Is plan devs rebulid old class ????? (GF ist s*h compare to OP like tank) Now only playable is 2 class OP and GWF the rest is only for fun ;-( Sry my english not primary ;-)
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
GFs have overall better buffing (other then if you count aura of courage as a buff.. since in a sense it is)
you can count eventually of a rework on paladin and probably less abilities to negate damage (binding oath stacking removed) maybe less temp hp from templars wrath and maybe a reduction of how DP operates (either remove ability to stack AP while its active or reduce its effectiveness.
Ive suggested that they also for pvp purposes remove the ability to be cc immune and damage immune at the same time.
Thats what causes paladins to be a little over the top honestly. So if flagged for PVP, you can only pop one.. I dont know how that would work.. but Im not the programmer.. just a end user suggesting something.
However.. they might have to give a little better aggro management, since alot of times you dont use aggro generating skills and the ones they do have.. are much less capable then anything the gf brings to the table.
A reduction or tweaking of those skills would bring them more in line.
zekethesinnerMember, NW M9 PlaytestPosts: 805Arc User
What an utter bullcrap both OP and most of comenters here is saying. Exept for kelt it seems u have no sligther idea about what u r talking about....
DC useless?, outside of HP set, AA + BTS + DG +Codemned/haste/both is best damn combo combined.
GF usless? tell this to ghost and his Darkghost gwf trowing 80%+ from ITF alone,not mentioning he is rly good tact and even im eveny of his build (i still like conq better tho for "trolling" in pvp)
HR usless? Condiering that 35% + of cw/gwf dmg comes from elol set, and only like 5% of tr dps comes out of that set, acctualy hr base dmg equals to gwf and outdps cw, and, for msot causes, can provide as good cc so cw, so... WHAT?
SW bad? outside of fabled set, to talk to fernu about crazy HAMSTER Fury build, and damnation is still viable, thena gain if its outdpsed it coz of elol set on cw/gwf
Next hing, dont every try to sell me that cw is usless, pary it with rly good dc or other buffers/debuffers in edemo (our "endgame" after all) and no gwf will stand a chance to even get close to them, when a time when i drop daggers and buff myself with BF cw's IT can eat half of mobs hp in phase 1, beat that.
But ofc, u cant just pug and count on every1 be better than u and carry u.
U may call roles of dc/gf/cw as buffers/debuffers as useless, but that only when u r ok with 20min elol run. I personaly prefer do it in 8min.And that happens always when i take at least on good buffer/debuffer.
Christ. if u think something is sh*t, start from making sure if its not u.
This kinda stuff we cant expect nubs which only experience dungeon with pugs to understand.
I would agree with Kain, only experienced players knows how to appreciate GF/DC its a team player class which works in synergy.
In term of DPS classes GWF is a closed range fighter which lack of control element and tricks compare to others dps classes, its understandable/reasonable it has higher dps than HR/CW/SW/TR which is range/tricks .. Dps its all GWF has its a vanilla class which only have one playable paragon path and build which is playable
There be always some class with is more preferable/slightly better than others it has been always that way its a endless loop once fix one there be another, there always be haters .
In term of DPS classes GWF is a closed range fighter which lack of control element and tricks compare to others dps classes, its understandable/reasonable it has higher dps than HR/CW/SW/TR which is range/tricks .. Dps its all GWF has its a vanilla class which only have one playable paragon path and build which is playable
The problem is that GWF has 3 times the dps of other classes and that control isn't needed anymore cause the game is too easy.
I have a GF and an OP. My perspective is PvE oriented.
My take is that the GF needs a higher item level (still want to call it gear score) to survive face tanking. But that damage boost really helped the GF be relevant when pure face tanking is not needed, like all of mod 8. In POM, you need agro, but not so much actually tanking. ToDG is just a DPS fest. Demo you just need someone to dance with the demo while you open portals. HE's need zero tanking.
So my OP is a TOS/refinement mule for this mod because it's all about DPS and my GF dishes that out much better then the OP.
I'd like it if they just fixed some GF concerns and skill/feat bugs (yes, they're confirmed bugs).
I'm a buff/dps conq build. I can tank just about everything but Blackdagger's endless fire rain. I don't get kicked, ever. And am usually 2nd or 3rd in paingiver. And I tank/agro/buff the whole time.
