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Would you like a DPS meter?

varljivoletovarljivoleto Member Posts: 2 Arc User
edited January 2016 in Player Feedback (PC)
The paingiver chart is based on a limited value. What this means is that there is a limited amount of enemy HP and each person contests for a "slice" of this paingiver pie.

A person can increase their paingiver score by rushing ahead of their team mates to engage enemies and unleash their powers quickly - at the expense of other party members getting their hits in.

This, in turn, encourages bad play. Some people will go so far that they will not even stop and resurrect their team mates. They will engage before tanks, they will ignore any tactics (e.g not open portals) and only focus on dealing damage.

In other words, the paingiver does not accurately reflect the theoretical DPS of a character, but rather who kills the enemies quicker.

One small change to this game that would make people more cooperative and less annoyed at class differences would be to ADD A DPS METER. This would allow us to gauge how we're doing without causing grief to other players.

Edit: formatting

Would you like a DPS meter? 57 votes

Keep the paingiver but add a DPS meter
42%
ogariouskatamaster81899niteingaledefiantone99wardenpowersazlandrkrondhortulurottershammbo1969caunsidhtassedethe13thefabricantastaourlord283chaoticrisiscommanderdata002varljivoletotanais58cranedunlopcgi#1405 24 votes
We don't need a DPS meter, paingiver is fine
7%
hyakusekaiarabaturmelodicahpalehorseone 4 votes
We don't need any charts
50%
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Comments

  • edited January 2016
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  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    We don't need any charts
    ePeen is like Real Peen. It should be a private thing... a way to continuously measure your own character's improvement.. not an intra-party contest that only serves to promote chest-thumping and cries of NERF SUCH AND SUCH A SET/CLASS/WEAPON/WHATEVER!.

    There is a simple way to monitor your character's performance: ACT.
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    "...I grab my wiener and charge!" - ironzerg79
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  • bagoatbagoat Member Posts: 171 Arc User
    In order to encourage true team play, nothing should be tracked.
    It should simply come down to "Did we complete the run?" Yes equals success and no equals failure.
    Tracking anything will only allow fingers to be pointed at individuals and not allow "did the TEAM succeed".
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    We don't need any charts
    I really liked, what turned out to be unintentional, the Bronze/Silver/Gold meter when Mod 8 was released for the Skin is he's and Demo.

    Not having people worry about Paingiver was a really nice feature. Hope they just axe the entire Leader board at the end of a Skimirsh/Dungeon, as all it leads is to drama that is completely not needed.

    But that's just my opinion... :)
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  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    We don't need any charts

    The paingiver chart is based on a limited value. What this means is that there is a limited amount of enemy HP and each person contests for a "slice" of this paingiver pie.

    A person can increase their paingiver score by rushing ahead of their team mates to engage enemies and unleash their powers quickly - at the expense of other party members getting their hits in.

    This, in turn, encourages bad play. Some people will go so far that they will not even stop and resurrect their team mates. They will engage before tanks, they will ignore any tactics (e.g not open portals) and only focus on dealing damage.

    In other words, the paingiver does not accurately reflect the theoretical DPS of a character, but rather who kills the enemies quicker.

    One small change to this game that would make people more cooperative and less annoyed at class differences would be to ADD A DPS METER. This would allow us to gauge how we're doing without causing grief to other players.

    Edit: formatting

    If I would be dev, I would this stuff out of game or allow to review it when u clear dungeon ... .. Its same as mod 5 times, When guys measured players by Gear scores instead of his ability to fight...

    I have DC who is focused on healing, so I am in bottom when comes paingiving and executing.
    But I can heal party to make sure they survive tough fight...

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    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

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  • bagoatbagoat Member Posts: 171 Arc User
    ^ IMO another valid reason why Leader Board puts focus on what's not so important.
    While in Team Play, ANYTHING that highlights individual contribution is detrimental to team play.
  • wentriswentris Member Posts: 542 Arc User
    We don't need any charts
    I greatly enjoyed the beginning of mod 7 when there were no charts except of the bronze/silver/gold - even though I play on support toons mostly.
  • ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
    Keep the paingiver but add a DPS meter
    I don't really see the harm in this. It's not like you can blacklist someone from dungeons or skirmishes AFTER the fact. And I think it would be way too much effort for the A-holes who would use this to blacklist people to actually do the work of writing down people's DPS.

    On the flip side those of us who are trying to get the most out of our character could use this to judge how we're doing.

    Here's a alternate idea. How about a DPS comparison to our class only. Have the system record the DPS of the classes in game and then show our score with a chart against others of the same class. No names needed. Granted, gear is going to make a huge difference in DPS for everyone. But isn't that part of the reason for asking for this in the first place?
  • ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
    Keep the paingiver but add a DPS meter

    The paingiver chart is based on a limited value. What this means is that there is a limited amount of enemy HP and each person contests for a "slice" of this paingiver pie.

    A person can increase their paingiver score by rushing ahead of their team mates to engage enemies and unleash their powers quickly - at the expense of other party members getting their hits in.

    This, in turn, encourages bad play. Some people will go so far that they will not even stop and resurrect their team mates. They will engage before tanks, they will ignore any tactics (e.g not open portals) and only focus on dealing damage.

    In other words, the paingiver does not accurately reflect the theoretical DPS of a character, but rather who kills the enemies quicker.

    One small change to this game that would make people more cooperative and less annoyed at class differences would be to ADD A DPS METER. This would allow us to gauge how we're doing without causing grief to other players.

    Edit: formatting

    If I would be dev, I would this stuff out of game or allow to review it when u clear dungeon ... .. Its same as mod 5 times, When guys measured players by Gear scores instead of his ability to fight...

    I have DC who is focused on healing, so I am in bottom when comes paingiving and executing.
    But I can heal party to make sure they survive tough fight...

    And anyone with a ounce of intelligence already knows this. If there are people in game who solely look at DPS as the sole judge of usefulness in a dungeon. Then those people are idiots and nothing can be done to change them. They will weed themselves out of the game eventually.

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