I had already commented on this in the Foundry Author's FB group, but thought I would post here as well.
For the purpose of this exercise, I want to have a "hand dug" tunnel leading from a dilapidated dungeon cell to a "weak" spot in a sewer tunnel wall. Very "Escape from Alcatraz" sort of thing.
I can make the "hand-dug" tunnel. That's not the issue. The dilapidated dungeon cell, not a problem. The "weak spot in the sewer pipe", not a problem.
What *is* the problem: connecting a sewer pipe room to a blank "room builder" room to a "dungeon cell" room. Even placing a door to "force" the connection is resulting in a "Fake Door".
It seems that there is a significant number of dissimilar rooms that won't connect to other rooms. The last time I was placing dissimilar rooms together, there was no issue connecting them. Now.. not so much.
Any thoughts on how I can make this work?
"...I grab my wiener and charge!" - ironzerg79
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"...I grab my wiener and charge!" - ironzerg79
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"...I grab my wiener and charge!" - ironzerg79