How many more weeks of this suffering do we have to endure? Please either fix this or give us a free option to exchange an elven battle enchantment for a negation enchantment of the same level id you have (as it seems) no intention at all of fixing it.
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On another note: Is it me or is the negation animation just terrible and a bit Tron-like? I think soulforge has the best animation. Elven is pretty cool looking.
Plus it makes everyone look like a freakin' shiny UFO.
But still, u'll meet HR - perma root. $#HAMSTER@# amazing that they don't care about us so much.
.Suicide Squad.
My guess is that mechanics wise, the game probably doesn't have an "immunity" setting. Possible evidence is TR ITC, how it sets up deflect at 20k value to achieve 100%. They don't have some sort of a systematic flag that allows certain situations to either not happen or be ignored.
So probably I'm guessing "CC immunity" mechanics are also the same. There is no such thing as CC immunity in the game build, technically speaking, and therefore all the "CC immune" situations, such as boss mobs, or GWF Unstoppable, or ITC... probably has just a really, really high CC-resistance value. Dunno why this is, considering (obviously) damage formulae allow for total immunity=0 damage. I'm guessing the CC formulae are involved in some other calcualtion which may cause a divide by zero problem if 'immunity=0 value' is involved.
So, in reverse, Thorned Roots mechanics also probably activate simply when a certain target is marked over X% in control resistance, so in theory, against permanently 'immune=very high CCr in reality' targets, you'd be able to just proc one Thorned Roots and have it killing the target.
This presents a problem, if for example, a single HR enters a dungeon content, fires off one shot against a boss and it could kill it by dealing damage ticks until it dies. So to prevent this problem, while the tooltip does not mention it, the power itself has a duration timer set to max 30 seconds. They'd have probably figured that since any player-activated CC immunity power (such as Unstoppable, ITC, Oghma's and such) ends under 10 seconds, it wouldn't cause any problems.
That's probably what they thought of when they first designed Thorned Roots... and then, after a mod or two, they forgot about it when they redesigned Elven, which, for some reason, basically considers you an "immune" state against roots or slows.
This is a bit controversial since TEB offers 80% resistance value, and when combined with tenacity around 120~130%, which reduces the duration of most CCs to less than half. This is a strong resistance but no where enough to be flagged as (practically) immune state. Thorned Roots shouldn't even be activating on it. I'm guessing that there's some kind of a junk code or bug involved with the core design of TEB which triggers it, and there is no way to change or remove it unless they just dump the current version of Elven Battle build and come up with a totally new set of codes with a revised structure that stops this from happening... which takes time.
But of course, they figure it's only one enchantment that only a few people use, so it's not serious, and they're already all busy for the next anticipated piece of shat balance busting heap of trash mod. So it'll wait. Until they finally feel like destroying the current TEB and coding up a totally new one from scratch.
Anyhow, that's how I figure.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
But how can you explain fact, that my GF without Villiance menace is rooted to death, but when I'm using it (effect kinda similar to elven enchant) nothing wrong happens and I'm total immune fot those roots? No side effects at all !
.Suicide Squad.
Ooooooooooohhh
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Master of Flame Renegade guide: Burn with me!
I have 121% Resist ignore atm. but against people with 75% Arpenresist I only effectively have like 26% or so. if I swapped into an axebeak and used some dark offense I could probably hit 160-170% pretty easily but even then it'd only be like 40-42.5% RI against targets with full lionsmane. when it comes down too it though this is still good. It is essentially giving 400:1 like power does and against targets with less Arpen resist its definitely better.
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
Master of Flame Renegade guide: Burn with me!
so 170% RI is out of range imo ?
DR - (121%x0,25)
so against a player with 75% arp resist you will ignore 30% DR
btw, is it possible to stack 75% arp resist??
I'd be genuinely surprised if the actual time spend upgrading for stable rank 6 was over a month