Cryptic isn't the sort of company to "nerf" anything ever. For people expecting a GWF or OP correction, dream on. That isn't the way Cryptic works. Yes at some point they may buff the other classes, that is possible. What is more likely however is that they simply add another new class to the game just as and likely more powerful then the OP/GWF.
As for people complaining about HR/SW ect... the issue is more in the build options for those classes imo. Its that they only have 1-2 builds that are viable. Having said that... it seems pretty true of every class... and it would be nice if someone at Cryptic would take a look at every classes little used feat lines. There is a reason you don't see very many people using them. When you see any class in game... you can likely guess what feat line they are in instantly because 90%+ of the players of every class are using the Best line for their class. The HR is fail because 2 of the feat lines handicap the classes tab feature. The SW choices I believe to be a bit better then the HR, for the SW its just the clunky pet mechanic.
In term of DPS classes GWF is a closed range fighter which lack of control element and tricks compare to others dps classes, its understandable/reasonable it has higher dps than HR/CW/SW/TR which is range/tricks .. Dps its all GWF has its a vanilla class which only have one playable paragon path and build which is playable
The problem is that GWF has 3 times the dps of other classes and that control isn't needed anymore cause the game is too easy.
Depends of content. Cw and GWF of same IL will go head to head in our current endgame which is eDemo, I know it from my own experience, i run with many BiS cws and suboptimal cws, and while i can outdps cws liek that, in big part coz of me always being first on pulls and always kill trashes before cw even gets there, in t1/t2 dugs. Its not so easy in edemo with endgame party (which means GF/DC, Op kinda feels like waste of slot with good ppl) good cw with IT/Coi + SS alone can outdps me or at least equal to me. Simply coz before i trow Daggers and buff myself, cw can jump into with IT, get 5+ chill stacks and proc crazy amount of SS and other stuff. Before im at my best dmg state, mobs r literaly half dead (and im speaking here about pighead, other demons may be long dead before i start spaming WMS/SS). If i outdps those cws, its mostly coz of phase 2 and 3, where i can get all my buffs and acctualy do some dps in those 30s which bosses has left before melted to death.
In endgame its quite head to head, i also noticed gwf skyrocks between 2.5k-3.5k IL, then there is not so much of a difference, while cw dps skyrocks constantly (also HRs dps, tho not so much since roots r not rly affected, not sure about other classes)
zekethesinnerMember, NW M9 PlaytestPosts: 805Arc User
edited January 2016
Also taking that damned paingiver into account, with good cw elol (im taking elol here coz i spend at elast 10 runs daily in this dung, since mod4 ) looks mostly liek this:
After killing guards: Me 5mln dmg CW 3.5mln dmg
After melting first boss in literaly 10s: Me 9Mln dps CW 7.5-8 mln dmg
in short fight like this cw acctualy gets to me, coz most time of the fight i spend buffing myself, which means im not on full buffs.
I can skyrock till finnal boss, coz im always on pulls first and skorps fight is long enought so i can get all buffs (like 30-40sec usualy) Then its only boss which is usualy 50s total fight and 30s w8ing midphase.
Finnal result is my gwf usualy outdpsing good cw like 2x, rly good cw by like 1.5x,
And then i go with those cw into edemo. And both mine and they results r around 60-80mln dmg. Sometimes im second dps, sometimes they r, difference is enver bigger than 10mln in either side.
But thats just paingiver. I should start keeping ACTs, just to make ppl shut it
Endgame is different piece of cake, and most of ppl here never expierenced it.
(Sin)cerely Kain.
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urlord283Member, NW M9 PlaytestPosts: 1,084Arc User
In PVP... it is near impossible to take out an OP
I did once or twice... It was big news
I mostly see them as impervious to damage
I may not be Speced "properly"
But
If a class is so brittle that it has but one purpose that is a problem
plasticbatMember, NW M9 PlaytestPosts: 12,457Arc User
IMO, class A is 'better' than class B does not make class B not playable. Class 'A' is easier to play than Class 'B' does not make class 'B' not playable. One may need to spend more "effort' to class B, it does not make Class B not playable.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
Also taking that damned paingiver into account, with good cw elol (im taking elol here coz i spend at elast 10 runs daily in this dung, since mod4 ) looks mostly liek this:
After killing guards: Me 5mln dmg CW 3.5mln dmg
After melting first boss in literaly 10s: Me 9Mln dps CW 7.5-8 mln dmg
in short fight like this cw acctualy gets to me, coz most time of the fight i spend buffing myself, which means im not on full buffs.
