when i first read the titles of mantol-derith, new artifact weapon refining system, mastercraft profession i merged them together like this:
we'll have a dwarven or drow weaponsmith that has the knowledge of long forgotten smithing and he'll forge weapons for us and we'll have to gather weapon parts blade,hilt and pommel for a dagger for example and we will get em from some dungeons.and get a weapon more realisticly
then i dared to add some mechanics as i like creating games and mods:
maybe they'll make it adjustable, and we can adjust its stats by feeding it with EE seeds, fire for power, water for rec. etc. and with each major refining lvl (green,blue etc) it'll allow more seeds to be fed (25,50 etc.), and seeds can be considered as coefficent or percentage that will distribute actual refining point into stats and that can be done with a window like black ice gear empowering window. so everyone would have uniqe weapons
since it is a new module i was expecting a new artifact as well, more like an artifact set with a piwafwi in its core and spider queen's something as an artifact and another thing for belt but piwafwi for sure (talk about obsessive)
I was waiting to walk in the streets of menzoberranzan, since I had seen it partly at the balcony of a quest dungeon. It wouldn't be lore-friendly but cannot help a child's dream. Maybe we could choose a house of menzoberranzan and become mercenary in it. just like at caer-conig
but creators say there will be more additions to underdark, so i'm full of hope.
and while at that (this can be little off topic) please creators make master illusionist's mask with green eye glows (he was at the moonstone mask in the masquerade of liars event) as a head or fashion item, it would look really good on a TR esspecially on mine
and turn doohickey into augment companion please
and it would be good for blade flurry to have drow dual wielder's power attack which he rotate his swords 360, instead of animation that belongs to HR (it would have timing issue though)
one thing for sure, in HE Drizzt does really nice moves. I really liked it. It would be even better if TR were able to use them (I'm not class-ist or something)
anyways thank u for your hardwork creators (not for jump-on-trs rings) and anyone who spare time to read this nonsense
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Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
Enjoy what you get and stop thinking...thats their hope and i kinda accepted it
Instead we get a story with no real connection to the underdark or the problems there. You arn't even made aware of any of the problems, much less visit the underdark until AFTER you finish the Salvatore quests.
I honestly felt like slapping the silly dorfs. Seriously, they waste my time on personal self centered quests for only themselves while demons are running loose in the underdark trying to free Demogorgon. And all they want to do is find an old hat and sit on their old chair.
We players get more help from a random Mindflayer then we do from Drizz't and crew.
And the worst part is, the whole plan, the way we heroes are going to put an end to this. Is to wait for the demons to attack specific areas and fight them then. They are all defensive actions, we never get to take the fight to the bad guys. The entire campaign can be summed up as, "wait for the demons to attack, then rush to stop them" And this is supposed to be heroic, this is supposed to be adventure.
More Heroic Encounters and more nonsense like Madness where we run around said Heroic Encounter like chickens with our heads cut off trying to clear it in a well that goes away as soon as we get there.
More gear that makes no sense from an overall game perspective because it only works against ONE enemy type.
More Artifacts that are better than what we have, making us grind Refinement again.
What we need? That Underdark area needs a huge expansion to it with several quests for the solo player and dungeons galore with great rewards. Go easy on the "fancy" mechanics. Our classes were designed to work together in a certain way.
What I want from each new module
1) At least one new adventure combat zone.
2) At least one skirmish
3) At least 1 dungeon
4) New enemy models
5) New mechanics for combat
6) A chase set of armor
7) A distinctive fashion set
8) At least one throw away reference to classic D&D.
What I expect from a new module:
1) Recycled maps and models
2) A "new" incentive to redo old content.
3) Disapointment
Some content that's not an endless infiniGrind(TM) of HEs and upranked HEs called Skirmishes, and exceeding an afternoon or two of game time. A campaign worth the name. Something new apart from a new bunch of currencies earned mainly by doing select single HEs from old stuff for days...
...and I had expected it to take place in the Underdark.
What I got was tears and frowns.
where is vast city of drow, where are the "rival" faction houses.
where is vast cavern of deep valley, where is network of cavern regions, "myconids" mushroom folks??
what about "Styxgian" river and where all those long lost and forgotten ancient civilizations/ruins.
what about large crystal clusters region?
so much that underdark has to offer and we are barely at the edge and still unexplored.
I would like a few Intermediate "epic" dungeons
But I really like the new Skirmishes and HEs
Plus side though, it has gotten me back into table top d&d, where anything can happen, and it actually is story driven. So kudos, I'll spend my dollars on that.
