Hi guys, just wondering what is instore in the future, do our fellow gamers require anything changed in the current game system? Just a discussion thread for understanding the expectations of people who still play the game.
Here's what I think could change:
1. Less PVP orientation
2. Slightly easier mobs for level 70 characters going to Icewind dale, Sharandar, Dread ring and Well of Dragons, Underdark demon creatures changed to some other type of creatures.
3. Possible retcon of items from module 6 to 8, hopefully we can get better gear more straight forward, I dunno...
4. Return of Astral Diamonds gathering to professions, I hope.
Just tell everyone what you prefer, cause I am trying to see if devs can help us, thanks.
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2. no.. game is too easy as it is..
3. gear is fine.. however, they should allow the new rings to be sold on ah, so there is a reason to , you know farm things.
4 thats not going to happen.. we cant even get them to give us a double AD honestly.
All they need is to make some tiered dungeons and bring back the old ones and have reasons to farm them.
This game is supposed to be D& D.. and its not.. its herioc encounters and dragons.
blah to that.. x 1000.
they should fix pvp , by making two different queues.. one unlimited (dont even have to do anything.. just allow current ) and one normalized.. dragging caps into it and making things like ring effects and wards obsolete and putting caps on stat bases. )
Your crazy if you thing this game is pvp oriented.. its not .. its also not much pve oriented atm either..
its lazy design , recycled content, grinding to the nth degree.
There has been tons of really great suggestions, no need for new threads per se.
From artifact rework, to how to make dungeons workable again, to lowering costing, to making game playable to alts again.
This has been mashed out a 1000x times since mod 6 honestly.
Its not up to us, its up to the devs and management to do things .
Game isnt bad, just too much grinding on boring stuff.. like 100 motes on 1 he.. omg boring.
I dont mind them doing it once.. if you actually could GROW your weapon, but you dont, they just give you new ones all the time. (every 3 months give or take)
thats what makes it bad. Otherwise it would be fine.
Seriously, get over 80k HP and those parts will become a cakewalk.
Feedback is a conglomeration of many opinions, you vary the curve of them and see where the truth lies
The way you put it, no one can contend its not very hard.
Thats just not the truth.
The truth is, this game is fine for casuals.. there is not real difficulty curve outside of grind time.
Reduce grind , take into account the 1 million threads already posted about this from multiple sources and fix where the true curve of grinding should lay..
its clearly not in the 1000 x hes they want us to run, because poeple do not want to run them to that extent.
And in my opinion, your requests are wrong and this game doesn't need to be easier than it already is.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Difficulty is relative. If you have a well geared main and been around a while with pre AD-nerf stones, it's easier.
But if you're new or causal, you can get wrecked in 70 solo zones.
You guys realize bragging how easy content is is inviting another goal-post move.
100 to 400 points per 1% stat move was brutal.
You want to have 8,000 crit chance points translate to 8% chance? Keep bragging...
So, first of all.. I wish people would quit saying the content is "too easy". It makes lesser geared/newer players feel pretty bad about themselves.
However, in this vein of thought, if they are going to keep cramming the campaign currency grind down our throats, why not expand the campaign areas? At the very least, add more/different quests... for 2500 ilvl, for 3000 ilvl, for 3500 ilvl, for 4k ilvl.
One of the vast mistakes that the devs have made in regards to this game, is that everything scales to a character's level. Well, there is a massive difference between a level 70 character with an 1800 ilvl and the same character at 2800 ilvl. One of them gets trounced, the other other mows through mobs like a weedwhacker through dried grass.
Let's take IWD, as an example... how huge is that zone map? It's massive. And for all intents and purposes, empty. Caer-Konig, Icewind Pass and Dwarven Valley. There's room for so many more areas... I really thought by now that there would be more areas to explore there... Why not add zone maps to the other campaign areas? The current WoD would be the launching point for the mini-zone, and have a map with other areas on it... accessible as a character's ilvl increases... going deeper into the desert, where things are tougher, stronger.. and the rewards are much more lucrative.
I dunno.
I'm just an idea guy.
"...I grab my wiener and charge!" - ironzerg79
lets get into this..
I just rolled a paladin when it came out and WENT out of my way to NOT gear it up.
This is what I found.. that the game is fairly the same as it was always, its not that difficult, the difficulty lays in only one area.. acquiring AD pre 70 as you gear up.
When you hit 70, it gets worse for new players as AD is required to gear up and to BOON out.
which is why in my cost proposals for change I BEGGED time and time for them to REMOVE the AD cost on boons.
ITS the most cost prohibitive item to new players and shouldnt be in the game at this juncture.
and yes.. btw.. I agree paladins are fairly easy to level.. but so isnt gwfs and then I would chose cws.
I would say the harder classes that require some care is sw and then hr. They both like to have gear to be played easier.
I could take these peoples toons and in 60 days have it to 2.5k i level with 80% of the boons with 20 hours of play time a week. A set of t2 and at least a greater enchant and a r7 in every slot.
Thats not a exageration or boasting, anyone could do this who understands what to do to . A. Make AD and B. build and play the game correctly.
At 2.5k i level and built correctly they can do anything on the pve side of the game. They may not win "charts" but they dont need to do contribute.
(IE the difference between someone going off for 40 million and another at 25 million, you are still doing fine.. you are just not doing as much)
Look , I UNDERSTAND where the op is posting from, I made a similiar posting 2 years ago when how the heck was I ever to get into a group when I was 7.9k gs and people wanted 10k+ to do idiris. I was frustated that the game seemed so hard at the time (the first time I did SP.. yikes! all that running around around around.. GAWD another wipe!)
Once I found legit(*after yet another CN run people wanted to cheat in), it saved the game for me.. I no longer use legit all that often, but its still A GREAT place for new players to go.. its much better then being fed to fodder of PE. They gave me advice, led me directly to Kaelec and the laggygamerz guide to DCs, which showed me the concepts that told me what was important in this game, I found people I still play with to this day there as well.
If they cant find a active guild that can help them, this is the next best option.
this is how the game used to be.
one thing to have a campaign, another thing to have to re run the same hes a million times.
HES are not group content, even if random people show up on a map together.
they take zero.. ZERO real knowledge of the game, or a players ability into account.
you can literally show up press 8 buttons get enough for great success and sit for the rest of it.. no kidding.. you can.