I can skyrock till finnal boss, coz im always on pulls first and skorps fight is long enought so i can get all buffs (like 30-40sec usualy) Then its only boss which is usualy 50s total fight and 30s w8ing midphase.
Finnal result is my gwf usualy outdpsing good cw like 2x, rly good cw by like 1.5x,
And then i go with those cw into edemo. And both mine and they results r around 60-80mln dmg. Sometimes im second dps, sometimes they r, difference is enver bigger than 10mln in either side.
But thats just paingiver. I should start keeping ACTs, just to make ppl shut it
Endgame is different piece of cake, and most of ppl here never expierenced it.
(Sin)cerely Kain.
*Waves to kain* Ill be there for the next 10 elols tomorrow and with regards to your quotes above, im not a BiS CW, but I like to think I am not "suboptimal"
If a class is so brittle that it has but one purpose that is a problem
I have read concerns about the OP (and GF) in the PVP boards (when I rarely venture there). In a perfect world (no pun intended) changes in PvP and PvE would be indirect.
The big complaint about OPs in PvP is that they're hard to kill. Well, no kidding. That's their job/purpose in PvE. GFs have spike damage in PvP. Well in PvE, they're non-spike damage is a joke. Hitting with aggravated assault does as much damage as tossing pebbles. You take these away, you mitigate PvP forum hate and outcry, but the same time cause issues with class PvE roles.
Bottom line, D&D holy trinity roles (tank, healer, dps, etc.) translate horribly into a MMO PvP environment where each role *should* have checks and balancing for perceived fairness. It's absurd, and it's never worked. Maybe PvP is incredibly overlooked because it's an impossible problem to solve. What a classes' function is in PvE is considered an 'exploit' in PvP. You can't have it both ways...
I'm sorry, but I don't see it. Sure, if you want nigh-permanent, guaranteed immunity and you're too lazy to dodge red zones, bring a Perma-bubble OP. But in any other case, if I'm healing, I'd rather have a GF tanking.
A Guardian Fighter brings so much more to a party than Bane, Bubble and Courage/Wisdom. Into the Fray is a *massive* boost to party damage. Knight's Valour does a perfectly fine job of keeping the squishies safe, provided they manage the tiniest bit of situational awareness and dodge that red zone or the telegraphed attack. When it comes to reducing enemy DR, Mark and Tide of Iron do a great job. If they are Conqueror, they provide some decent DPS to go with it. If they are Tactician, they provide you with AP - although the exact numbers on the AP, I'm unsure of. Heard it wasn't excellent.
While playing a Devotion Paladin myself, I still prefer a DC in the party. The amount of buffs they bless you with are too great in number to mention. Just about everything they do buffs or debuffs. As we're all getting more and more powerful, the need for a Paladin of either kind gets less and less. We've got Righteous DC's - the super buff/debuff kind - healing eCC just fine, while boosting everyones damage to astronomical heights. Nothing I can compete with, on my OP.
Lately, when friends do a couple of runs of T1's - ELOL or VT - they ask me to bring my 1.6k IL (I HAMSTER you not) Righteous DC. Lifesteal and a bit of control keeps everyone alive and I don't do much healing. I just stand there, in High Prophet, spamming Divine Glow and Break the Spirit, buffing and debuffing. It's the fastest thing ever. Bringing my Paladin would only slow things down.
Magenubbie mentioned HR and SW. I can only comment on the HR side, as I don't actively play my SW. While Archery and Combat aren't in the greatest of places at the moment, Trapper is an *excellent* addition to any team. When it comes to damage, we're still competitive. The control is excellent. Now, some may argue that control isn't really needed anymore, as things die too quickly. However, I feel they generally have a very narrow view of 'control'. Bunching up the mobs through Cordon of Arrows so the AoE attacks can hit those mobs is - in my humble opinion - control too. It's why everyone loved the CW skill Furious Immolation. Making sure those mobs stay there, through roots - which stun, lowering incoming damage - is just gravy and makes positioning easy.