And playing that game really makes neverwinter look worse. There's so much more they could've done with this franchise. It's really really sad.
what developers missed is, random summons and 2 different variations of same skirmishes don't make anything replayable because we r grinding like hell those things at the end we memorize every single move. so instead they should have focused on salvatores storyline. and instead of taking it as linear questline they should do it as a quest tree that every yes or no take you to different endings. Because in every story there are multiple point of view. so just two quest at every step of quest line and with obligation to choose one would add enough variations. For example u can find yourself to storm the front or sneaking up at back door of the camp, trying to activate golems to the end of spectacular battle or just heading on against all enemies. and with this tree maybe u can find yourself in next quest as a captive in a magical barrier at the start of the quest and saving by drizzt or bruenor then going on or just cooperating with them at start and saving captives.Those kind of things may lead to different points at the ending that gives you different titles. and as far as i can tell different endings make a game replayable.
And some cutscenes with drizzt, guenhwyvar , bruenor like traveling through the forest to the camp that we'll attack talking each other, or sitting and drinking at an inn. i would like to see my char with my childhood heroes in the same scene.
To the aspiring content designers at Cryptic. For future reference. Challenge does not equal more damage and more health for monsters. A gear check is welcome, but the challenge should be about mechanics, organizing and leading a group. Make fights take longer, create phases, LEARN FROM WORLD OF WARCRAFT.
...sooo...
- check!!! Totally. Absolutely, ten times as much as I had expected.
- check with reservations re. quantity and quality - I had hoped for more, but there's - ta-daaah - NEW HEs to infiniGrind(TM))
- check (reskinning...)
- check (those rings...)
/sarcasm
I had expected to have more action in the Underdark. I had expected a new boss DUNGEON - as opposed to a "Skirmish", which is basically 3 HEs in a row. I had hoped to see the return of at least one, but better more or all of the old dungeons. And lastly I had expected more entertainment - especially from the campaign, which really is surely on the short end of the spectrum.
Also overfulfilled: New token - got quite some more colours of them than expected...
Had also been on my wishlist: A more reliable and/or entertaining way to get AD or sellable drops. Revamp of the crafting system (we got that, but the hyperspatially convoluted infiniGrind it seems to demand is really too much to even consider bothering with that... ...get your guild SH to 12 or somesuch ??? Ridonculous...
TL;DR: Bad expectations were massively overfulfilled, good ones, even logical-seeming ones (like the Underdark Mod playing in the Underdark)... ...mostly weren't.
B. a actual reason to run content. IE add rewards back into dungeons.
C. reduction of grind levels.. to somewhere below infigrind or botlevel+
D. Ability to play alts again.
I would be fine with 50% of this.
oh and E. DONT you dare give us another HE ever again.. people who like HES.. CAN HAVE thier choice of hundreds of them.. they HAVE them.. NO need to give us more.
I guess Ill throw in F. for the love of whatever.. dont you dare give us the pathetic excuse of those type of skirms again..
This game went from something I couldn't get enough of to not logging in for over a month and not feeling bad about it. I walked away from an enormous investment of time and money and am glad of it. I feel bad for everyone who still is hooked enough to continue to support the game, leading the devs to believe they have made good decisions and encouraging more of the same non-content moving forward.
But your idea of taking the storyline from multiple points of view is awesome--How hard would it have been to have a TR or HR storyline in which you do more sneaking into the camps from different angles, or CWs that could have re-activated the golems given some magical items that they find in 'Gaunt' somewhere. It seems like they were almost there--you had different questions if you were a drow (which never seemed to play out--bummer) or if you stole the money, but gave it back later (different title--ok, halfway towards something cool but useless none-the-less). I kept searching these really amazing camps looking for alternate quests (what good D&D player doesn't go off the pre-planned storyline???) and was really disappointed that I never found any--not even a skill node (maybe I missed them?) Wouldn't it have been interesting to find some item behind a tent or on one of the orcs that lead to a parallel storyline?
I almost wish I didn't see your post--now I'm a bit bummed where before I was pretty happy with a nice series of quests (easy quests, but still a nice story involving some famous heroes). still--a great idea and maybe the devs can make it happen in the future.
sadly that didnt happen.
Demons look really foolish in IWD. Why would they even want to go there. It's freezing for one....
Bonus prediction: Module 9 will be no different.
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