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Why not balance the PvP!

muratttimurattti Member, NW M9 Playtest Posts: 417 Arc User
I'm a good guy to crush noob character and I entered the opposing team me 10 times better than all reason noob could not answer always comes from the opposing team to why this system is not set I was in get a lot of uptade, please fix the PvP system available

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  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited October 2015
    As to "Why?": Would that increase their RL income?

    No. Probably rather the opposite, because then the PvP-BiS-cracks wouldn't have to get to BiS anymore...

    ...so...
    Post edited by suicidalgodot on
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    Its not just balance in classes, you now have these wards, and arp issues.

    Its just pure bunk the way they let it get of control, in the old days, getting a pvp set + a pvp build from feat trees was all you needed (and before that you didnt even need a pvp set.. ) add a greater-perfect weapon, a blood cyrstal raven and a lesser soul + 3 artifacts to purple and some rank 8s. You could put that on any of your toons basically and compete at a fairly good level in pvp for the first 5-6 months of the game (maybe longer, I dont remember all the time lines when things changed)

    I find pvp less and less fun in terms of having to set and gear out and switch things all the time, its time consuming to do that and with limited time frame to play, I find it more frustrating then ever.

    Simply put they are out thinking themselves.

    Reduce some paladins ablities by 50% in pvp.. and too much anti cc immunity on them.
    TRS constant steath mode.. even if they cant kill you, is so simply boring to deal with.. no other pvp game Ive played allowed for perma steath.. you got into it, blew your big skill and was stuck for at least 10-15 seconds with no stealth in those games.
    Fix this awful system of stacking arp to unlimited levels. (whats the effing point of having defense even)
    and simplify the whole process for everyone.

    PvP isnt better by having these things.. not at all.

    In addition lifesteal was actually better in the old days, constant streaming could be overcome, but one proc heals of over 100k every other rotation on others is dreadful..

    I dont know, Ive taking some time off from pvp, I will get back to it in a mod or two.. I think alot of others are like me.. as you can clearly see waiting in queues has increased by 2-3 fold and siege is non existent.

    Its not that i dont like to pvp.. I dont know.. its just the whole game right now. Its not the only thing thats broken.

    PVP might not even be as bad as Im describing, I just cant bother to simply swap things around so often and it annoys me , so Im taking a break from it for now.



  • muratttimurattti Member, NW M9 Playtest Posts: 417 Arc User
    simple , 2k noob player other team 4k pure vorpal full pvp gear lol , ez match.
  • lldtlldt Member Posts: 210 Arc User
    edited October 2015


    In addition lifesteal was actually better in the old days, constant streaming could be overcome, but one proc heals of over 100k every other rotation on others is dreadful..

    I'm not so sure on part about LS. Supposedly, percentages are the same, but instead of getting a percentage of each attack, it is a percentage chance to get 100% of an attack's damage as healing. The real difference is variability. You don't know which attack it will proc on. It could be your daily or it could be your at-will. A string of bad luck could get you killed or a string of good luck and you could seem invincible.

    I think it is the combination of increased HP along with stuff like Negation and Feytouched that makes these sources of healing a problem.

  • flyingleonflyingleon Member Posts: 451 Arc User
    I think they put human resources on the SH siege which is a failure overall. It was just a bad management decision. And it is also a bad example of mismatch of what we need and what they want to sell.

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  • hedgebethedgebet Member, NW M9 Playtest Posts: 447 Arc User
    lldt said:


    In addition lifesteal was actually better in the old days, constant streaming could be overcome, but one proc heals of over 100k every other rotation on others is dreadful..

    I'm not so sure on part about LS. Supposedly, percentages are the same, but instead of getting a percentage of each attack, it is a percentage chance to get 100% of an attack's damage as healing. The real difference is variability. You don't know which attack it will proc on. It could be your daily or it could be your at-will. A string of bad luck could get you killed or a string of good luck and you could seem invincible.

    I think it is the combination of increased HP along with stuff like Negation and Feytouched that makes these sources of healing a problem.

    Although the things you pointed out (such as negation/feytouched) make it worse, Lifesteal is still a far worse issue now in pvp than it was before and it is nowhere near as bad as it will be yet.
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