I need to get more AP... If I use Ralentless Avenger i get it... but the party starts shouting at me (understandable). So, which other encounters are good for generating AP?
Other thing, what can I do to get more AP???
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
edited November 2015
RA is the best way to get AP, none of the other encounters come close and if you want to replace it, you going to have to invest in the following: AP gain reinforcement kits for rings and gear. (Do no go over 1000 though, its hard capped to 1000) Around 8k recovery on gear 1x snail mount Mythic sigil of the devoted.
Having Divine Action 5/5 is a key step towards AP gain, it doesn't work out of combat but it does work.
Templar's Wrath has excellent Divine Call gain, which combined with its own inherent AP gain and Divine Action makes it a sound choice for AP gain.
Smite has a fast cool down which makes it easy to cycle and gains AP and to some extent Divine Call charge.
Burning Light is a strong power as well. Burning Light can be given a longer casting time for more effect or it can be tapped briefly. Both uses interrupt powers being used by enemies, both uses have sound AP gain, and you don't loose out on gain by tapping it vs the longer casting duration. Burning Light's casting time happens to be about the same as the stun effect on Templar's Wrath as well, so you can stun the mob with TW, then full cast Burning, then wail on things while they are CC'd by Burning and with enough Recovery and Aura of Wisdom you can pretty much hit TW again when Burning stops doing its thing.
Further all the T2 & T1 final bosses are fine for using Relentless; the things they spawn are either CC immune or irrelevant by and large to the fight anyway. (Actually all the LoL bosses are fine for RA.)
Obsidian Moonlight - Paladin Obsidian Oath - Warlock A whole lot of other Obsidian toons as well.
well with a purple dc sigil, ~7k recovery +100 ap on rings/neck/belt and a snail , flame sprite (green), blue ap necklace ( imperial dragon) + justice specd. its easy to keep bubble up 24/7 with templars burning and binding oath. i can even swap oath or burning for circle of power ( which has a 35sec cooldown at ~7k recovery, and 1 tab makes it perma circle 8) )
and for the most part i dont use the dc sigil unless i mess up and need a quick shot of ap or the groups killing stuffs too quick and i cant rebuild enough ap to bubble for the next fight.
lately i've been dumping recovery for more arpen/power. but my sweet spot is right around 7k.
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
If they don't like it, leave shield of faith/divine protector off and have em beg you to activate it....
No reason for you to break your budget just to please some ungrateful jerks.
If they don't like it, leave shield of faith/divine protector off and have em beg you to activate it....
No reason for you to break your budget just to please some ungrateful jerks.
please, relentless avenger not only hurts the party's dps but yours as well. and makes it harder to control agro. its easy enough to build ap without it. and no need to respec to pick a different skill.
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
One of the new Elemental Arti-Weapons, Fire I think, is like the Snail. A chance to gain 25% return on your AP after using a daily. I don't know the chance percentage but that weapon with a snail could fill fill AP up before your bubble pops.
I'd swap out Relentless Avenger for Burning light personally.
RA is counter-productive imo. If you're planning to use Templar's Wrath or Binding Oath, then they'll be scattered. If you use the previously mentioned before RA, then the single target DPS will have problems hitting multiple enemies.
Running as a Rogue and GWF, it does annoy me when I'm about to hit a stealth dazing strike or WMS as a GWF just for the OP to scatter the targets.
Try to roll the off-hand for the AP gain and try and get an artifact cloak that gives you AP gain whilst in combat. A flame sprite is pretty cheap and gives 1% (wow!) AP gain.
One of the new Elemental Arti-Weapons, Fire I think, is like the Snail. A chance to gain 25% return on your AP after using a daily. I don't know the chance percentage but that weapon with a snail could fill fill AP up before your bubble pops.
the fire weapons are 100% chance with a 30 second cooldown according to the devs.
Well if you don't have a high amount of recovery, and the party expects bubble, then they have to suck it up and deal with you Using RA. Also, RA should be the first thing you use when going into a mob. Scattering the mob shouldn't matter since the tank is supposed to be the first one in anyways. Ask the party which they prefer RA with Bubble or No Bubble.... Then comply....
Most of the people dont understand,look a tank is a tank all the party have to wait until the tank get the aggro. And yess if hè need RA then use it,because RA is a hard taunt so all the mobs will go to the tank.And the party can kill. Most of the party are only intressted in damage nothing more nothing less. For the best run,tank jump into mobs healer by the side cw fronzen the mobs and then the gwf can use his weapon strike.
