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whisperknife path still good? will there be any useful in m8? pve&pvp wise?

lemonchilllemonchill Member Posts: 523 Arc User
made some tests today at preview with whisperknife path. honestly i miss that path but my problem is they always seem with less dps compered to master. with upcoming new module i would like to make some changes from exe master infiltrator.

would love to read other players thoughts and/suggestions or tips how to max whisperknife abilities pve&pvp wise
thank you

Comments

  • kweassakweassa Member Posts: 2,390 Arc User
    Just do a thorough, 1:1 comparison with the MI.

    If you really think about it, there's actually hardly any reason to believe that the MI does better damage than the WK, mechanic/system-wise. As a matter of fact the WK actually has more favorable features/powers in regards to damage in both PvP and PvE due to the paragon at-will DHS being ranged/DoT/multiapplicable (which is superior to the melee/single-hit/single application GC in terms of DPS), and certain features like AdvPos offering great synergies to multiple aspects of the class in terms of both offense and defense.

    In the end, it comes down to the old, past-mods that gave such impressions due to ITC and SE being such superiorly overpowered in terms of performance. Like, for example mod2, the WK would have had hardly survived for more than 3~4 seconds against the GWF at its prime when caught by its multiple prones, and would be hard pressed to deal any damage through the back-to-back Unstoppable and mega-regen, whereas ITC would be a saving grace for both offense and defense, as well as the unavoidable SE being the original '1-shot' power back then.

    It wasn't until mod5 with the introduction of new Sab/Sco/Exec feats, new features through artifact equipment powers and such, that it finally received a viable build/option that synergized well with the WK, as well as some backtrack-fixes to its powers. After that, the WK and MIs are almost equal now. At least in terms of normal combat, both are viable.

    The only real difference between the MI and the WK nowadays is that the former has a load of krapchit 1-shot finisher that blows 50~80% chunks of HP in one attack, while the latter has to earn every kill through a real fight, not the pewpewpew-IWIN Button horsechit.



    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited October 2015
    The selling point of Master Infiltrator in terms of PvE is Invisible Infiltrator, whereas WK has Disheartening Strike. DHS is great for all the things kwessy mentioned already, it will supplement your dps between casting Duelist Flurry. On another hand, if you coupled Invisible Infiltrator with a high AP gain build and a certain rotation, MI damage is off the charts.

    After I returned to Master Infiltrator, GWF is the only thing I can't out dps consistently (in dungeons). But tbh, my total dps wouldn't be that far behind as a WK.
    Post edited by rustlord on
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  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    I prefer my TR as WK for PVE. WK can buff their survivability considerably more than a MI.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    I agree with all that they have said. I played an MI for test purposes on the PTS and I could not do more damage. I know that by feel. I would fight the same mobs over and over and over again... and the results were that the Wk had a more fluid DPS system. I have fine tuned my build to deliver some amazing PvE results... for the iL I am sporting. PvP... I can do well with any build.

    When I start to increase my stats... my DPS and control will get much better. All I need is a Axebeak... and leveling my Artis to Legendary.

    Yes I may get out DPS'd by a MI Scoundrel... we have a good one in CA... but I can control and debuff a lot more than he does. I will gladly offer that small amount of DPS for survivability of the group.​​
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited October 2015
    Only reason you see pvp TRs as MI is because of exploitation of SE. A class feature granting 20% movement speed is great and all, but, we all know that's not the reason. Top TRs love that highly skilled one-shot.

    Advantageous Position is so much more favorable for PVE than some extra movespeed. Perfectly synergizes with oppressive darkness and DF. Hurl a crit DHS then proceed with DF. Take the off-hand bonus, go scoundrel, you're mitigating like 50% damage by a boss, let alone the sky high deflect chance. Scoundrel is simply overkill for solo less you're poorly geared still.

    MI loses the extra damage and damage reduction not having DHS and perma CA outside of stealth for doing solo stuff. I didn't invest any into STR. Gained a nice chunk of deflect and not losing much damage pumping into CHA. You roll ability scores with high CHA/DEX, that 10% extra deflect makes quite a difference.

  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    CHA has been proven to slightly debuff damage via CA. Rayrdan did a giant experiment on it...

    The lack of interest in fixing this problem caused me to leave strumslinger's bug-hunting group. Well it was the straw that broke the camel's back.​​
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • ivcakamikazeivcakamikaze Member Posts: 54 Arc User
    In pvp DHS is not good anymore like in old mods, because players now have higher HP, and new negation ench. In best cases I made 4k damage with first stack, in most cases no more then 1.5k, it's awful. I changed my build from sabo WK to exe MI.
  • lemonchilllemonchill Member Posts: 523 Arc User

    In pvp DHS is not good anymore like in old mods, because players now have higher HP, and new negation ench. In best cases I made 4k damage with first stack, in most cases no more then 1.5k, it's awful. I changed my build from sabo WK to exe MI.

    actually i find dhs very useful in pvp, yeah they nerfed the dot and yes players have now higher hp and negation too, but the psychological effect this at will has is still strong. players most of the time start to panic when they realize the dot starts to tick . many times i seen players run away from it instead of stay and try to kill me.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User

    In pvp DHS is not good anymore like in old mods, because players now have higher HP, and new negation ench. In best cases I made 4k damage with first stack, in most cases no more then 1.5k, it's awful. I changed my build from sabo WK to exe MI.

    actually i find dhs very useful in pvp, yeah they nerfed the dot and yes players have now higher hp and negation too, but the psychological effect this at will has is still strong. players most of the time start to panic when they realize the dot starts to tick . many times i seen players run away from it instead of stay and try to kill me.
    Not for me. The moment I know he's a WK I become relieved cause I know he won't ever be taking 80-100% of my HP away with SE.
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