Apparently, Trapper Tree is the only truly viable path to go if one wants to solo the dailies. I really don't believe that dailies in Sharandar, Wells of Dragon, Dread Ring and Icewind Dale should require groups. Is dailies, they are already a headache to grind. And many places like Sharandar, people loath to do. Rework those areas, redo the rewards so they are actually useful and make it so people can solo the dailies ... it's dailies, not heroics or dungeons. Speaking off, fix those as well, thx.
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In dungeons, where people are obsessed with damage, Trapper is the only viable path to them, as it is without a doubt the highest damage-dealing tree of the three sadly. But for soloing, any of the three trees are very much viable.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
On the other hand, archery deals high single target damage, almost as much as trapper deals in AoE, but it's survivability is the worst in the game since you can't control your enemy or heal yourself, and having advantages only on range means in close range you have nothing to do, so you can expect to die pretty often.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
the problem of the tree is conceptual: damage is rather low on encounters, it does not promote instance switching so low damage is effectively halved again because you are not going to stay melee much.
the distinctive feat of the tree is stillness of the forest which encourage playing far from your party which is the first thing you teach to a noob to not to do.
the other t5 feat (rising focus) is effectively a 5% damage boost on full equip HR when they reach max stacks and only lasts 6 seconds. Pretty offensive compared to other dps tree (see gwf ones for major laughting).
about survivability, i m trying to solve the problem in pve being trapper for the control, with 10k lifesteal (thanks to savages and boons) and i just bought a chicken for speed boost when taking a big hit.
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i had 1year break and now i played 2months and i think ill take new break now..
you need companion some lifesteal armor and deflect some.
dont go full damage when soloing find your balance attack/defense stats
The thing is with hr you need to time your attacks right in pve say VT i run in front 90% of the time because of my movement this allows me to gather the mobs to one area if i start to die i swap to fox cunning and hit everything at that point i root them with hindering strike and then growth the dps of this is so high that im getting always full hp
but THAT if i get hit at the same time im always moving i never sit still by the time these are up again i can then fox shift then fox cunning again. well your in fox cunning you are immune to damage means every 3 secs you become immune to damage well filling your hp up. with a high dps i can do alot on my own soloing some very nasty things like elol vt etc
its not about deflect or defence its about timing and attacking killing things asap if u wanna see my build look up lightjimmy77 90% of the time i can out dps even 4k sw or 3.5k gwf so you tell me what wrong with my build
That aside, my puny 2.5K archer gets out-DPSed by similarly-leveled GWFs & CWs all the time. CoA only works against trash mobs, RoA only against stationary mobs, and the decently-DMG producing encounters have insane windup times, so forget hitting mobs on the move, especially if you're the one their aggroing on. Having to waste 2 out of 3 encounter slots for self-preservation is a wee much. So, I've found a niche as a party DPS/Kite/Debuffer (Plaguefire), and then only with guildies that like me. In PUGs, I usually get dropped faster than a used condom.
But, I'm just a casual player, maybe 8 hrs/wk, including daily periodic logins for invokes, professions, etc.
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I can make do soloing as an Archer spec, but it's no fun. I have dropped the class in favor of the GWF, perfect class for everything you want to do solo. I still use my HR, just only on guild events. It's sad that to survive and deal massive dmg, one is forced into Trapper spec. I choose my HR, because I wanted to be a range toon that focused on PvE.
Like I said. Dailies should be fun, easy and doable by all classes and specs. They are dailies, they are not breaking the economy or ruining the gearing process.
For daily solo type 'adventures', I tend to use Cordon/Plant Growth with Rain of Arrows/Rain of Swords (does swords really do anything?) and alternate between Fox Cunning-Shift and Split the Sky, sometimes throwing in Hindering for fast moving bad guys. Certain Spell Caster areas of Dungeons really seem to proc Split the Sky, and you can get that off without triggering their attacks---but HOLY William Tell, Batman, what an 'Insane Windup' for an encounter--almost as bad as Aimed Shot. It seems to get me by in the easier dailies, but I would appreciate suggestions because I definitely feel squishy on the more difficult dailies.
The other thought I had at this point is to get rid of all those Dragon Hoard enchants in my utilities and run with Dark--Movement over the occasional drop (can anyone say white pearl???). Is that what you did Darknessdestory7?
Again--thanks for help with this character class--
The rest of my companions stay the same. For group content I run with Ioun Stone of Might (active), Blink Dog, Erinyes of Belial, Air Archon and Fire Archon, which comes in for the Yeti.
I heard the Earth Archon is a pretty good tank, one of the best and his active bonus is good for Archers as we should be a full health a lot of the time. Plus it gets boosted and increases the damage of the other Archons (not Fire though).
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
I used to be able to do any area (Sharandar, Dread Ring, etc) with ease now even in the easiest area it is almost unplayable due to both aggro and "squishiness".
Now my HR is a pathfinder with a TIL of a sad 1496. I went down the combat tree with Bloodletting, Advanced Stalking, Lucky Blades, Piercing Blade, Scything Blades and Blade Hurricane. In combat I mainly use Commanding shot, constricting arrow and longstrider shot to keep me away from the combat. One thing I wish the HR has is the tumble/dodge that the TR has.
I would love to hear specifics from long time players on how to adjust my HR to be playable again.