made some tests today at preview with whisperknife path. honestly i miss that path but my problem is they always seem with less dps compered to master. with upcoming new module i would like to make some changes from exe master infiltrator.
would love to read other players thoughts and/suggestions or tips how to max whisperknife abilities pve&pvp wise
thank you
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If you really think about it, there's actually hardly any reason to believe that the MI does better damage than the WK, mechanic/system-wise. As a matter of fact the WK actually has more favorable features/powers in regards to damage in both PvP and PvE due to the paragon at-will DHS being ranged/DoT/multiapplicable (which is superior to the melee/single-hit/single application GC in terms of DPS), and certain features like AdvPos offering great synergies to multiple aspects of the class in terms of both offense and defense.
In the end, it comes down to the old, past-mods that gave such impressions due to ITC and SE being such superiorly overpowered in terms of performance. Like, for example mod2, the WK would have had hardly survived for more than 3~4 seconds against the GWF at its prime when caught by its multiple prones, and would be hard pressed to deal any damage through the back-to-back Unstoppable and mega-regen, whereas ITC would be a saving grace for both offense and defense, as well as the unavoidable SE being the original '1-shot' power back then.
It wasn't until mod5 with the introduction of new Sab/Sco/Exec feats, new features through artifact equipment powers and such, that it finally received a viable build/option that synergized well with the WK, as well as some backtrack-fixes to its powers. After that, the WK and MIs are almost equal now. At least in terms of normal combat, both are viable.
The only real difference between the MI and the WK nowadays is that the former has a load of krapchit 1-shot finisher that blows 50~80% chunks of HP in one attack, while the latter has to earn every kill through a real fight, not the pewpewpew-IWIN Button horsechit.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
After I returned to Master Infiltrator, GWF is the only thing I can't out dps consistently (in dungeons). But tbh, my total dps wouldn't be that far behind as a WK.
When I start to increase my stats... my DPS and control will get much better. All I need is a Axebeak... and leveling my Artis to Legendary.
Yes I may get out DPS'd by a MI Scoundrel... we have a good one in CA... but I can control and debuff a lot more than he does. I will gladly offer that small amount of DPS for survivability of the group.
Advantageous Position is so much more favorable for PVE than some extra movespeed. Perfectly synergizes with oppressive darkness and DF. Hurl a crit DHS then proceed with DF. Take the off-hand bonus, go scoundrel, you're mitigating like 50% damage by a boss, let alone the sky high deflect chance. Scoundrel is simply overkill for solo less you're poorly geared still.
MI loses the extra damage and damage reduction not having DHS and perma CA outside of stealth for doing solo stuff. I didn't invest any into STR. Gained a nice chunk of deflect and not losing much damage pumping into CHA. You roll ability scores with high CHA/DEX, that 10% extra deflect makes quite a difference.
The lack of interest in fixing this problem caused me to leave strumslinger's bug-hunting group. Well it was the straw that broke the camel's back.