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Dread Ring Instance "Lag"

karakla1karakla1 Member Posts: 1,355 Arc User
I noticed it now several times: Almost every instance of the dread ring is lagging.
It takes 10-15 seconds to interact with an NPC or other elements of the dread ring (anvil to generate a glove or even the entrance doors of the three daily dungeons).
The strange thing is that the netgraph doesn't show a major lag. My normal ping is around 150-200 and in a dread ring instance around 210. So it seems something is not working properly in the background to let me interact with elements of the instance.
plat.png
Platypus wielding a giant hammer, your argument is invalild!

Comments

  • webbigwebbig Member, NW M9 Playtest Posts: 30 Arc User
    Agreed.

    Someone needs to do something about the insanely bad lag in DR right now!! It is making even simple game play very difficult; thereby making the new Heroics there even more difficult. It seems more common to have HE fails then actual wins.

    Please fix asap!
  • webbigwebbig Member, NW M9 Playtest Posts: 30 Arc User
    The LAG in DR is so bad today, it took me 36 seconds to pickup a lockbox item.
  • hedgebethedgebet Member, NW M9 Playtest Posts: 447 Arc User
    I am doing all I can to help with the lag issues in DR (and other zones too) by not playing anymore.
  • karakla1karakla1 Member Posts: 1,355 Arc User
    If you don't play anymore can i have a bit of your stuff then pls?
    plat.png
    Platypus wielding a giant hammer, your argument is invalild!
  • hedgebethedgebet Member, NW M9 Playtest Posts: 447 Arc User
    Sure, hold your hands out and wait for it.
  • karakla1karakla1 Member Posts: 1,355 Arc User
    Okay *hold his hands out*
    plat.png
    Platypus wielding a giant hammer, your argument is invalild!
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    edited November 2015
    Waiting seconds to interact with something was annoying. But the lag is now very infuriating as it is nearly impossible to complete some of the HEs.

    The HE where you have to prevent demons from escaping, very frustrating to see some of them, not even half way to the portal, suddenly speed up, become invulnerable, and escape. And you can't do anything about it.

    And the HE where you have to protect the cleric, my DC would knock back the demons when they are not even close to the cleric, yet somehow they still manage to register a hit on the cleric.
  • zibadawazibadawa Member Posts: 1,266 Arc User
    edited November 2015

    Waiting seconds to interact with something was annoying. But the lag is now very infuriating as it is nearly impossible to complete some of the HEs.

    The HE where you have to prevent demons from escaping, very frustrating to see some of them, not even half way to the portal, suddenly speed up, become invulnerable, and escape. And you can't do anything about it.

    And the HE where you have to protect the cleric, my DC would knock back the demons when they are not even close to the cleric, yet somehow they still manage to register a hit on the cleric.

    The enraged monkey demon, which spawns about every 30 seconds and always has a generic health bar (no silver or gold borders when you get to those levels) seems to have special mechanics all his own. He bee-lines for the objective, and it's impossible to take his attention off of it by any means (other than forcibly altering his movement with skills; but sometimes during the escape HE they inexplicably walk in the wrong way for a time all on their own), and his attack seems to include a significant amount of walking animation in it. And once he's started that there's basically no stopping it: you can daze him, see the daze icon on his head while he's still moving, and then he smacks the Harper anyway.

    This may not be the exact problem you're seeing, but just thought I'd put it out there.
  • duskwoodduskwood Member Posts: 39 Arc User
    gonna necro this, as it's 2017 and its still a huge issue.
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