test content
What is the Arc Client?
Install Arc

Prophecy of Madness phases should end after gaining gold

beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
Prophecy of Madness phases should end after gaining gold.
We get gold in 1 minute and then wait 4 minute completly bored.

edit:
Same goes with TotDG, on some phases we gain gold withing 1 minute and then wait for 4 minutes doing completelly NOTHING. Boring as hell!

edit:
PS Just got first legendary ring. No challenge at all! Too easy and too boring!


Post edited by beatannier on

Comments

  • zukn75zukn75 Member Posts: 364 Arc User
    Yeah the version I played was just a burn fest, we ended just spawning and killing demons just because we had a killin' groove on.
  • This content has been removed.
  • zukn75zukn75 Member Posts: 364 Arc User
    I've only run it once so far, in a PuG, but initial impression, yeah it needs beefing up, the version I did was as easy as Dread Legion. Very few new mechanics, one room burnfest.
  • This content has been removed.
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    But if you are a fresh level 70 wearing only blue gear, it may not be so easy. It could be they are gearing it more towards that level.
  • beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User

    But if you are a fresh level 70 wearing only blue gear, it may not be so easy. It could be they are gearing it more towards that level.

    It's not reason to force us to do NOTHING during 4 of 5 minutes.
    It's 12 of 15 minutes doing NOTHING. Boring as hell.

    If we gain gold rank in some phase, the phase should end and next should begin.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited October 2015
    A one room skirm????? This mod will last 5 to 10 days

    EDIT: The skirm is nice, just tested. i dont see the problem you are talking about. The boss melts in 20 seconds, may need a buff.
    Post edited by rayrdan on
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    stat wise that ring seems underperforming too, 1350 points at max stacks vs 800 (lv 25 jewelcrafting) always.
    who is able to keep those stacks since they last 4 sec?
  • rversantrversant Member Posts: 896 Arc User
    edited October 2015
    Can you test if getting a new stack resets the Duration for all stacks? or are they seperate like negation.
    if they are seperate you'd want at least 10 seconds per stack. if it resets each time you hit they are kinda okay but IMO should have a bit higher stats (like 160 per stack for legendary)
    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
  • urabaskurabask Member Posts: 2,923 Arc User
    edited October 2015
    rayrdan said:

    stat wise that ring seems underperforming too, 1350 points at max stacks vs 800 (lv 25 jewelcrafting) always.
    who is able to keep those stacks since they last 4 sec?


    They've also got two offense slots and those 800 stat points you're giving up are arp/recovery so for PvE you could swap these in to get more offense stats.
    I8r4ux9.jpg
  • beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
    edited October 2015
    rayrdan said:

    who is able to keep those stacks since they last 4 sec?

    I can't imagine anybody not dealing any damage within 4s. Come on… it's pure +1350s (I played about 5h on those new skirmishes and was gaining 10 stacks in <1s and stacks keeps at 10 all the time). I have no idea what do you want to suggest…

    +1350 crit and 2 offense slots. It'ts pure BiS that outperforms any other PvE ring.

    PS stack goes with every damage (every dot, every dot related damage (like lostmauth etc.), for most of us it's 1 skill. And stacks keeps being refreshed same rule (they works togheter), it means you need not to deal ANY damage for 4s in order to loose all stacks (because stacks works togheter).
  • niadanniadan Member Posts: 1,635 Arc User
    edited October 2015
    Do the rings work on companions?
    Do more than one ring stack?
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    Well benio ofc as tr or mof or sw the stacking system is a joke but i m not sure for other classes.
    Havent had the chance to test a couple of the same rings togheter, can you benio?
  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
  • rversantrversant Member Posts: 896 Arc User
    valwryn said:

    How much is a Legendary Ring worth....Salvation cost vs. Coffer Donation?!? ;)

    Yeah Im curious on this. whats the salvage for them? 17200 ? :P
    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
  • urabaskurabask Member Posts: 2,923 Arc User
    valwryn said:

    How much is a Legendary Ring worth....Salvation cost vs. Coffer Donation?!? ;)

    Didn't even think of that until I saw the BoP in the corner. Wish they'd switch to BtA on pickup.
    I8r4ux9.jpg
  • hawkfrhawkfr Member, NW M9 Playtest Posts: 38 Arc User
    niadan said:

    Do the rings work on companions?

    Do more than one ring stack?

    The rings work on companion (non-augments as they have to attack, move or get hit). And no you cannot wear 2 or more rings of the same kind.
  • beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
    There are 5 tiers of rings:
    1. Tiers 1-2 are rare (blue), BoE and salvage gives 3,000 AD.
    2. Tiers 3-4 are epic (purple), BoP and salvage gives 6,000 AD.
    3. Tier 5 is legendary (orange), and gives best stats.
  • urabaskurabask Member Posts: 2,923 Arc User

    There are 5 tiers of rings:

    1. Tiers 1-2 are rare (blue), BoE and salvage gives 3,000 AD.
    2. Tiers 3-4 are epic (purple), BoP and salvage gives 6,000 AD.
    3. Tier 5 is legendary (orange), and gives best stats.
    What about salvage on tier 5?
    I8r4ux9.jpg
  • hawkfrhawkfr Member, NW M9 Playtest Posts: 38 Arc User
    edited October 2015
    A +5 (legendary) ring gives 6k rad in salvage

    edit: gives 12500 to the guild coffer and you get 2500 GM
    Post edited by hawkfr on
  • dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
    DOUBLE OFFENSIVE SLOTS.... gg
  • hawkfrhawkfr Member, NW M9 Playtest Posts: 38 Arc User
    and double defensive for the def rings ;)
  • beatannierbeatannier Member, NW M9 Playtest Posts: 692 Arc User
    For all those who are curious, I have uploaded Full HD of the hardest (imo) scenario of PoM from 2 days ago to YT (Sorry, but it was uploading >30h with my poor internet speed).
    In this case, we most of the time actually "play" so I uploaded it, but other scenarios are terrible:
    1. Phase 1: 1 minute fight, 4 minutes doing NOTHING because we gained gold already.
    2. Phase 2: 1 minute fight, 4 minutes doing NOTHING because we gained gold already.
    3. Phase 3: 30s fighting boss. END.
    https://youtu.be/tJ7BlNiKBtA

    About ring; As you can see, 10 stacks are gained almost immediatelly and keeps being up all the time.
  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    I've notice'd the rings that say ya must move for 4 seconds to get the buff.....well all I have to do is take a step and they kick in, which is fine for me.

    There's not enough me in that video.........what a camera hog!!!! :*
  • psyc3000psyc3000 Member Posts: 3 Arc User
    Yeah the ring is nice, i want it too, but the intention was about the skirmishes. We made the same experience on the previewserver. One can gain gold very fast and then stand around for 4 minutes, just to repeat the same with phase 2. It would be way more comfortable to just start the next phase once gold status is gained.
Sign In or Register to comment.