Isaac the Adequate - Level 70 Oath of Protection Paladin
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checkmatein3Member, NW M9 PlaytestPosts: 525Arc User
I run as a Swordmaster Tact GF Aggro-Reflect build AP buff/party dmg buff/ET debuff hound. I can face tank any dungeon, skirmish, or HE, even without OP or DC. The difference is that, because a GF does not have the perma-bubble defense for itself 360 or for its party members, then both the GF and the party need to be a little more aware about what the GF's role will be. I love hitting ITF and mythic lantern and watching mobs melt from huge dps by the CWs, HRs, GWFs, or SWs. I love running KV and guarded assault with T Thunder and T Lightning and watch mobs come to me over all other aggro like bugs to a backyard bug zapper. I love popping my daily every 6-7 seconds so that I am never out of immunity from all damage.
There are differences between the GF and the OP.
1. The OP can carry lower geared teams through any game play very easily, and give them a chance at success. A GF will boost average teams and make BiS players do insane damage. A GF with a party of minimal ILs will most likely fail or move very slowly (if no additional support like a DC).
2. There is more room for error in the party when running with a GF. KV is great, but if you stand in a red zone, you will still take damage, and give tons of damage to your GF if he is not immune from Steel Defense. So positioning and timing with the GF in the party is a little more necessary.
3. The GF Iron Vanguard line is great for mob control, but because the Paragon choices are so much less worth it than Steel Defense, it is extremely difficult (if not impossible) to run IV for end game content. Iron Vanguard 'died' in my opinion when the Regeneration stat removed the in-combat self-regeneration. So, the GF's end-game build choices narrow a bit, for success.
I'm sorry, but I don't see it. Sure, if you want nigh-permanent, guaranteed immunity and you're too lazy to dodge red zones, bring a Perma-bubble OP. But in any other case, if I'm healing, I'd rather have a GF tanking.
A Guardian Fighter brings so much more to a party than Bane, Bubble and Courage/Wisdom. Into the Fray is a *massive* boost to party damage. Knight's Valour does a perfectly fine job of keeping the squishies safe, provided they manage the tiniest bit of situational awareness and dodge that red zone or the telegraphed attack. When it comes to reducing enemy DR, Mark and Tide of Iron do a great job. If they are Conqueror, they provide some decent DPS to go with it. If they are Tactician, they provide you with AP - although the exact numbers on the AP, I'm unsure of. Heard it wasn't excellent.
While playing a Devotion Paladin myself, I still prefer a DC in the party. The amount of buffs they bless you with are too great in number to mention. Just about everything they do buffs or debuffs. As we're all getting more and more powerful, the need for a Paladin of either kind gets less and less. We've got Righteous DC's - the super buff/debuff kind - healing eCC just fine, while boosting everyones damage to astronomical heights. Nothing I can compete with, on my OP.
Lately, when friends do a couple of runs of T1's - ELOL or VT - they ask me to bring my 1.6k IL (I HAMSTER you not) Righteous DC. Lifesteal and a bit of control keeps everyone alive and I don't do much healing. I just stand there, in High Prophet, spamming Divine Glow and Break the Spirit, buffing and debuffing. It's the fastest thing ever. Bringing my Paladin would only slow things down.
Magenubbie mentioned HR and SW. I can only comment on the HR side, as I don't actively play my SW. While Archery and Combat aren't in the greatest of places at the moment, Trapper is an *excellent* addition to any team. When it comes to damage, we're still competitive. The control is excellent. Now, some may argue that control isn't really needed anymore, as things die too quickly. However, I feel they generally have a very narrow view of 'control'. Bunching up the mobs through Cordon of Arrows so the AoE attacks can hit those mobs is - in my humble opinion - control too. It's why everyone loved the CW skill Furious Immolation. Making sure those mobs stay there, through roots - which stun, lowering incoming damage - is just gravy and makes positioning easy.
@jaegernl You still need to gear up your DC for t2's, that way, I can haul him into t2 dungeon runs as well
I'm not complaining for the Paladin but I would like to know if devs palnują adapt to the requirements of the old class mod 7! GF is cool but .. his feets and powers are strongly diverge from the needs of the mod 7. I mean fixes his feets and power to the tank did not differ much from perma-bubble;-) (for example shield GF 30 degrees - 360 degrees paladin: temp HP 4-5% GF (CD 40-50 seconds) --- 100-300% OP etc.) I know that GF with good GS quietly can do epic dungeons but paladin doing it with minmalnym GS without any problem !!!
