm the first dps, you can be sure that I'm playing with a low IL pug team.
I run dungeons with such a setup, my damages improved but never at the level to overcome the dps classes. With 3k+ group I'm always 3rd/4th, even 5th, in the dps scoreboard as an average. That's not theorycraft: that's a concrete result and I tried to explain why above.
Imo the best crit chance should be "theorycrafted" to max the benefit from the owlbear. It's like the maximum range problem ( as a cannonball launched from a cannon at different launch angles - 30-degrees, 45-degrees, and 60-degrees. Which cannonball will have the greatest range?)
I run Tiamat and even with high power I'm not between the main dps (ofc I'm not talking about the 25 DCs run).
Concering the comparison with the current lostmouth set, I can only say that the owlbear cub is so expensive that it must perform better than the LM set. It's called "value for money".
That's my 2-cent return of experience.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF