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Ring of Cowardice

dolreydolrey Member Posts: 741 Arc User
There is a bug with Ring of Cowardice.
- In real it has no cooldown.
- Root and repulsion effects ignore guardian fighter's shield block CC resistance (and mabe the other CC resistance effects of other classes).
- Also root and repulsion effects triggered several times (3-4 times).

Could you fix it plese :)
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Comments

  • sirrapprosirrappro Member Posts: 45 Arc User
    Ok this is really getting out of hand, You thought dcs,palys and gfs were hard to kill before this takes the cake. The ring has no cool down and repels the attacker everytime the individual with the ring is attacked from the back. I have had several matches were the paly would just sit on the point and purposely turn his back to the other team and literally be unkillable, same with dcs. As a individual playing a gwf this gets very annoying and cryptic needs to fix this asap.
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  • zibadawazibadawa Member Posts: 1,266 Arc User
    There's an entire separate subfora for bug reports. Where this has already been reported. Of course, no word from Cryptic.

    If you think it sucks being a GWF, try being a TR and watching these dillholes intentionally wander into your smoke bombs in a way that makes it an attack "from behind" (how smoke bomb attacks directionally, allowing things like blue dragonwings to just ignore it, still bugs me to no end) and thereby launch you across the arena.
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  • lldtlldt Member Posts: 210 Arc User
    zibadawa said:

    try being a TR and watching these dillholes intentionally wander into your smoke bombs in a way that makes it an attack "from behind"

    Well, at least you are TR. The list of seriously annoying PVP issues are much shorter. At least this is one is clearly bugged and will be fixed.

  • zibadawazibadawa Member Posts: 1,266 Arc User
    lldt said:

    zibadawa said:

    try being a TR and watching these dillholes intentionally wander into your smoke bombs in a way that makes it an attack "from behind"

    Well, at least you are TR. The list of seriously annoying PVP issues are much shorter. At least this is one is clearly bugged and will be fixed.

    Well, there is one really bad bug we suffer from, though it doesn't apply to just us: crits nerf our damage in PvP unless we have massive arpen and massive crit severity (and it's still nerfed compared to what it should be even then, it's just not obviously worse than a non-crit), yet the entire class is centered around the idea of having a high crit rate and the stealth mechanic gives auto-crits. Plus CA bugs for even more ways that often times my crits do WAY less damage than non-crits. Which screws you over if, like me, you realized this system was based on 4th edition, and in 4th edition Dex + Cha on a TR equals awesome damage...only for these bugs to make Dex+Cha a double-nerf combo.

    And you may have too much faith in how "clearly bugged" equates to "quick fix".
  • lldtlldt Member Posts: 210 Arc User
    zibadawa said:


    And you may have too much faith in how "clearly bugged" equates to "quick fix".

    I have no faith in anything being quickly fixed in this game, but clearly bugged means it is at least on the list and prioritized as such.

  • zibadawazibadawa Member Posts: 1,266 Arc User
    Oh, adding to the "wow, this is really broken, how the samhain..." list:

    The knockback effect bypasses the complete immunity (to damage, CC, etc.) provided by the TR's bloodbath daily. I literally bounce off of them with every hit. Normally it's not a huge issue, as I just keep teleporting back to them as the daily continues, but it's possible for them to dodge at exactly the right time and get out of range, or otherwise end up bumping me out where there are more targets for bloodbath to randomly warp to, instead of just staying on them. It's kind of an amusing sight, but really underscores just how badly this thing is implemented.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited December 2015
    ok ring of cowardice doesnt match the tooltip right ? reminds you something that? oh i remembered lostmauth set.
    i am against to any not wai but peoeple come here and say please dont touch this and this.
  • zibadawazibadawa Member Posts: 1,266 Arc User

    ok ring of cowardice doesnt match the tooltip right ? reminds you something that? oh i remembered lostmauth set.
    i am against to any not wai but peoeple come here and say please dont touch this and this.

    You're the only person to even mention lostmauth here. What are you going on about?
  • scylent#6295 scylent Member, NW M9 Playtest Posts: 43 Arc User
    So how about I am going to point 4 in GG with my GF and there is a healer pally with the ring in front of me, I am guessing he had a damage dealing aura, so when I deflected the damage, I was sent into the spikes. On the same match I could not go up the stairs to contest the point and was being pushed against a wall without even swinging just because of me deflecting their damage. So now we all should use the rings and make matches last weeks. :)

    ScyLent PvE GF Main
    S C Y L E N T PvE DC Alt
    ScyLent Lux PvE OP Alt
    Unrepentantgaming.com
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    bump
  • jetsmillionjetsmillion Member, NW M9 Playtest Posts: 17 Arc User
    edited December 2015
    It is even worse as a DoT SW. Once I've triggered the ring of Cowardice, I got sent flying back and am smashed against the wall and the rooting keeps refreshing itself uptill my Damage over Time effect wears off the target. Seriously I was once thrown up ontop the ledge that overlooks the capture point in a dom pvp.