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
DC is useless except as Haste DC for Perma-bubble OP, GF is useless except in PVP with the new troll build. OP heals better or tanks better. Maybe if content in the future requires massive buffing and debuffing, they may have use.
WHEN i have paladin in my pt i wished to see the bane encounter on bosses instead find ways to gain ap with useless encounters (that avenger push omg) because from my expierence the faster something dies the pt is more safe. I never said anything bad to a paladin doesnt use the divine protector( yes are some out there) if he shift to give me some dr.
7 minutes gray wolf den gf-op-dc righteous-cw-gwf ( augments stones). with shield of faith daily and hallowed ground. no haste no bubble no annointed army. same pt queue for epic demorgon wizard- gwf was the top in paingiver charts ( remember augment stone), goristro and demogorgon gone down like was here sw with the fabled.
MY point is: any tree works and you can play the class different than the usual and still be useful.
Is plan devs rebulid old class ????? (GF ist s*h compare to OP like tank) Now only playable is 2 class OP and GWF the rest is only for fun ;-( Sry my english not primary ;-)
Correction: OP tank and GWF are the two class you want to play if you have no idea how to play the game. GF have better party damage boost than OP. And manage aggro much better as well.
DC is useless except as Haste DC for Perma-bubble OP, GF is useless except in PVP with the new troll build. OP heals better or tanks better. Maybe if content in the future requires massive buffing and debuffing, they may have use.
My DC stacks up gifts and can full heal anyone immediately when they get big hits. I would hardly call that useless.
WHEN i have paladin in my pt i wished to see the bane encounter on bosses instead find ways to gain ap with useless encounters (that avenger push omg) because from my expierence the faster something dies the pt is more safe. I never said anything bad to a paladin doesnt use the divine protector( yes are some out there) if he shift to give me some dr.
7 minutes gray wolf den gf-op-dc righteous-cw-gwf ( augments stones). with shield of faith daily and hallowed ground. no haste no bubble no annointed army. same pt queue for epic demorgon wizard- gwf was the top in paingiver charts ( remember augment stone), goristro and demogorgon gone down like was here sw with the fabled.
MY point is: any tree works and you can play the class different than the usual and still be useful.
This hit the point: atm ppl expect the pally to simply be a bubbler. There are a lot of other encounter you can use that would boost outgoing damage/ mitigate incoming damage But if you don't have the bubble up all the time you are not considered a good "pally tank". Honestly, that bubble is not helping in teaching people how to move their alt in a fight. Even less dodge.
Comments
you can count eventually of a rework on paladin and probably less abilities to negate damage (binding oath stacking removed) maybe less temp hp from templars wrath and maybe a reduction of how DP operates (either remove ability to stack AP while its active or reduce its effectiveness.
Ive suggested that they also for pvp purposes remove the ability to be cc immune and damage immune at the same time.
Thats what causes paladins to be a little over the top honestly. So if flagged for PVP, you can only pop one.. I dont know how that would work.. but Im not the programmer.. just a end user suggesting something.
However.. they might have to give a little better aggro management, since alot of times you dont use aggro generating skills and the ones they do have.. are much less capable then anything the gf brings to the table.
A reduction or tweaking of those skills would bring them more in line.
DC useless?, outside of HP set, AA + BTS + DG +Codemned/haste/both is best damn combo combined.
GF usless? tell this to ghost and his Darkghost gwf trowing 80%+ from ITF alone,not mentioning he is rly good tact and even im eveny of his build (i still like conq better tho for "trolling" in pvp)
HR usless? Condiering that 35% + of cw/gwf dmg comes from elol set, and only like 5% of tr dps comes out of that set, acctualy hr base dmg equals to gwf and outdps cw, and, for msot causes, can provide as good cc so cw, so... WHAT?
SW bad? outside of fabled set, to talk to fernu about crazy HAMSTER Fury build, and damnation is still viable, thena gain if its outdpsed it coz of elol set on cw/gwf
Next hing, dont every try to sell me that cw is usless, pary it with rly good dc or other buffers/debuffers in edemo (our "endgame" after all)
and no gwf will stand a chance to even get close to them, when a time when i drop daggers and buff myself with BF cw's IT can eat half of mobs hp in phase 1, beat that.
