Well... maybe it is tool tips that are broken or not up to date. But most of my direct damage type attacks hit for less then 50% of the damage it says on the tool tip.
There are 2 things in play here...
1. Chilling presence: With feats, slotting this makes the tool tips of most direct damage type spells go up by around 40%. This dos not affect spells like Frozen terrain or CoI.
2. When not slotting chilling presence. Direct damage spells still hit for a lot less then the tool tip suggests.
Example; My disintegrate (rank 1 on a level 60 CW). Tool tip damage: 27.787 to 33.600. Hits for 5.700 to 6.900. Removing Chilling Presence, disintegrate tool tip damage; 16.153 to 19.535. Hits for 5.600 to 6.700.
Example2: My Chill Strike (rank 1 on a level 60 CW), Tool tip with Chilling Presence: 8.820 to 10.567, real damage 3842 - 5280. Tool tip with out Chilling presence: 5.144 to 6.144, real damage 3.603 to 5.260.
All tests are on targets of level 42. armor penetration is 20.9%. The same situation can be seen with Chilling cloud, Ray of Frost and the daily Ice Knife. Numbers are an average of 20 spell casts.
Anyway... The biggest problem is the one on disintegration, where it hits for around 20% to 25% of the tool tip damage. So this may be why a ilevel 2k GWF dose about 2 times the damage of a ilevel 3k CW.
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The tooltip lists 64k-78k
At the very least clarification is needed...it be nice to know, because:
I noticed the same thing, a long while back, and just chalked it up to a tool tip error..., AP or some other equation for damage I didn't know.
Do dummies have armor resistance an if so what is it?
What is the proper math formula for damage?
Why is it doing half the damage quoted, simple explanation please.
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I asked a guild mate to do the same and his CW s damage matched the tooltips. So I tested it on my second CW (2k IL) and it worked properly. Damage showed numbers that matched the tooltip.
I watched the phenomenon of my low damage issue on my main CW at least since mod5. I tried everything: respecc, different weapons, enchantments, companions. Tried master of flame, stormspell mage, Thauma and Renegade. Even bought a race change to reroll stats.
Wrote a ticket. The answer was that there is certainly some bug with my CW, but i should send an ingame ticket and forget about it.
Nothing helped. Still being bashed all the time for my low damage. I don't even want to repeat what people said. Not to mention the many times they just kicked me for being alow performer.
And no, it is not my personal lack of skill, 'cos as I mentioned above my second CW does well. It is only ealing me that i spend so much time, effort and even money to improve my main CW.
It would really make me happy if someone could help.
Ok, so it looks like tooltips are <font color="orange">HAMSTER</font>. they assume all feats are up at max stacks at all times when being calculated. Includes chilling presence and stuff. They also scale with your current power. They're all kinds of wonky. To begin testing this, I'd need the formulas to calculate the damage of each encounter. @strumslinger @terramak @panderus @asterdahl Is there any way I could get my hands on these formulas? Or even the base damage of each attack, and then I can figure out how to calculate the rest through regression functions and some data samplings?
For reference, I am following the build in my signature below - Thaumaturge SS with some feats in Oppressor.
Also, it appears there is some sort of damage reduction for many encounters between the powers sheet and being placed in the encounters bar - see the two examples below.
I also noticed that every time I log in, my encounters are listed as doing different amounts of damage! I'm absolutely astounded by how much they vary, I'm not sure where to even start trying to figure that out. Simply put, something is REALLY wrong.
On the last livestream, they were discussing eventually doing some rebalancing. Before that, bugs and things like this probably need to be resolved so we perform as intended lol.
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With my specific mage i had issues with the cat companion as well. When i used the cat companion my damage went lesser than without companion. I dismissed it and took an ioun stone, which solved that problem. Using a Warlock companion with a rank 9 and a rank 10 bonding rune stone does about the same amount of damage.
After we did some testing with different toons in the guild we found that lot of the tooltips show wrong numbers, but there were also CWs where the damage matched the numbers.
I saw several times when I tested it that only a full rotation with all resulting buffs plus crit did about the damage shown in the tooltip. Most time it was lesser.
What gives GWF that high damage is stacking over all damage instead of power-based damage.
Also damage resistence reduction works even if your enemy have 0% damage resistence, if that is the case, then it debuff in negative numbers, that means it takes more damage from all sources and it's stackeable, thats why you can deal a lot of damage to dragons when theres a lot of damage resistence debuffs on him.
I have 6.8% resistance ignored.