    It also doesn't help that most of these players are also running Negation, which is blinding my screen when I'm against the wall with the white shield that is flashing everytime my damage tickets.
  • strumslingerstrumslinger Member, NW_CrypticDev, Cryptic Developer Posts: 1,724 Cryptic Developer
    Just wanted to hop in here and say we're completely aware of the issue. I've sent off this thread and a video to the devs.


    Call me Andy (or Strum, or Spider-Man)!
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  • melodiezxxmelodiezxx Member Posts: 73 Arc User
    How about Yall just take these rings away from pvp I mean like really what's the point of keeping broken stuff nobody ever wanted from the start
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    edited December 2015
    sirrappro said:

    Ok this is really getting out of hand, You thought dcs,palys and gfs were hard to kill before this takes the cake. The ring has no cool down and repels the attacker everytime the individual with the ring is attacked from the back. I have had several matches were the paly would just sit on the point and purposely turn his back to the other team and literally be unkillable, same with dcs. As a individual playing a gwf this gets very annoying and cryptic needs to fix this asap.

    For the most part, Pally's are unkillable. Or the effort to kill them and time involved is not worth it--preventing you from capping other points, etc. I don't have that much respect for PVP Pallys--this one sounds standard to me. On the plus side, they are too weak to kill you, so if he's trying to take *your* point, all you have to do is not let him bean you 50 to 100 times in a row.

    I think the rings are good salvage, but don't see giving up an active personalized ring for one that is not legendary--to keep the double enchants.

    I get some amusement sitting on a point and watching teammates jogging around it continuously to keep their ambush up. I get a little surprise once in awhile when I think I'm fighting a TR and it turns out to be a mage popping in and out.

    Not that big a deal for now. They break up some of the monotony. If everyone had taken to them and were sporting different powers it might get chaotic.

    I didn't like any of the options so I didn't vote.
  • korden1korden1 Member, NW M9 Playtest Posts: 61 Arc User
    I would be also thinink about reducing pally daily duration: 20 seconds with all the party almost invulnerable, and it pops up after 4 seconds. Quite a lot.
  • zibadawazibadawa Member Posts: 1,266 Arc User

    For the most part, Pally's are unkillable. Or the effort to kill them and time involved is not worth it--preventing you from capping other points, etc. I don't have that much respect for PVP Pallys--this one sounds standard to me. On the plus side, they are too weak to kill you, so if he's trying to take *your* point, all you have to do is not let him bean you 50 to 100 times in a row.

    Killing a pally can take a team effort, including the team paying attention. When his bubble drops the TR needs to courage breaker him, then people just have to DPS the hell out of him. Of course, they still need to have enough arpen to actually hurt him. A high power gwf and a TR should be able to take out most bubbledins this way.

    And many paladins base their strength on your own via reflects. It's pretty easy to try to fight a paladin and do more damage to yourself than you do to them (by orders of magnitude).

  • orkuniuorkuniu Member Posts: 14 Arc User
    Start at 1:35 if you don't want watch whole match.
    Reflecting OP cowardice.

    https://www.youtube.com/watch?v=YMUfAtazQRY
  • joyousdecieverjoyousdeciever Member, NW M9 Playtest Posts: 127 Arc User

    there are so many things that cryptic need to fix, but they will not, they seem to be pretty busy planning the next broken stuff.

  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    So cryptic is aware of that broken ring?......
    PVP matches are unplayable esp. for Dot classes.
    Go play a warlock--sad being repelled in one edge of the map for applying one single DOT on the target.
    Everyone is aware of this broken ring, lots of palyer abuse that ring evey day thousand times, good to know cryptic is aware...
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  • astelosastelos Member Posts: 8 Arc User
    edited January 2016
    etelgrin said:

    I love when I read oh you know Im a gwf and I find this disturbing.

    Funny, ring Im coming.

    Go put a DoT on someone with a ring on SW and you will be long gone on the other side of the map permarooted to the wall depending on how much DoT you were unlucky to land.

    I haven't queued for pvp in quite some time now, grinding winter event gifts and influence stuff made me kinda busy but when I find time I'm going to get ring of ambush and ring of cowardice for self buff, which I'm really sorry for wearing in advance, it's not me, the game made me do it, I'm tired of waiting for so called "sw rework" and disgusted of how radiculously weak this class is in PvP unless some miracle is going to happen to two/three shots from gwfs and gfs. Yeah I know keep distance, keep distance.

    it's not all about sw weak as far as I saw in a lot of games (pvp matches). It's many issues including a non-controlling cw , but controlling sw. Perma - stealth/daze tr. Unkillable OPs, just standing at point and keeping everybody alive. GF tanking 4 people and still able in same time to headshot any hr/cw/sw if they gonna be close. Perma-rooting hr. List is much longer but. Do somebody cares about it? Guess it gonna be same with those ambush rings/cowardice HAMSTER. Imagine tho, gwf running with ambush ring ^^ Nothing more to say.


    /Sorry for my language skills.
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