But ofc, u cant just pug and count on every1 be better than u and carry u.
U may call roles of dc/gf/cw as buffers/debuffers as useless, but that only when u r ok with 20min elol run. I personaly prefer do it in 8min.And that happens always when i take at least on good buffer/debuffer.
Christ. if u think something is sh*t, start from making sure if its not u.
(Sin)cerely
Kain
Dragon run in the fortress counts among the content that needs good buffing/debuffing.
I would agree with Kain,
only experienced players knows how to appreciate GF/DC its a team player class which works in synergy.
In term of DPS classes
GWF is a closed range fighter which lack of control element and tricks compare to others dps classes, its understandable/reasonable it has higher dps than HR/CW/SW/TR which is range/tricks ..
Dps its all GWF has its a vanilla class which only have one playable paragon path and build which is playable
There be always some class with is more preferable/slightly better than others it has been always that way its a endless loop once fix one there be another, there always be haters .
I agree 100% with the OP...
We need some type of boost to be current
Please
Urlord
My take is that the GF needs a higher item level (still want to call it gear score) to survive face tanking.
But that damage boost really helped the GF be relevant when pure face tanking is not needed, like all of mod 8.
In POM, you need agro, but not so much actually tanking. ToDG is just a DPS fest. Demo you just need someone to dance with the demo while you open portals. HE's need zero tanking.
So my OP is a TOS/refinement mule for this mod because it's all about DPS and my GF dishes that out much better then the OP.
I'd like it if they just fixed some GF concerns and skill/feat bugs (yes, they're confirmed bugs).
I'm a buff/dps conq build. I can tank just about everything but Blackdagger's endless fire rain.
I don't get kicked, ever. And am usually 2nd or 3rd in paingiver. And I tank/agro/buff the whole time.
As for people complaining about HR/SW ect... the issue is more in the build options for those classes imo. Its that they only have 1-2 builds that are viable. Having said that... it seems pretty true of every class... and it would be nice if someone at Cryptic would take a look at every classes little used feat lines. There is a reason you don't see very many people using them. When you see any class in game... you can likely guess what feat line they are in instantly because 90%+ of the players of every class are using the Best line for their class. The HR is fail because 2 of the feat lines handicap the classes tab feature. The SW choices I believe to be a bit better then the HR, for the SW its just the clunky pet mechanic.
In endgame its quite head to head, i also noticed gwf skyrocks between 2.5k-3.5k IL, then there is not so much of a difference, while cw dps skyrocks constantly (also HRs dps, tho not so much since roots r not rly affected, not sure about other classes)
(Sin)cerely
Kain
After killing guards:
Me 5mln dmg
CW 3.5mln dmg
After melting first boss in literaly 10s:
Me 9Mln dps
CW 7.5-8 mln dmg
in short fight like this cw acctualy gets to me, coz most time of the fight i spend buffing myself, which means im not on full buffs.
I can skyrock till finnal boss, coz im always on pulls first and skorps fight is long enought so i can get all buffs (like 30-40sec usualy) Then its only boss which is usualy 50s total fight and 30s w8ing midphase.
Finnal result is my gwf usualy outdpsing good cw like 2x, rly good cw by like 1.5x,
And then i go with those cw into edemo. And both mine and they results r around 60-80mln dmg. Sometimes im second dps, sometimes they r, difference is enver bigger than 10mln in either side.
But thats just paingiver. I should start keeping ACTs, just to make ppl shut it
Endgame is different piece of cake, and most of ppl here never expierenced it.
(Sin)cerely
Kain.
I did once or twice... It was big news
I mostly see them as impervious to damage
I may not be Speced "properly"
But
If a class is so brittle that it has but one purpose that is a problem
In a perfect world (no pun intended) changes in PvP and PvE would be indirect.
The big complaint about OPs in PvP is that they're hard to kill. Well, no kidding. That's their job/purpose in PvE.
GFs have spike damage in PvP. Well in PvE, they're non-spike damage is a joke. Hitting with aggravated assault does as much damage as tossing pebbles.
You take these away, you mitigate PvP forum hate and outcry, but the same time cause issues with class PvE roles.