Most of the people dont understand,look a tank is a tank all the party have to wait until the tank get the aggro.
And yess if hè need RA then use it,because RA is a hard taunt so all the mobs will go to the tank.And the party can kill.
Most of the party are only intressted in damage nothing more nothing less.
For the best run,tank jump into mobs healer by the side cw fronzen the mobs and then the gwf can use his weapon strike.
That sure is a nice fantasy. Everyone is about speed runs these days, speeds runs because.... speed runs. Noone seems to care about letting the tank go first anymore. Seems like people will complain either way.... I seriously think people have forgotten the party dynamic and just brute force everything with DPS and forget about the gameplay experience.....
Remember speed runs because.................... erm, speed runs. 99/100 times from my experience it is always the GWF (Hey guys look at my DPSPEEN) types that are the first ones in.....
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
Most of the people dont understand,look a tank is a tank all the party have to wait until the tank get the aggro.
And yess if hè need RA then use it,because RA is a hard taunt so all the mobs will go to the tank.And the party can kill.
Most of the party are only intressted in damage nothing more nothing less.
For the best run,tank jump into mobs healer by the side cw fronzen the mobs and then the gwf can use his weapon strike.
That sure is a nice fantasy. Everyone is about speed runs these days, speeds runs because.... speed runs. Noone seems to care about letting the tank go first anymore. Seems like people will complain either way.... I seriously think people have forgotten the party dynamic and just brute force everything with DPS and forget about the gameplay experience.....
Remember speed runs because.................... erm, speed runs. 99/100 times from my experience it is always the GWF (Hey guys look at my DPSPEEN) types that are the first ones in.....
Most speed runs do go this way, however, with an organized group who are speed running with the intention of getting the fastest time they possibly can, getting every possible %bonus, it can be very elegant. Not all speed runs are a mess with the dps out front.
Comments
AP gain reinforcement kits for rings and gear. (Do no go over 1000 though, its hard capped to 1000)
Around 8k recovery on gear
1x snail mount
Mythic sigil of the devoted.
Also, the justice feat path is mandatory.
Having Divine Action 5/5 is a key step towards AP gain, it doesn't work out of combat but it does work.
Templar's Wrath has excellent Divine Call gain, which combined with its own inherent AP gain and Divine Action makes it a sound choice for AP gain.
Smite has a fast cool down which makes it easy to cycle and gains AP and to some extent Divine Call charge.
Burning Light is a strong power as well. Burning Light can be given a longer casting time for more effect or it can be tapped briefly. Both uses interrupt powers being used by enemies, both uses have sound AP gain, and you don't loose out on gain by tapping it vs the longer casting duration. Burning Light's casting time happens to be about the same as the stun effect on Templar's Wrath as well, so you can stun the mob with TW, then full cast Burning, then wail on things while they are CC'd by Burning and with enough Recovery and Aura of Wisdom you can pretty much hit TW again when Burning stops doing its thing.
Further all the T2 & T1 final bosses are fine for using Relentless; the things they spawn are either CC immune or irrelevant by and large to the fight anyway. (Actually all the LoL bosses are fine for RA.)
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
and for the most part i dont use the dc sigil unless i mess up and need a quick shot of ap or the groups killing stuffs too quick and i cant rebuild enough ap to bubble for the next fight.
lately i've been dumping recovery for more arpen/power. but my sweet spot is right around 7k.
No reason for you to break your budget just to please some ungrateful jerks.
Neverwinter Wonderland
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Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
RA is counter-productive imo. If you're planning to use Templar's Wrath or Binding Oath, then they'll be scattered. If you use the previously mentioned before RA, then the single target DPS will have problems hitting multiple enemies.
Running as a Rogue and GWF, it does annoy me when I'm about to hit a stealth dazing strike or WMS as a GWF just for the OP to scatter the targets.
Try to roll the off-hand for the AP gain and try and get an artifact cloak that gives you AP gain whilst in combat. A flame sprite is pretty cheap and gives 1% (wow!) AP gain.
And yess if hè need RA then use it,because RA is a hard taunt so all the mobs will go to the tank.And the party can kill.
Most of the party are only intressted in damage nothing more nothing less.
For the best run,tank jump into mobs healer by the side cw fronzen the mobs and then the gwf can use his weapon strike.
Remember speed runs because.................... erm, speed runs. 99/100 times from my experience it is always the GWF (Hey guys look at my DPSPEEN) types that are the first ones in.....