Bottom line, D&D holy trinity roles (tank, healer, dps, etc.) translate horribly into a MMO PvP environment where each role *should* have checks and balancing for perceived fairness. It's absurd, and it's never worked.
Maybe PvP is incredibly overlooked because it's an impossible problem to solve.
What a classes' function is in PvE is considered an 'exploit' in PvP. You can't have it both ways...
A Guardian Fighter brings so much more to a party than Bane, Bubble and Courage/Wisdom. Into the Fray is a *massive* boost to party damage. Knight's Valour does a perfectly fine job of keeping the squishies safe, provided they manage the tiniest bit of situational awareness and dodge that red zone or the telegraphed attack. When it comes to reducing enemy DR, Mark and Tide of Iron do a great job. If they are Conqueror, they provide some decent DPS to go with it. If they are Tactician, they provide you with AP - although the exact numbers on the AP, I'm unsure of. Heard it wasn't excellent.
While playing a Devotion Paladin myself, I still prefer a DC in the party. The amount of buffs they bless you with are too great in number to mention. Just about everything they do buffs or debuffs. As we're all getting more and more powerful, the need for a Paladin of either kind gets less and less. We've got Righteous DC's - the super buff/debuff kind - healing eCC just fine, while boosting everyones damage to astronomical heights. Nothing I can compete with, on my OP.
Lately, when friends do a couple of runs of T1's - ELOL or VT - they ask me to bring my 1.6k IL (I HAMSTER you not) Righteous DC. Lifesteal and a bit of control keeps everyone alive and I don't do much healing. I just stand there, in High Prophet, spamming Divine Glow and Break the Spirit, buffing and debuffing. It's the fastest thing ever. Bringing my Paladin would only slow things down.
Magenubbie mentioned HR and SW. I can only comment on the HR side, as I don't actively play my SW. While Archery and Combat aren't in the greatest of places at the moment, Trapper is an *excellent* addition to any team. When it comes to damage, we're still competitive. The control is excellent. Now, some may argue that control isn't really needed anymore, as things die too quickly. However, I feel they generally have a very narrow view of 'control'. Bunching up the mobs through Cordon of Arrows so the AoE attacks can hit those mobs is - in my humble opinion - control too. It's why everyone loved the CW skill Furious Immolation. Making sure those mobs stay there, through roots - which stun, lowering incoming damage - is just gravy and makes positioning easy.
There are differences between the GF and the OP.
1. The OP can carry lower geared teams through any game play very easily, and give them a chance at success. A GF will boost average teams and make BiS players do insane damage. A GF with a party of minimal ILs will most likely fail or move very slowly (if no additional support like a DC).
2. There is more room for error in the party when running with a GF. KV is great, but if you stand in a red zone, you will still take damage, and give tons of damage to your GF if he is not immune from Steel Defense. So positioning and timing with the GF in the party is a little more necessary.
3. The GF Iron Vanguard line is great for mob control, but because the Paragon choices are so much less worth it than Steel Defense, it is extremely difficult (if not impossible) to run IV for end game content. Iron Vanguard 'died' in my opinion when the Regeneration stat removed the in-combat self-regeneration. So, the GF's end-game build choices narrow a bit, for success.
Guild--And the Imaginary Friends
7 minutes gray wolf den gf-op-dc righteous-cw-gwf ( augments stones). with shield of faith daily and hallowed ground. no haste no bubble no annointed army.
same pt queue for epic demorgon wizard- gwf was the top in paingiver charts ( remember augment stone), goristro and demogorgon gone down like was here sw with the fabled.
MY point is: any tree works and you can play the class different than the usual and still be useful.
GF have better party damage boost than OP. And manage aggro much better as well.
My DC stacks up gifts and can full heal anyone immediately when they get big hits. I would hardly call that useless.
This hit the point: atm ppl expect the pally to simply be a bubbler. There are a lot of other encounter you can use that would boost outgoing damage/ mitigate incoming damage
But if you don't have the bubble up all the time you are not considered a good "pally tank".
Honestly, that bubble is not helping in teaching people how to move their alt in a fight. Even less dodge.
Lethinath - DC
Fayn Fiddler - HR
Jean Fiddler - OP
Quinn Fiddler - TR
Tre'Davious Flynn - SW
Bogus Skullslicker - GF
Vanhankaupunginselk - CW
Alea - GWF
Noble Misfits